Author Topic: ctf_DarkWood & ctf_Knight  (Read 2380 times)

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Offline Deadpool

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ctf_DarkWood & ctf_Knight
« on: February 07, 2012, 06:08:45 pm »
« Last Edit: February 08, 2012, 12:21:26 pm by Deadpool »

Offline machina

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Re: ctf_DarkWood & ctf_Knight
« Reply #1 on: February 08, 2012, 05:03:06 am »

Offline jrgp

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Re: ctf_DarkWood & ctf_Knight
« Reply #2 on: February 08, 2012, 07:29:02 am »
http://forums.soldat.pl/index.php?topic=30.0

Want to be less of a vague twat and point out which rule there he's actually breaking? There's like over 9000 tips and tricks in that thread; which are you referring to?

Deadpool, using 2shared really isn't a good idea because they'll probably delete your file after a while. Use forum attachments here or TMS instead.
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Offline Deadpool

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Re: ctf_DarkWood & ctf_Knight
« Reply #3 on: February 08, 2012, 11:34:23 am »
http://forums.soldat.pl/index.php?topic=30.0

Want to be less of a vague twat and point out which rule there he's actually breaking? There's like over 9000 tips and tricks in that thread; which are you referring to?

Deadpool, using 2shared really isn't a good idea because they'll probably delete your file after a while. Use forum attachments here or TMS instead.

Ok, I reuploaded this. I won't use TMS as far as activating any account is still bugged there.

Oh and I think machina means a similarity of the first map to Run (to be more particular DarkWood's bases). I can't see myself breaking any other rule.
« Last Edit: February 08, 2012, 11:37:59 am by Deadpool »

Offline jrgp

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Re: ctf_DarkWood & ctf_Knight
« Reply #4 on: February 08, 2012, 11:55:04 am »
http://forums.soldat.pl/index.php?topic=30.0

Want to be less of a vague twat and point out which rule there he's actually breaking? There's like over 9000 tips and tricks in that thread; which are you referring to?

Deadpool, using 2shared really isn't a good idea because they'll probably delete your file after a while. Use forum attachments here or TMS instead.

Ok, I reuploaded this. I won't use TMS as far as activating any account is still bugged there.

Oh and I think machina means a similarity of the first map to Run (to be more particular DarkWood's bases). I can't see myself breaking any other rule.

Just manually activated the account "deadpool" on TMS. :)
There are other worlds than these

Offline Bonecrusher

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Re: ctf_DarkWood & ctf_Knight
« Reply #5 on: February 08, 2012, 12:06:34 pm »
so i guess they are designed for 3v3 matches? if not whats the estimated player capacity

Im chill like that

Offline Deadpool

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Re: ctf_DarkWood & ctf_Knight
« Reply #6 on: February 08, 2012, 12:10:51 pm »
http://forums.soldat.pl/index.php?topic=30.0

Want to be less of a vague twat and point out which rule there he's actually breaking? There's like over 9000 tips and tricks in that thread; which are you referring to?

Deadpool, using 2shared really isn't a good idea because they'll probably delete your file after a while. Use forum attachments here or TMS instead.

Ok, I reuploaded this. I won't use TMS as far as activating any account is still bugged there.

Oh and I think machina means a similarity of the first map to Run (to be more particular DarkWood's bases). I can't see myself breaking any other rule.

Just manually activated the account "deadpool" on TMS. :)

LOL thanks :D Gonna upload it there then.

so i guess they are designed for 3v3 matches? if not whats the estimated player capacity

DarkWood imo can be played even to 5v5 but it might seem a little crowded. So the best way to play on it is 3v3 or 4v4.
About Knight I can't imagine playing there more than 6 players.
These maps were not tested yet though, but they're already available at #soldat.mapping channel on mIRC quakenet.

Offline Bonecrusher

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Re: ctf_DarkWood & ctf_Knight
« Reply #7 on: February 08, 2012, 01:31:12 pm »
why no one creates huge maps for 6v6 or 9v9 ;<

Im chill like that

Offline Deadpool

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Re: ctf_DarkWood & ctf_Knight
« Reply #8 on: February 08, 2012, 01:54:13 pm »
why no one creates huge maps for 6v6 or 9v9 ;<

Because I guess they're not being played that often comparing to the 3v3 maps where you can actually play a serious clanwar.

Offline jrgp

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Re: ctf_DarkWood & ctf_Knight
« Reply #9 on: February 08, 2012, 01:54:36 pm »
why no one creates huge maps for 6v6 or 9v9 ;<

Because smaller maps often require less work :P
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Offline Bonecrusher

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Re: ctf_DarkWood & ctf_Knight
« Reply #10 on: February 08, 2012, 04:15:33 pm »
Because I guess they're not being played that often comparing to the 3v3 maps where you can actually play a serious clanwar.

if there was a big map with good gameplay, i'd most certainly upload it to my servers

Because smaller maps often require less work :P

hah i didint want to imply that mappers are lazy ;d

Im chill like that

Offline jrgp

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Re: ctf_DarkWood & ctf_Knight
« Reply #11 on: February 08, 2012, 07:56:49 pm »
Because smaller maps often require less work :P

hah i didint want to imply that mappers are lazy ;d

Surely you know by now that everyone in Soldat is lazy to some degree. :P
There are other worlds than these

Offline Deadpool

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Re: ctf_DarkWood & ctf_Knight
« Reply #12 on: February 10, 2012, 07:33:01 am »
Btw I made the few corrections to both of the maps. Just better overlapping because I realized there were a couple of polybugs.

Offline DutchFlame

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Re: ctf_DarkWood & ctf_Knight
« Reply #13 on: March 04, 2012, 04:07:59 pm »
Both of these are perfect for the clanwar and sctfl scene, but I doubt they will just be default because of that.

Offline Suowarrior

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Re: ctf_DarkWood & ctf_Knight
« Reply #14 on: March 05, 2012, 04:11:36 pm »
Darkwood:
- Looks good, plays okay
- not much originality.

Knight:
- Icebeamlike map. Probably fun 3on3, as size is small.
- Flying colliders aren't fun
- There's a try for something new but can't talk about new concepts here.