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why is bad?
Why are there two small "anti-flagger" polygons at the middle instead of a big one? Why did you leave a space?
...PC vs Mac is like AK47 vs M4A1...
And why not a flaggers hurt polygon between the space incase this happens?
(...)With the bugs currently affiliated with polygons set to Only Flagger Collides and Only blue/red player collides those polygon types are simply not useful.
Quote from: smiluu on July 23, 2012, 10:57:44 amAnd why not a flaggers hurt polygon between the space incase this happens?Because it would hurt flaggers standing outside of it as well, so a polystructure rework would be necessary (adding one poly actually), and it would have more chance to cause a polybug (which affect all players passing that region), so I prefered to not hurt flaggers there. Let`s face it: they are trapped inside a thin corridor, they will be dead very quickly anyway
The map's fine when people don't know how to play it. After learning the basic whoring strategies it becomes one of the most boring ctf maps.