Author Topic: ctf_Risky  (Read 1208 times)

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Offline As de Espada

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ctf_Risky
« on: May 05, 2012, 02:36:39 pm »
ctf_Risky
By As de Espada
__________________

Spawns are awkwardly close spawns, flagger goes up most of the times, but you can catch him/her on the bridge.
The snow is supposed to be ashes haha.
People tend to complain that this map is dark.
Thanks to all the people that helped testing at #soldat.mapping


Click To Get Hard

Screenshots:



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Hosted by jrgp's Soldat Mapping Showcase.

-edit
 It's already added to #soldat.mapping, and you can also play it on my server:

AdE Custom Maps
107.22.235.132:23073
« Last Edit: May 06, 2012, 12:26:38 am by As de Espada »
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Deadpool

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Re: ctf_Risky
« Reply #1 on: May 05, 2012, 03:50:22 pm »
Ok, it's one of the best maps I've seen recently. When I see all these maps that are made like that (I mean the fact they're fast paced and actually you must be prepared to shoot from the very beginning), they're really often too small to even move there. I can say this one was made bloody well and there's a lot of space to move, to do some tactics and it still includes the fact that you have to work quickly. I'd love to try this on 3v3.

I RECOMMEND THIS MAP

Offline Fryer

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Re: ctf_Risky
« Reply #2 on: May 05, 2012, 11:46:50 pm »
I've not played it yet, but it looks like a really interesting concept, and I would like to try it out ASAP.

I don't think the map looks too dark, but I do think that the contrast between the texture and the background is a bit too low. Making the textures a bit darker and the background a bit lighter could probably solve the issue.

More comments on the gameplay after I get a chance to try it out.
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