Author Topic: Secondary function  (Read 2948 times)

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Offline McFool

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Secondary function
« on: August 20, 2006, 12:07:30 pm »
Believe it or not, I used to be very active on these forums.  I just forgot the name I used...

Anyway, that's not what I'm here to talk about.

I think weapons could be improved by means of a secondary function.  IT might not be of such an improvement to the balancing world, and it might not be very easy to accomplish, but I think it would help.  Maybe this was discussed already, maybe not.

So, to the point.  In other successful games with guns and the like,  each gun has it's own secondary function.  Real gun have their own secondary function.

The M16 was is rarely ever used as a full automatic, because it gets very inaccurate.  And I realize that this is a 2d sidescroller, so you can pretty much only miss if your shot goes over or under.  But that ins;t the point.
The M-16A2 is usually semi-automatic, and was upgraded with two options-
      -single shot
      -three round burst

This greatly increased the accuracy of the m16.  Furthermore, (though this caused a drop in accuracy, as the gun was much heavier) the M16 could be upgraded with a short range, impact grenade launcher (the M203).

Got kinda carried away there.
The point that I am getting at is that this might help with the balancing issues if some of the weapons had a secondary function, that changed the way the gun fires (i.e. slower rate of fire, but higher accuracy, or vice-versa)

You could do this with many guns.  Not only does the mp5 have options for single shot, 3-round burst, or full auto, it has the option for a folding or collapsible stock, that would increase accuracy when deployed, but most likely decrease ROF.
you could also use different forms of ammo.  For instance, instead of the standard shotgun 12-gauge shot, maybe short range flechette rounds (for piercing armor) could be spawned at the base.  Or maybe as a power up, the shotgun could use dragons breath rounds (essentially a giant WP flamethrower), or even as a secondary function, the good ol' fashioned slug, for defending the flag, etc.




I know this other idea I've come up with probably won't be implemented, but it's worth a try.
Has anyone here every played a game called Deus Ex?  I still play it sometimes.  Anyway.  the story isn't important.  The main reason I bring it up is something known in the game as 'augs' (augmentations.)  You could have any range of them, but each had a counter aug.  For example, one player would choose cloaking, so noone could see him except for another player with vision enhancement.  But the real factor here is that out of the list of augs you could choose, you only get on or the other (i.e. you could have invisibility, but not vision enhancement).

If you could some how do this with guns (maybe as a team) with a vote in the start of some of the longer games, with some guns (or mods for guns) that you could choose from a two sided list of what you wanted for that particular mission.  It might not be the same, but if one team, for instance, voted on having a scope on their gun, the other team could choose a small grenade launcher.

Anyway, thanks for letting me rant about this, but I have to go now.

Offline Death MachineX350

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Re: Secondary function
« Reply #1 on: August 20, 2006, 12:38:52 pm »
Yeah secondary function would'nt be bad for like automatics. Like three round bursts  but no choicing enhancements. That would make it like not fair if an entire team choose cloaking and the other team did'nt have any ppl with vision enhancement.

5th_account

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Re: Secondary function
« Reply #2 on: August 20, 2006, 02:41:39 pm »
*moved*

Lovely idea, but the Weapon Balance section is ment for tweaks within the confines of the weapons.ini file.

Offline McFool

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Re: Secondary function
« Reply #3 on: August 20, 2006, 04:30:28 pm »
Oh, ok.  Whatever, I just sorta came up with that idea when I was reading the forum.  Thanks. :)

Offline John The Engineer

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Re: Secondary function
« Reply #4 on: August 20, 2006, 11:02:13 pm »
It's a cool idea I suppose but I think it'll just make the game more complicated than it needs to be and create ever more arguments over weapon balance.

Offline O.R.I.O.N.

