Poll

Should we have the same weapon stats as version 1.2.1?

Yes
4 (33.3%)
No
4 (33.3%)
Pie
4 (33.3%)

Total Members Voted: 12

Author Topic: Same soldat version 1.2.1 weapon stats  (Read 2321 times)

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Offline Adam

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Same soldat version 1.2.1 weapon stats
« on: April 20, 2012, 07:26:33 pm »
was ALOT more balanced and wasn't heavily based on autos, you could go semi vs autos and still win
that is all  ::)

Yes this is serious
no trolling please, that means you jrgp

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Offline Kaze

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Re: Same soldat version 1.2.1 weapon stats
« Reply #1 on: April 20, 2012, 08:06:55 pm »
I will be really honest with you , if i had to choose between a  yes to a 1.2.1 weapon stat , a no to a 1.2.1 weapon stats and a Pie . I would clearly go with Pie :p

Offline Adam

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Re: Same soldat version 1.2.1 weapon stats
« Reply #2 on: April 20, 2012, 08:37:25 pm »
lol

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Offline machina

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Re: Same soldat version 1.2.1 weapon stats
« Reply #3 on: April 21, 2012, 05:49:49 am »
Dunno how did it look in 1.2.1... Got some screens?

Offline Adam

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Re: Same soldat version 1.2.1 weapon stats
« Reply #4 on: April 21, 2012, 06:45:08 am »
sadly no :-\

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Offline Fujifabric

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Re: Same soldat version 1.2.1 weapon stats
« Reply #5 on: April 21, 2012, 02:40:27 pm »
Dunno how did it look in 1.2.1... Got some screens?

You mean how the balance looked? If so, here is its...

Code: [Select]
[Info]
  Name=Default mod 1.2.1
  Version=0
 
  [USSOCOM]
  Damage=190
  FireInterval=12
  Ammo=12
  ReloadTime=65
  Speed=180
  BulletStyle=1
  StartUpTime=0
  Bink=4
  MovementAcc=1
 
  [Desert Eagles]
  Damage=210
  FireInterval=22
  Ammo=7
  ReloadTime=90
  Speed=190
  BulletStyle=1
  StartUpTime=0
  Bink=7
  MovementAcc=1
 
  [HK MP5]
  Damage=120
  FireInterval=6
  Ammo=30
  ReloadTime=105
  Speed=190
  BulletStyle=1
  StartUpTime=0
  Bink=2
  MovementAcc=1
 
  [Ak-74]
  Damage=122
  FireInterval=10
  Ammo=40
  ReloadTime=150
  Speed=240
  BulletStyle=1
  StartUpTime=0
  Bink=3
  MovementAcc=1
 
  [Steyr AUG]
  Damage=80
  FireInterval=7
  Ammo=30
  ReloadTime=115
  Speed=260
  BulletStyle=1
  StartUpTime=0
  Bink=2
  MovementAcc=1
 
  [Spas-12]
  Damage=130
  FireInterval=32
  Ammo=7
  ReloadTime=175
  Speed=140
  BulletStyle=3
  StartUpTime=0
  Bink=10
  MovementAcc=1
 
  [Ruger 77]
  Damage=252
  FireInterval=30
  Ammo=4
  ReloadTime=75
  Speed=330
  BulletStyle=1
  StartUpTime=0
  Bink=15
  MovementAcc=3
 
  [M79]
  Damage=160000
  FireInterval=6
  Ammo=1
  ReloadTime=180
  Speed=115
  BulletStyle=4
  StartUpTime=0
  Bink=30
  MovementAcc=3
 
  [Barret M82A1]
  Damage=495
  FireInterval=240
  Ammo=10
  ReloadTime=300
  Speed=550
  BulletStyle=1
  StartUpTime=0
  Bink=80
  MovementAcc=6
 
  [FN Minimi]
  Damage=100
  FireInterval=9
  Ammo=50
  ReloadTime=250
  Speed=270
  BulletStyle=1
  StartUpTime=0
  Bink=3
  MovementAcc=2
 
  [XM214 Minigun]
  Damage=55
  FireInterval=4
  Ammo=100
  ReloadTime=366
  Speed=290
  BulletStyle=1
  StartUpTime=50
  Bink=1
  MovementAcc=1
 
