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Would a IRC-Feature (for stats and so on) be used?

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Author Topic: Soldatbot [Ver. 0.9] For Windows and Linux  (Read 11200 times)

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Offline Frenchie

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Re: Soldatbot [Ver. 0.1c] For Windows and Linux
« Reply #20 on: August 21, 2006, 05:34:06 am »
Sweet, good work
Gonna download it and test it out tonight.

I'm sure there are many variables that could be added, but could you allow the program to respond and alert the host when !admin is typed so you don't have to have ARSSE running all the time.

Besides great idea
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Offline Leo

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Re: Soldatbot [Ver. 0.1c] For Windows and Linux
« Reply #21 on: August 21, 2006, 06:21:07 am »
Quote
I'm sure there are many variables that could be added, but could you allow the program to respond and alert the host when !admin is typed so you don't have to have ARSSE running all the time.

That would be great, main reason I have arsse running is this.

Offline ManSoft|Warlord

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Re: Soldatbot [Ver. 0.1c] For Windows and Linux
« Reply #22 on: August 21, 2006, 06:28:34 am »
what shall happen when !admin is typed?

Offline Leo

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Re: Soldatbot [Ver. 0.1c] For Windows and Linux
« Reply #23 on: August 21, 2006, 06:38:17 am »
what shall happen when !admin is typed?

Screen popup at the machine that ARSSE running, says admin requested or something.

Offline Frenchie

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Re: Soldatbot [Ver. 0.1c] For Windows and Linux
« Reply #24 on: August 21, 2006, 06:42:03 am »
A popup window? -What Leo said

I was also thinking if you could include an option to enable logging of messages from players in the server. (Everything they say)
And when !admin is called open a flashing popup window (with sound?) plus post the time it was called either on it or in a text file.
So if you miss the admin message you can check the time and search through the log file till you find the messages being typed around that time to determine why you where called. If it was hacker you could ban him.
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Offline ManSoft|Warlord

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Re: Soldatbot [Ver. 0.1e] For Windows and Linux
« Reply #25 on: August 21, 2006, 08:47:24 am »
I will think about this...

Date Posted: August 21, 2006, 07:59:39 AM
Version 0.1d released...
p.s. i have not edited the version history in the readme.txt :P

Date Posted: August 21, 2006, 08:04:39 AM
Ver. 0.1e released  ::)

Offline freestyler

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Re: Soldatbot [Ver. 0.1e] For Windows and Linux
« Reply #26 on: August 21, 2006, 08:56:46 am »
Imo %PLAYERID%, %PLAYERDEATHS% etc look ugly. It should look simplier, for example $id, $deaths as it is in ESA.

Offline ManSoft|Warlord

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Re: Soldatbot [Ver. 0.1e] For Windows and Linux
« Reply #27 on: August 21, 2006, 09:45:57 am »
Imo %PLAYERID%, %PLAYERDEATHS% etc look ugly. It should look simplier, for example $id, $deaths as it is in ESA.

And why do you think i should do this? Because it looks ugly for you? you can do your own version  -  the source code is downloadable...

But maybe I will add it. I won't delete my Variables...
« Last Edit: August 21, 2006, 09:54:01 am by ManSoft|Warlord »

Offline KeFear

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Re: Soldatbot [Ver. 0.1e] For Windows and Linux
« Reply #28 on: August 21, 2006, 12:50:21 pm »
do you expect something like "Yes"? Well then... you are right ;)

Well, the next map is already in the REFRESHX packet, so you could get it from there.

By the way, i can't find the download link. Am i blind or something?

Offline ManSoft|Warlord

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #29 on: August 21, 2006, 01:34:42 pm »
i took it down, because it was too buggy...
btw. what's the structure of the REFRESHX-Buffer?

Date Posted: August 21, 2006, 02:27:50 PM
[Ver. 0.1 g(old)] Released.

Offline rainrider

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #30 on: August 21, 2006, 01:39:21 pm »
Can't u do some reverse engineering? ;)

Offline FliesLikeABrick

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #31 on: August 21, 2006, 04:28:52 pm »
he has the source code posted, just take a look at it.

EnEsCe has not released the REFRESHX structure yet because it still may change.  Anyone who programs using REFRESHX now needs to understand that there is no guarantee that their code will continue to work

Offline mar77a

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #32 on: August 21, 2006, 05:59:25 pm »
What is this coded in?

ps, your sig breaks the rules.

Offline zgrabarz

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #33 on: August 22, 2006, 01:35:56 am »
is coded in delphi

Offline rainrider

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #34 on: August 23, 2006, 02:08:31 am »
FLAB: I'll try 2day to RE that structure. Even if I won't discover all, I'll post what I found.
[edit] I'm almost sure that structure size is 1576 bytes.
« Last Edit: August 23, 2006, 02:19:04 am by rainrider »

Offline EnEsCe

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #35 on: August 23, 2006, 04:13:59 am »
what the heck are you trying to reverse engineer...

if your attempting to get the REFRESHX structure, all you need to do is ask me for it in PM...

Offline rainrider

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #36 on: August 23, 2006, 06:18:37 am »
No fun with having all ready to use.. : (

Offline ManSoft|Warlord

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #37 on: August 26, 2006, 06:07:27 am »
please stay on topic... -.-'

Date Posted: August 23, 2006, 07:29:47 AM
I'm sure there are many variables that could be added, but could you allow the program to respond and alert the host when !admin is typed so you don't have to have ARSSE running all the time.

I could let the bot send an eMail to a specific person...

Offline Frenchie

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #38 on: August 26, 2006, 04:35:07 pm »
With an email you wouldn't really know what had happened and it might be a little too late to do anything.
Would it be possible a small pop-up screen and sound playing in the background?
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Offline ManSoft|Warlord

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Re: Soldatbot [Ver. 0.1 g(old)] For Windows and Linux
« Reply #39 on: August 27, 2006, 11:47:19 am »
yes - but only if the bot runs on windows...
if you setup your mail-client currectly - you can receive your mails every minute...

Date Posted: August 27, 2006, 10:57:07 AM
in ver. 0.2a there will be a tool which will react on !admin-commands. It's just beta now - but I believe it could be public released within the next 24 hours ;).