Author Topic: Devlog update (2012-05-13) New version and what's next  (Read 7289 times)

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Offline Fryer

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Devlog update (2012-05-13) New version and what's next
« on: May 13, 2012, 05:03:11 pm »
    As you might have noticed, today it's me and not Shoozza posting the devlog. (Whooo, variation!)

    This week has been quite busy with the new Soldat version (1.6.3) being released. Shoozza has been working hard to get the installers working with translation and stuff and creating tags in the repository.

    Most of the stuff that was done before the release you can find in the change log. Behind the scenes Shoozza worked some magic with his deploy scripts to make it possible to easily release Soldat faster.

    Here's a bit of what's been done after we got Soldat out to the masses:
    • Shoozza made it possible to click the label in front of the IP field to copy the server IP, port and password together (soldat://ip:port/password). This can then, as has always been possible, be pasted in the IP field.
    • Shoozza fixed a bug making interface images that aren't in the used interface invisible.
    • Shoozza added an 8-bit icon to the installer because of some crash on XP. I'm not sure what this was, so feel free to correct me if I'm wrong.
    • Shoozza also fixed a bug making the flagthrow key be assigned to G if it wasn't assigned to anything yet.
    • I fixed the weird warp bug when players are inside team collider polygons.
    • I also added RayCastEx to the scriptcore. It has more options for the raycasting for all scripters out there who will always want more. :P

    On top of that there's the usual endless code formatting and cleanup, nothing new on that.

    Oh, and BTW, I finally decided to fix the annoying nade-through-wall bug (think ctf_Ash roof), so no more whining about people abusing that bug! :D
« Last Edit: May 13, 2012, 05:06:23 pm by Fryer »
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<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

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Offline Shoozza

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Re: Devlog update (2012-05-13) New version and what's next
« Reply #1 on: May 13, 2012, 05:09:27 pm »
Thanks for posting the devlog ;)
I had to replace the soldat icon in the installer with a 8bit version but it looks the same ;). The 24bit icon will still be used in soldat.exe that's why I didn't remove it.
You might want to add the RayCastEx function to the wiki :D

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Offline Bistoufly

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Re: Devlog update (2012-05-13) New version and what's next
« Reply #2 on: May 13, 2012, 05:19:41 pm »
Version 1.6.3. has just been released. And Soldat development is still going strong.

It makes me very happy that you guys invest so much effort and time in this fabulous game.  :]

It's also nice to see all these old players coming back since the new release.
This is pretty exciting!

Keep up the good work!

 :)

Offline Mittsu

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Re: Devlog update (2012-05-13) New version and what's next
« Reply #3 on: May 13, 2012, 05:52:41 pm »
    Oh, and BTW, I finally decided to fix the annoying nade-through-wall bug (think ctf_Ash roof), so no more whining about people abusing that bug! :D[/list]

    how? does that mean there's no more throwing nade through walls on ANY map?

    nice to see you didnt drop the pace, that you have such dedication, we owe you, guys
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    Offline DutchFlame

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    Re: Devlog update (2012-05-13) New version and what's next
    « Reply #4 on: May 13, 2012, 06:00:51 pm »
    Oh yeah You know Fryer.. I love that guy! fixing the good bugs :3

    I love you too shoozza :PP

    well done once again

    Offline DorkeyDear

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    Re: Devlog update (2012-05-13) New version and what's next
    « Reply #5 on: May 13, 2012, 07:18:41 pm »
    Good job! What is the RayCastEx function parameters? devs.soldat.pl doesn't list it.

    Offline Fryer

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    Re: Devlog update (2012-05-13) New version and what's next
    « Reply #6 on: May 13, 2012, 09:39:25 pm »
    You might want to add the RayCastEx function to the wiki :D
    What is the RayCastEx function parameters? devs.soldat.pl doesn't list it.

    Added RayCastEx to the wiki.
    ...PC vs Mac is like AK47 vs M4A1...
    <DutchFlame`> i once heard running runescape in the background gave you a speedboost
    <Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

    Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

    Offline Mittsu

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    Re: Devlog update (2012-05-13) New version and what's next
    « Reply #7 on: May 14, 2012, 10:58:42 am »
      Oh, and BTW, I finally decided to fix the annoying nade-through-wall bug (think ctf_Ash roof), so no more whining about people abusing that bug! :D[/list]

      how? does that mean there's no more throwing nade through walls on ANY map?

      Fryer ?
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      Offline machina

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      Re: Devlog update (2012-05-13) New version and what's next
      « Reply #8 on: May 14, 2012, 11:01:31 am »
      Hah, that was a real shock for me when I saw Fryer as an author of devlog. But it's nice to see someone else working on Soldat. :)

      Good job, devs!

      does that mean there's no more throwing nade through walls on ANY map?
      Hah, that bug was like a planned part of game xD For involved pro players...
      « Last Edit: May 14, 2012, 11:04:08 am by machina »

      Offline Illuminatus

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      Re: Devlog update (2012-05-13) New version and what's next
      « Reply #9 on: May 14, 2012, 08:35:52 pm »
      *applaud*
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      Offline L[0ne]R

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      Re: Devlog update (2012-05-13) New version and what's next
      « Reply #10 on: May 14, 2012, 09:27:53 pm »
        Oh, and BTW, I finally decided to fix the annoying nade-through-wall bug (think ctf_Ash roof), so no more whining about people abusing that bug! :D[/list]

        how? does that mean there's no more throwing nade through walls on ANY map?