  [Flamer]
  Damage=1000
  FireInterval=6
  Ammo=200
  ReloadTime=5
  Speed=105
  BulletStyle=5
  StartUpTime=0
  Bink=2
  MovementAcc=1
 
  [Rambo Bow]
  Damage=1200
  FireInterval=10
  Ammo=1
  ReloadTime=25
  Speed=210
  BulletStyle=7
  StartUpTime=0
  Bink=3
  MovementAcc=1
 
  [Flamed Arrows]
  Damage=800
  FireInterval=10
  Ammo=1
  ReloadTime=36
  Speed=180
  BulletStyle=8
  StartUpTime=0
  Bink=3
  MovementAcc=1
 
  [Combat Knife]
  Damage=210000
  FireInterval=6
  Ammo=1
  ReloadTime=3
  Speed=60
  BulletStyle=11
  StartUpTime=0
  Bink=0
  MovementAcc=1
 
  [Chainsaw]
  Damage=2100
  FireInterval=4
  Ammo=30
  ReloadTime=70
  Speed=70
  BulletStyle=11
  StartUpTime=0
  Bink=0
  MovementAcc=1
 
  [M72 LAW]
  Damage=150000
  FireInterval=60
  Ammo=1
  ReloadTime=600
  Speed=230
  BulletStyle=12
  StartUpTime=0
  Bink=20
  MovementAcc=1
 
  [Punch]
  Damage=33000
  FireInterval=6
  Ammo=1
  ReloadTime=3
  Speed=50
  BulletStyle=6
  StartUpTime=0
  Bink=2
  MovementAcc=1
 
  [Grenade]
  Damage=150000
  FireInterval=80
  Ammo=1
  ReloadTime=20
  Speed=50
  BulletStyle=2
  StartUpTime=0
  Bink=0
  MovementAcc=1
 
  [Stationary Gun]
  Damage=200
  FireInterval=10
  Ammo=100
  ReloadTime=366
  Speed=360
  BulletStyle=14
  StartUpTime=0
  Bink=0
  MovementAcc=1

Offline Adam

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Re: Same soldat version 1.2.1 weapon stats
« Reply #6 on: April 21, 2012, 06:10:31 pm »
Dunno how did it look in 1.2.1... Got some screens?

You mean how the balance looked? If so, here is its...

Code: [Select]
[Info]
  Name=Default mod 1.2.1
  Version=0
 
  [USSOCOM]
  Damage=190
  FireInterval=12
  Ammo=12
  ReloadTime=65
  Speed=180
  BulletStyle=1
  StartUpTime=0
  Bink=4
  MovementAcc=1
 
  [Desert Eagles]
  Damage=210
  FireInterval=22
  Ammo=7
  ReloadTime=90
  Speed=190
  BulletStyle=1
  StartUpTime=0
  Bink=7
  MovementAcc=1
 
  [HK MP5]
  Damage=120
  FireInterval=6
  Ammo=30
  ReloadTime=105
  Speed=190
  BulletStyle=1
  StartUpTime=0
  Bink=2
  MovementAcc=1
 
  [Ak-74]
  Damage=122
  FireInterval=10
  Ammo=40
  ReloadTime=150
  Speed=240
  BulletStyle=1
  StartUpTime=0
  Bink=3
  MovementAcc=1
 
  [Steyr AUG]
  Damage=80
  FireInterval=7
  Ammo=30
  ReloadTime=115
  Speed=260
  BulletStyle=1
  StartUpTime=0
  Bink=2
  MovementAcc=1
 
  [Spas-12]
  Damage=130
  FireInterval=32
  Ammo=7
  ReloadTime=175
  Speed=140
  BulletStyle=3
  StartUpTime=0
  Bink=10
  MovementAcc=1
 
  [Ruger 77]
  Damage=252
  FireInterval=30
  Ammo=4
  ReloadTime=75
  Speed=330
  BulletStyle=1
  StartUpTime=0
  Bink=15
  MovementAcc=3
 
  [M79]
  Damage=160000
  FireInterval=6
  Ammo=1
  ReloadTime=180
  Speed=115
  BulletStyle=4
  StartUpTime=0
  Bink=30
  MovementAcc=3
 
  [Barret M82A1]
  Damage=495
  FireInterval=240
  Ammo=10
  ReloadTime=300
  Speed=550
  BulletStyle=1
  StartUpTime=0
  Bink=80
  MovementAcc=6
 
