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This is a great initiative, hopefully we get some good entries.I am willing to donate prizes, up to USD $20 in steam games, paypal.I also have a giftable killing floor Frozen Synapse on steam, waiting to be given away.
inf_StrongholdBase gameplay 1Cliffs, hiding point, layers, etc. 1Jets .75Deadpoints .25Gameplay: 3Gargoyles .5Shading, texture stretching 1.25Scenery 1Aesthetics: 2.75Gargoyles .5Stronghold .5Intro 1Dead points .25Zombie holes .25Uniqueness: 2.5Score: 8.25Improve?: Appreciated zombie 'holes', liked stronghold. Polygon structure works. Semi-different path at top stronghold (gargoyles) +1. Path to stronghold +1.inf_BattleshipBase gameplay .75Stat. guns .25Layers 1'Backwards' INF .25Gameplay: 2.5Animated scenery 1Shading, shapes, etc. 1Helicopters, fitting scenery 1Aesthetics: 3Intro section (pre-indoors) 1Aesthetics 1 (missiles, animated scenery, shading)'Backwards' INF .25Theme/feel .5Uniqueness: 2.75Score: 8Improve?: More unique beginning rooms (think Space Station Zombie), maybe doors you could shoot through; maybe removal of bullet-collide shipping containers. Appreciated missile-stat. gun area/crate layers. Waypoints (?) jam horde of zombies at white flag/beginning bullet-colide boxes sometimes. Maybe have deathpoint at end (for players/zombies to kill themselves on); maybe on-fire floor at flag, cycling zombies.Summary: inf_Stronghold outweighed by a unique theme/style, animated scenery; inf_Battleship outweighed by gameplay, base feel/layout, deadpoints.
Some testing:http://youtu.be/1Ws4T5xyWtY