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I) I guess people will have to get used to the map, because that middle path (the "OMG" one) seems passable, when it's not, II) and the windows on that place should be the other way around, small on the inner walls and large on the exterior (archer windows), so you have a bigger reach.III) I think I found a bug: the access to the "OMG room" has flagger collides polys but only from top. The access from below has not.IV)Suggestion: you should remove the lamp just in the end of the lower access to the "OMG" room, or at least the collider of it, because it will cover a escaping flagger if someone inside the "OMG" room.
If find this map really cool and I'd love to upload it to my CTF#4 server but its 18 slots and I think it needs one more path so other dont get too crowded ;]#editalso you could make it a little bit brighter, its too dark imo#edit2also red and blue spawns should be more red/blue instead of this brick wall