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I know that you're much more experienced as a map maker than me and it should make you quicker, but I still think 10 hours is very little time to put into a map before public release. You just can't think of enough stuff to fill a map in that time (well, unless you're very imaginative) and I think it shows.
I'm not sure how much you tested the windows of the bunkers. They're very tight and the wall is fairly thick. At the sidebunkers it might work - as long as you pick Ruger or another straight shooting weapon - because the window is located at ground level and you don't have to shoot anywhere else than just straight across the ground (which says a lot about how flat and plain the terrain is).At the middle bunker it's a real problem though. I like the idea about some good windows for sniping at the top floor, but the windows must either be rotated to point slightly downwards or simply be enlarged (maybe both) to make them useful from the inside of the bunker.
I tried MP5 but it only kills the enemies who are stupid enough to stay in the trenches, in belief that those will provide shelter from shots dropping in from above.
Further on, you might want to make the doors bullet colliding. There is a small balcony on the first floor, so it would still be useful as a place to stay and shoot from.
Also I personally would have made the 1st floor easier to access from the outside. As it is now you have to use that small hill as a ramp and the jump is still so hard that more than 90% of players will take the lowest door. That will make the gameplay very simple and repeative.
As far as I could see there was no healing polygon in the middle base and there was only ever a medikit. Is that intended, I wonder..?
Some details are strange though. I don't see how there can be so much light shining into the bunkers from the windows when theres no light outside. No daylight but still there's daylight pouring in through the windows
One more thing:I think you should add some wooden planks to the trenches. It's pretty much standard for TW and it does make the trenches look better.
It's on TW server already
How so? I think they are fine, in the middle bunker top you can shoot to trenches, and to the side bunker. With barret and ruger too, you just gotta prone. I may still enlarge them a bit, future will show if there is any need. The underground side bunker has a good line of shooting also, even with auto weapons. It is planned that it's easy to massacre enemies from there, that's why the terrain is relatively flat. But you can't spray straight into the door, the hill stops that.
You two seem to be into creation of TW much recently so I suggest this to both of you. Let your creative side loose, try creating sceneries and textures from scrap, make your own bunker layouts and designs, don't always depend on reference or especially reuse those already reused VTT vegetation sceneries. They look good and we all have used them sure, yes, but in all reality that's adds zero value to YOUR visual creativity. Take your skills in mapping as a chance to practice your artistic skills, make art and let people feel and see it. Start with fresh things, score big later.
There is.. kind of a polybug in the left base. Step out of your door a few times, out and back in, and you might split into pieces. This reminded me of quantum mechanics.