  [FN Minimi]
  Damage=100
  FireInterval=9
  Ammo=50
  ReloadTime=250
  Speed=270
  BulletStyle=1
  StartUpTime=0
  Bink=3
  MovementAcc=2
 
  [XM214 Minigun]
  Damage=55
  FireInterval=4
  Ammo=100
  ReloadTime=366
  Speed=290
  BulletStyle=1
  StartUpTime=50
  Bink=1
  MovementAcc=1
 
  [Flamer]
  Damage=1000
  FireInterval=6
  Ammo=200
  ReloadTime=5
  Speed=105
  BulletStyle=5
  StartUpTime=0
  Bink=2
  MovementAcc=1
 
  [Rambo Bow]
  Damage=1200
  FireInterval=10
  Ammo=1
  ReloadTime=25
  Speed=210
  BulletStyle=7
  StartUpTime=0
  Bink=3
  MovementAcc=1
 
  [Flamed Arrows]
  Damage=800
  FireInterval=10
  Ammo=1
  ReloadTime=36
  Speed=180
  BulletStyle=8
  StartUpTime=0
  Bink=3
  MovementAcc=1
 
  [Combat Knife]
  Damage=210000
  FireInterval=6
  Ammo=1
  ReloadTime=3
  Speed=60
  BulletStyle=11
  StartUpTime=0
  Bink=0
  MovementAcc=1
 
  [Chainsaw]
  Damage=2100
  FireInterval=4
  Ammo=30
  ReloadTime=70
  Speed=70
  BulletStyle=11
  StartUpTime=0
  Bink=0
  MovementAcc=1
 
  [M72 LAW]
  Damage=150000
  FireInterval=60
  Ammo=1
  ReloadTime=600
  Speed=230
  BulletStyle=12
  StartUpTime=0
  Bink=20
  MovementAcc=1
 
  [Punch]
  Damage=33000
  FireInterval=6
  Ammo=1
  ReloadTime=3
  Speed=50
  BulletStyle=6
  StartUpTime=0
  Bink=2
  MovementAcc=1
 
  [Grenade]
  Damage=150000
  FireInterval=80
  Ammo=1
  ReloadTime=20
  Speed=50
  BulletStyle=2
  StartUpTime=0
  Bink=0
  MovementAcc=1
 
  [Stationary Gun]
  Damage=200
  FireInterval=10
  Ammo=100
  ReloadTime=366
  Speed=360
  BulletStyle=14
  StartUpTime=0
  Bink=0
  MovementAcc=1
i got your back bro

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Offline STM1993

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Re: Same soldat version 1.2.1 weapon stats
« Reply #7 on: April 21, 2012, 09:34:36 pm »
For those who don't want to read the whole weapons.ini and compare,
* All guns hit harder.
* Socom shoots slower (1 bullet less per second).
* Aug had 30 instead of 25 ammo.
* It was possible to reload and fire Spas at the same time (I think).
* Ruger was a lot faster to shoot and reload.
* Barrett had no startup delay, 300 tick reload instead of 70.
* Minigun had more startup, slower ROF, slower reload.
* Knife throws were automatically at full strength and thrown faster.
* Chainsaw had ammo limit(need to reload too), not 1-hit against legs and 4 fireinterval instead of 1.
* LAW had no startup, but double the reload and a 1 second long fireinterval.
* I heard that you couldn't backflip in 1.2
« Last Edit: April 21, 2012, 11:28:33 pm by STM1993 »

Offline Adam

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Re: Same soldat version 1.2.1 weapon stats
« Reply #8 on: April 22, 2012, 09:47:03 am »
For those who don't want to read the whole weapons.ini and compare,
* All guns hit harder.
* Socom shoots slower (1 bullet less per second).
* Aug had 30 instead of 25 ammo.
* It was possible to reload and fire Spas at the same time (I think).
* Ruger was a lot faster to shoot and reload.
* Barrett had no startup delay, 300 tick reload instead of 70.
* Minigun had more startup, slower ROF, slower reload.
* Knife throws were automatically at full strength and thrown faster.
* Chainsaw had ammo limit(need to reload too), not 1-hit against legs and 4 fireinterval instead of 1.
* LAW had no startup, but double the reload and a 1 second long fireinterval.
* I heard that you couldn't backflip in 1.2
yea bro....?????

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