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which weapons are in need of improving, and how? Unfortunately I can't rely too much on the stats provided since it's only from once source, it mixes stats from different game modes and has M79 disabled on some.
<evhO> I think qb is trying to kill soldat
// Changes from 1.6.2 -> 1.6.3// Deagles recoil -4// Spas dmg -2, speed -1, recoil +11// Ruger bink +10// Barrett reload -100, moveacc -1// Minimi dmg -1// Socom recoil -4// Chainsaw fireinterval -1, reload -119, ammo +105, recoil -1
I'm probably going to hell for saying this, but doesn't the realistic XM214 Minigun deserve a look too?
@machina: I like you more than most people seem to do, but THAT was a damn stupid comment. Just cause you don't see any players with it on LRS ctf, doesn't mean there is none. I admit Mini's banned on the most popular R servers, but that's no reason to leave it dangling. It's not THAT unpopular.
// Changes from 1.6.2 -> 1.6.3 (realistic)// Deagles recoil -4// Spas dmg -1, speed -2, fireinterval +1, recoil +11// Ruger fireinterval +2, reload +4, bink +4// Barrett reload -100, moveacc -1// Minimi dmg -1// Socom reload -6, recoil -4// Chainsaw fireinterval -1, reload -119, ammo +105, recoil -1
I don't think the autos have so much pushback that they're really useful just for running faster. The minigun and the Spas can be used for ridiculous speed though and I don't think it's realistic to see people using their gun in that way, shooting backwards just to run faster.
In TW running is just as important as killing and therefore you must be able to kill much more (and/or do cannonballs and polybug bounces) to compensate for the lack of speed which is caused by picking any other gun than the Spas. In my opinion that isn't a good thing.