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Re: Secondary function
« Reply #5 on: August 21, 2006, 04:15:49 pm »
If you take into account how many real weapons are actually fusions of two weapons (M4A1 w/ grenade launcher attachment, XM-29, etc.) this could be a good idea, though may make things a bit more chaotic.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Will

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Re: Secondary function
« Reply #6 on: August 21, 2006, 04:32:06 pm »
Why  are people against complicating soldat??'
I support this idea with 3 round burst and grenade launchers and such but there's the question what about barret and ruger and m79? Ok maybe m79 could have somekind of fragmentation grenades that would have bigger splash damage but lower bullet speed. And what about the minigu(here comes the flaming , I can sense it) ?

Offline McFool

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Re: Secondary function
« Reply #7 on: August 21, 2006, 09:10:40 pm »
Well, with the minigun (as with some other guns), an option would be to have a gun stand/pod/tripod that would essentially turn it into a stat gun, but you wouldn't be able to just get up and leave.  I.E. it would increase accuracy and such, but it would take a while to set up the stand to fire from and to pack it up, like some sort of siege weapon.  Then  if the enemy wanted to take the weapon, they could just walk up and do so, since the minigun operator wouldn't be able to punch with it as usual when players overlap.  Maybe we could make the stand a secondary weapon, preventing some fools from setting it up real fast in ctf_run, and taking people out.  Another feature (probably best in Realistic mode) would be weapon jamming.  Seriously, how often do you think a minigun will jam, when cycling up to 10000 rpm?  Maybe a knife throw that misses the player could get the gun?

As for the Barret, maybe some sort of change to the gun itself, like a laser sight, that would lead right to the player, but increase the zoom distance by 1/3 or 1/2 as far?

Ruger could maybe have a magnum option that causes much more recoil and takes longer to reload?


Maybe if we could somehow implement different kinds of 'nades, too.  Like smoke and flashbang, proxy, etc...  If this happens, than we could do the same with the m79.

If not that, than give us a couple more options;  the ability to hold the grenade, to make it explode when you want.

Three additional types, maybe selected at the wep select screen:
Impact
Time Delay (already implemented)
Napalm(or Molotov?)

Offline Sotija

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Re: Secondary function
« Reply #8 on: August 22, 2006, 08:03:37 am »
I really like the idea :) i support!

Offline {LAW} Gamer_2k4

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Re: Secondary function
« Reply #9 on: August 22, 2006, 08:59:13 am »
What's wrong with having a rifle primary and an m79 secondary?  Isn't that about the same as putting a grenade launcher on the rifle?
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Offline O.R.I.O.N.

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Re: Secondary function
« Reply #10 on: August 22, 2006, 10:43:41 am »
One thing I would like to see in soldat: the ability to make weapons fire in bursts, and maybe be able to switch between semi-auto and full auto firing styles.  Also, the ability to change how your weapon reloads (clip, shotgun-style, m-79 style, ruger-style, chain belt, LAW).  It might be a bit complicated to program, but would add another level of ingenuity to mods.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Kaine

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Re: Secondary function
« Reply #11 on: August 22, 2006, 10:20:44 pm »
id really enjoy a secondary function, being able to have the heavy machine gun fire 3 shot bursts, lot more effective in R/S, plus helluva lot more accurate.

Offline The_Teacher

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Re: Secondary function
« Reply #12 on: August 23, 2006, 08:10:09 am »
Interesting. But does the weapons really need to be fixed that badly?
My aim sucks.

Offline a-4-year-old

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Re: Secondary function
« Reply #13 on: August 23, 2006, 09:47:51 am »
this game does not need burst, you can just click three times, if you are too lazy to let gravity take it's course than you should not be here at all. furthermore, what use would the m79 be if the ak-74 and styger had rocket launchers? and it would throw the balance off by so much it would dominate the game.

this is a retarded idea and a waste of programming time.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline O.R.I.O.N.

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Re: Secondary function
« Reply #14 on: August 23, 2006, 10:52:46 am »
There is a big difference between expressing your opinion and being opinionated.  Learn what that difference is before you post again.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.