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[General]; Conversion format:; 0 - PNG, 1 - JPEG, 2 - JPEG 2000Format = 0; ; Encoding quality (for JPEG & JPEG 2000 formats only):; 0 - worst, 10 - maximumQuality = 10; ; Image color depth (for PNG format only):; 8 - 8-bit, 24 - 24-bitDepth = 8; ; Apply dithering (for 8-bit PNG format only):; 0 - disabled, 1 - enabledDithering = 0; ; Delete original screenshots:; 0 - disabled, 1 - enabledDelete = 1; ; Force displaying of scoreboard (F1 menu) at the end of the match:; 0 - disabled, 1 - enabledForceF1 = 1; ; Log debug messages into ScrCnv.log file:; 0 - disabled, 1 - enabledDebug = 0[SmartDeletion]; Delete 'endgame' screenshots following the rules described below:; 0 - disabled, 1 - enabledEnabled = 1; ; Time in seconds within which the 'endgame' screenshots will be automatically deleted.; So, if you don't want to store 'endgame' screens created while early map restarts; (e.g. first minute of the game), then set value to '60':Time = 60; ; A space-separated list of maps, 'endgame' screenshots of which will be automatically deleted; (e.g. 'HallOfHeroes Lothic'):Maps = [SmartRenaming]; Rename converted screenshots using file name masks and placeholders listed below:; 0 - disabled, 1 - enabledEnabled = 1; ; Placeholders that could be used in rename masks for different game modes:; %yyyy - year number, 4 digits; %yy - year number, 2 digits; %mm - month number with leading zeros; %m - month number without leading zeros; %dd - day number with leading zeros; %d - day number without leading zeros; %hh - hour number with leading zeros; %h - hour number without leading zeros; %ii - minute number with leading zeros; %i - minute number without leading zeros; %ss - second number with leading zeros; %s - second number without leading zeros; %mmmm - month full localized name; %mmm - month short localized name; %ww - day of week full localized name; %w - day of week short localized name; ; %map - map name (e.g. 'ctf_Ash'); %type - screenshot type ('endgame' or 'screenshot'); %mode - game mode ('DM', 'PM', 'TM', 'CTF', 'RM', 'INF', 'HTF'); %score1 - score of Team 1 (CTF, HTF, INF & TM modes only); %score2 - score of Team 2 (CTF, HTF, INF & TM modes only); %score3 - score of Team 3 (TM mode only); %score4 - score of Team 4 (TM mode only); ; Tip: Use empty string to prevent files from being savedDM = %yyyy-%mm-%dd_%hh-%ii-%ss_%map_%typePM = %yyyy-%mm-%dd_%hh-%ii-%ss_%map_%typeTM = %yyyy-%mm-%dd_%hh-%ii-%ss_%map_%typeCTF = %yyyy-%mm-%dd_%hh-%ii-%ss_%map_%typeRM = %yyyy-%mm-%dd_%hh-%ii-%ss_%map_%typeINF = %yyyy-%mm-%dd_%hh-%ii-%ss_%map_%typeHTF = %yyyy-%mm-%dd_%hh-%ii-%ss_%map_%type
Features:"on-the-fly" screenshot conversion, right after they have been created;
Nice, but didn't Toumaz do the same thing long time ago? Why is that one app better?
This tool is not the first try to make an automated screenshots conversion tool for Soldat (take a look at Soldat Screenshot Converter by Toumaz), but it has a list of advantages.Advantages:no need to rename Soldat.exe;doesn't require administrator permissions;no need of .Net Framework;recent screenshots lost (overwriting) issue has been bypassed (that's why there are temporary BMPs)
Okay, fine logo so it's cooler than Toumaz's converter!
It's hard for me to compare a way it works in Linux, but it looks similar:FindFirstChangeNotification and/or ReadDirectoryChangesW
+ Added "Rename converted BMPs" option (adds current map name & scores for CTF/HTF/INF modes)
Where exactly do I feel the line for custom smart-renaming?
If you could add an option to make the program have the photos spreaded in folders, each date has it's own folder. That would be super!Or generally the ability to spread the photos through folders, whether it's by server/gamemode/date/whatever. this way people can make it whatever's comfy for them.
Hmm, yeah, I'll update it now.
One more suggestion, currently it's able to insert images into folders of different game modes. what about a folder for each month and in it each date? (x:\soldat\screens\january\1st\)
Come to think of it also, it'd be great to have a similar tool for demos, as in cut demos which are shorter than x:xx, etc.
ScrCnv v0.3 isn't compatible with current game version (1.6.. Soldat won't load it automatically, and even if it was loaded, some functions won't work. Don't forget that this tool is a hack (a good one, but still it is) and should be used with compatible game version(s).