Author Topic: SOLDAT 1.6.3 RELEASED!  (Read 48980 times)

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Offline Sgt.Colwell

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #40 on: May 13, 2012, 07:26:56 pm »
Gosh so much has happened since 5 years ago, ha! Want to say glad all the people that were the heavy hats when I started like enesce and flieslikebrick are still here (jrgp) won't forget about him either. Glad to see you guys. I'm sure once I get my new computer and stop playing diablo 3 after that comes out I'll have to whips the dust off and get back into this game, get some mods going. How's everyone been? Where has life taken you?
“Insanity is doing the same thing, over and over again, but expecting different results.”
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Offline homerofgods

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #41 on: May 14, 2012, 03:43:22 am »
Where has life taken you?
We ain't going nowhere :D

Offline CzK

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #42 on: May 14, 2012, 07:04:25 am »
We ain't going nowhere :D

it's a one way trip

Offline JotEmI

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #43 on: May 15, 2012, 11:17:33 am »
Could someone please update reference manual at http://devs.soldat.pl/wiki/index.php?title=Server_Scripting
It's missing new functionalities introduced in 1.6.3

Offline machina

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #44 on: May 15, 2012, 12:52:28 pm »
Could someone please update reference manual at http://devs.soldat.pl/wiki/index.php?title=Server_Scripting
It's missing new functionalities introduced in 1.6.3
Maybe this? http://devs.soldat.pl/wiki/index.php?title=RayCastEx

Offline JotEmI

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #45 on: May 15, 2012, 01:42:30 pm »
I was thinking mainly about dll/so support. We could use some examples on how to register and call dlls.

Did you changed anything in GetKeyPress()? Suddenly it stopped working in one of my scripts.

Offline ExHunter

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #46 on: May 15, 2012, 02:20:03 pm »
GetKeyPress still works. Maybe check your script again. If not, I may help you with that (pm me).

I am gonna update the wiki scripting pages, since it seems that nobody does it (or just some parts).

To my problem, Shoozza told me, that the Parameters of StartVoteMap changed - it's now:
Code: [Select]
procedure StartVoteMap(mapname, reason: string);I already changed it in the wiki, the rest will follow.

:)

Offline Falcon`

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #47 on: May 15, 2012, 03:05:15 pm »
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline Vucgy92

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #48 on: May 15, 2012, 04:09:24 pm »
Ok wtf is with the mouse/crosshair ? It doesn't show up -_- it pisses me off.
Choose one,
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Offline Shoozza

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #49 on: May 15, 2012, 04:46:49 pm »
Ok wtf is with the mouse/crosshair ? It doesn't show up -_- it pisses me off.
I fixed it already but for now just copy the cursor.bmp from its folder to your mods folder (with correct sub path).
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Offline JotEmI

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #50 on: May 15, 2012, 05:43:38 pm »
GetKeyPress still works. Maybe check your script again. If not, I may help you with that (pm me).

I am gonna update the wiki scripting pages, since it seems that nobody does it (or just some parts).

To my problem, Shoozza told me, that the Parameters of StartVoteMap changed - it's now:
Code: [Select]
procedure StartVoteMap(mapname, reason: string);I already changed it in the wiki, the rest will follow.

:)

Code: [Select]
const
Msg=$FFFF9922;

procedure AppOnIdle(Ticks: integer);
begin
if(GetKeyPress(1,'Throw')=true)then
begin
WriteConsole(0,'Throw key pressed (AppOnIdle)!',Msg);
end;
end;

procedure OnWeaponChange(ID, PrimaryNum, SecondaryNum: Byte);
begin
WriteConsole(0,'In OnWeaponChange!',Msg);
if(GetKeyPress(ID,'Throw')=true)then
begin
WriteConsole(0,'Throw key pressed (OnWeaponChange)!',Msg);
end;
end;

The one in AppOnIdle does seem to work but GetKeyPress() in OnWeaponChange always returns false.
I've added a little debug info to check whether pressing the throw key calls OnWeaponChange and it does.

One more strange thing. If you have no weapon (thus OnWeaponChange won't be called) and press and hold the throw key the message in AppOnIdle will spam every second, which is correct. But if you got a weapon, press and hold the throw key (calling OnWeaponChange) you will only get one or zero messages from AppOnIdle. Like somehow after OnWeaponChange() result of GetKeyPress() is set to be always false.
« Last Edit: May 15, 2012, 05:47:46 pm by JotEmI »

Offline As de Espada

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #51 on: May 21, 2012, 08:27:37 am »
someone should change the order of the download files. The server for 1.6.2 is appearing on top (and the server for 1.6.3 is the second)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline machina

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #52 on: May 21, 2012, 12:50:09 pm »
someone should change the order of the download files. The server for 1.6.2 is appearing on top (and the server for 1.6.3 is the second)
The whole download section should be rewritten. It should propose to download the newsest version of Soldat and Polywork on top of website instead of putting it all into one section.

Offline Bonecrusher

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #53 on: May 22, 2012, 07:51:39 am »
Quote
(which is nice, but then it grew to over 1000 at any given moment)
damn, I wish those times to come back soon

it bugs me
« Last Edit: May 22, 2012, 07:55:22 am by Bonecrusher »

Im chill like that

Offline Shoozza

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #54 on: May 22, 2012, 02:11:47 pm »
Rules
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Offline GluLm

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #55 on: June 01, 2012, 06:20:31 pm »
I used to like Soldat.

Then it got weird bullet trails.

Just kidding.... I hope someday Soldat will get ported to Linux though.
« Last Edit: June 01, 2012, 06:22:02 pm by GluLm »
Bring back Soldat 1.3.1! New bullet trails DIE!

Offline poopdogg

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #56 on: June 06, 2012, 08:10:09 am »
It's really nostalgic. I played soldat way back '03 i luv the spas back then.

(Sorry if I am unintelligent, since the knowledge I have only comes from a school text book...)

Offline squiddy

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #57 on: August 20, 2012, 10:49:38 pm »
- Added ability to change AppOnIdle interval for scripters by setting AppOnIdleTimer variable. Feature available only if safemode is off

I can not thank you more.

Btw, I'm pretty sorry I'm late. Go Soldat! :D
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Offline GhostRiderSwiss

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #58 on: August 21, 2012, 12:26:33 am »
Wooohoooo!

Im so happy there's finally a new version of Soldat, thanks to all involved people!

A reason to play the game again finaly!
I hope the Servers are full and that there's still some fun-mods arround.

Happy frags to y'all!


@Bonecrusher :

YOOOO ^^
Damne long time, since i seen you last man, happy to see you still arround in Soldat, thats even better then the new Soldat release for me^^
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You also can find clan BCB on our servers.

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Offline Kazuki

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Re: SOLDAT 1.6.3 RELEASED!
« Reply #59 on: November 22, 2012, 01:22:25 am »
10 Years, crumbs times files.  :o

Glad to see everything's still going well around here.

Just downloaded v1.6.3 and found my s-reg key issued in 2/5/03...wonder if it still works ;D

Perhaps see some of you out there on the battle field !

No WAY! Holy hell, Styx, I wonder if I'm the only one around here that remembers you. Even though I'm posting this several months late and you will probably never see it. </3