Author Topic: ctf_Basic & ctf_Cube  (Read 2434 times)

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Offline Deadpool

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ctf_Basic & ctf_Cube
« on: March 10, 2012, 05:18:15 am »
ctf_Basic
By Deadpool
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After all these unusual ideas and original concepts I decided to make same basic one. I think it's cool.


(^Click To Get Hard^)

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I just changed the topic not to make another one with next map lol

ctf_Cube
By Deadpool
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There are red and blue players colliders on the middle route so there's no way that some player will grab the enemy flag and just escape through that tunnel with net.


(^Click To Get Hard^)

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« Last Edit: March 17, 2012, 07:01:38 am by Deadpool »

Offline jrgp

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Re: ctf_Basic
« Reply #1 on: March 10, 2012, 06:38:00 am »
If it weren't for those colliders, it looks like sniping across the map would be far too easy.
There are other worlds than these

Offline Deadpool

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Re: ctf_Basic
« Reply #2 on: March 10, 2012, 06:57:30 am »
If it weren't for those colliders, it looks like sniping across the map would be far too easy.

Ye, that's true, but I think it just makes this map fast paced.

Offline Blacksheepboy

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Re: ctf_Basic & ctf_Cube
« Reply #3 on: March 10, 2012, 01:34:06 pm »
I wanted to make a map like basic once with the bridges etc.;
big lines of sight.

Offline DutchFlame

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Re: ctf_Basic & ctf_Cube
« Reply #4 on: March 13, 2012, 08:29:03 am »
these r both greats maps, both for public and competive scene tested them both, really nice concepts

Offline As de Espada

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Re: ctf_Basic & ctf_Cube
« Reply #5 on: March 13, 2012, 10:49:29 am »
unless the two maps are very simillar, you should create 1 topic for each.

I am not at home right now, so when I get home I'll play them and will comment better.

by the OV:
basic: remembers me ctf_Guardian, and there could be some aid to go to the upper route faster.
cube: I am assuming that all fences are OPC. remembers me ctf_Blade, you should make more scenery variation from one side to the other, they are pratically mirrowed. And I don't see much use for the ceiling because you have to pass the spawns to get to the flag (and also to shoot the flag)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline DutchFlame

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Re: ctf_Basic & ctf_Cube
« Reply #6 on: March 14, 2012, 09:31:07 pm »
unless the two maps are very simillar, you should create 1 topic for each.

cube: And I don't see much use for the ceiling because you have to pass the spawns to get to the flag (and also to shoot the flag)

What if both teams got the flag, Where do you hide? Where do you go? Obviously you don't sit right on the capture spot or wait low for someone to dive in.. so what do you do? Go up and defend yourself

Offline machina

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Re: ctf_Basic & ctf_Cube
« Reply #7 on: March 15, 2012, 01:02:28 pm »
Seriously, I don't get idea of making one topic for two maps.

Maps looks fine... But put them to first post in this topic.

Offline Deadpool

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Re: ctf_Basic & ctf_Cube
« Reply #8 on: March 17, 2012, 07:03:09 am »
unless the two maps are very simillar, you should create 1 topic for each.

cube: And I don't see much use for the ceiling because you have to pass the spawns to get to the flag (and also to shoot the flag)

What if both teams got the flag, Where do you hide? Where do you go? Obviously you don't sit right on the capture spot or wait low for someone to dive in.. so what do you do? Go up and defend yourself

Yea exactly, moreover when you're sliding around the map you're using top pretty often as well, so I'll just leave this way even though it's not used that much, still might be usefull.

But put them to first post in this topic.

Done.

Offline ginn

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Re: ctf_Basic & ctf_Cube
« Reply #9 on: April 20, 2012, 01:22:01 pm »
I like ctf_Basic... it looks to work fairly well... never played it, but definitively hope it makes it into next version :p

Offline Kaze

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Re: ctf_Basic & ctf_Cube
« Reply #10 on: April 20, 2012, 08:08:40 pm »
I like ctf_Basic... it looks to work fairly well... never played it, but definitively hope it makes it into next version :p
Yeah i would definitively like to try this map in #soldat.mapping , reminds me alot of ash/guardian and even dropdown a bit!