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SERVER RUNNING VERSION: 2.7.2SCRIPTING: falseMIN RESPAWN TIME: 2MAX RESPAWN TIME: 5CAPTURE LIMIT: 10MAX GRENADES: 3PLAYER JOIN:{ id: 2, ip: 'xxx.xxx.xxx.xxx', hwid: 'XXXXXXXXXXX', name: 'm!nus', ping: 0, active: true }PLAYER JOIN:{ id: 4, ip: 'xxx.xxx.xxx.xxx', hwid: 'RAINBWDASH1', name: 'Rainbow Dash', ping: 4096, active: true }MSG SERVER -> m!nus: THIS SERVER IS MONITORED BY SCTFLMSG SERVER -> m!nus: AND USES VALID SETTINGS FOR A SCTFL MATCHMSG SERVER -> Rainbow Dash: THIS SERVER IS MONITORED BY SCTFLMSG SERVER -> Rainbow Dash: AND USES VALID SETTINGS FOR A SCTFL MATCHCURRENT STATE:{ players: [ { id: 3, name: 'James', hwid: 'XXXXXXXXXXXX', ping: 33, ip: 'xxx.xxx.xxx.xxx', team: [Object], kills: 2, caps: 0, deaths: 3, x: -719.1261596679688, y: 473.6373596191406, isSpec: false }, { id: 2, name: 'm!nus', hwid: 'XXXXXXXXXXXX', ping: 268435456, ip: 'xxx.xxx.xxx.xxx', team: [Object], kills: 0, caps: 0, deaths: 0, x: -106.08069610595703, y: 5.7643256187438965, isSpec: false }, { id: 1, name: 'Boogie Man', hwid: '', ping: 1048576, ip: '0.0.0.0', team: [Object], kills: 0, caps: 0, deaths: 0, x: -720.949462890625, y: 408.25604248046875, isSpec: false }, { id: 4, name: 'Rainbow Dash', hwid: 'RAINBWDASH1', ping: 4096, ip: 'xxx.xxx.xxx.xxx', team: [Object], kills: 0, caps: 0, deaths: 0, x: -94.4830551147461, y: -255.3679962158203, isSpec: false } ], specs: [], teams: [ { id: 1, name: 'Alpha', score: 0, players: [Object] }, { id: 2, name: 'Bravo', score: 0, players: [] }, { id: 3, name: 'Charlie', score: 0, players: [] }, { id: 4, name: 'Delta', score: 0, players: [] } ], flags: { red: { x: -1630.8197021484375, y: 806.057373046875 }, blue: { x: 1605.6246337890625, y: 1567.36181640625 } }, map: 'Lothic', timeLimit: 36000, currentTime: 15313, limit: 10, mode: 'CTF', maxPlayers: 12, maxSpecs: 12, hasPassword: 1, nextMap: 'Lothic' }
heh now we can easily make a comet soldat admin client using node.js/socket.io on the server sideneat