        I asked him in-game today and he said yes, this bug has been fixed on all maps. So yay! :D

        Offline Mittsu

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        Re: Devlog update (2012-05-13) New version and what's next
        « Reply #11 on: May 15, 2012, 01:42:43 am »
          Oh, and BTW, I finally decided to fix the annoying nade-through-wall bug (think ctf_Ash roof), so no more whining about people abusing that bug! :D[/list]

          how? does that mean there's no more throwing nade through walls on ANY map?

          I asked him in-game today and he said yes, this bug has been fixed on all maps. So yay! :D

          wow, that's huge news for R/S CS players, throwing nades through walls is kind of a feature there
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          Offline Arrow/Freeman

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #12 on: May 15, 2012, 03:14:56 am »
          Well done guys :) We're all proud to have you as our devteam  = )

          Offline TheOne

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #13 on: May 15, 2012, 05:22:33 am »
          As I read it, he was talking about throwing nades through very thick roofs.
          The possibility to throw nades through door entrances standing infront of them is probably still there.
          or.. did I get you wrong?

          Offline As de Espada

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #14 on: May 15, 2012, 07:13:03 am »
          Good job to devs! Don't overload Shoozza that much, having someone to work with is more motivating :)
          The nade but: the fix is about nades between polys, or nades through thin polys? (or both?)
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          Offline Mittsu

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #15 on: May 15, 2012, 07:29:44 am »
          As I read it, he was talking about throwing nades through very thick roofs.
          The possibility to throw nades through door entrances standing infront of them is probably still there.
          or.. did I get you wrong?

          i meant the thick walls
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          Offline Fryer

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #16 on: May 15, 2012, 08:33:43 am »
          Good job to devs! Don't overload Shoozza that much, having someone to work with is more motivating :)
          The nade but: the fix is about nades between polys, or nades through thin polys? (or both?)

          Throwing a nade at the space directly between two polygons will still cause it to bug its way through them, but I'm planning on fixing that bug as well. The bug I fixed was when you're standing very close to a thin wall and throw a nade against it, it would cause the nade to spawn or the other side of the wall (as if it goes through it.) After I fixed it, some people informed me that this bug was widely used in RSCS, so I hope that there are more people that support the bug fix than there are people abusing bugs in RSCS... :|
          ...PC vs Mac is like AK47 vs M4A1...
          <DutchFlame`> i once heard running runescape in the background gave you a speedboost
          <Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

          Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

          Offline Furai

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #17 on: May 15, 2012, 11:38:22 am »
          Soldat bugs = features. Leave them as they are. :P
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          Offline DutchFlame

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #18 on: May 15, 2012, 11:43:04 am »
          Soldat bugs = features. Leave them as they are. :P

          troolololol


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          Offline ExHunter

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #19 on: May 15, 2012, 11:45:07 am »
          Quite paradox: RS/CS and nades that can fly through walls. :)

          Yea, but I know what they mean.. I used to play it alot..

          But anyways: It's a bug and every bug that gets fixed makes Soldat better (in this case: in terms of realism).

          GJ :)

          Offline duz

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #20 on: May 15, 2012, 12:54:16 pm »
          Good. gj
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          Offline Mittsu

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #21 on: May 15, 2012, 01:16:55 pm »
          last time we discussed this in R/S CS the opinions varied, i can't say if there are more players for it or against it, all i know is that it will change the mode a lot. It wouldn't be necesserily a bad thing, but the map structure favors camping and the nade bug was decreasing that camping a lot (by throwing the nades at the campers through the walls). But obviously this is a bug and fixing it is completely understandable and acceptable for me. Anyway, this is huge news for R/S CS players and it needed some clarification :)
          « Last Edit: May 15, 2012, 01:18:38 pm by Mittsu »
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          Offline Bistoufly

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #22 on: May 15, 2012, 02:49:52 pm »
          I just asked RoadRunner and Fexo about that, they're both 2x Champion in R/S CS, And its fine for them, So fix it :)

          Offline Falcon`

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #23 on: May 15, 2012, 04:55:46 pm »
          Throwing a nade at the space directly between two polygons will still cause it to bug its way through them, but I'm planning on fixing that bug as well. The bug I fixed was when you're standing very close to a thin wall and throw a nade against it, it would cause the nade to spawn or the other side of the wall (as if it goes through it.) After I fixed it, some people informed me that this bug was widely used in RSCS, so I hope that there are more people that support the bug fix than there are people abusing bugs in RSCS... :|

          it's relatively realistically abused by tw mappers though...
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          Offline As de Espada

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #24 on: May 15, 2012, 05:54:11 pm »
          Fryer, suggest to put that bug fix as an option, so the RS servers may still use it (and make it default that R/S don't have this fix and the other types of game have it)
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          Offline DorkeyDear

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #25 on: May 16, 2012, 06:17:53 am »
          At least when I played R/S (non-CS usually), I purposely avoided abusing the nade-through-poly since I always thought of it as cheating :P I don't think it should be an option for the fix. That is just my opinion, though.

          Offline machina

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #26 on: May 16, 2012, 06:31:07 am »
          It's fixed or it's part of game. You gotta decide now. I think it should be removed.

          Offline DutchFlame

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #27 on: May 16, 2012, 12:21:08 pm »
          its a bug and cs/rs is abusing it, how should this be allowed

          Offline Furai

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          Re: Devlog update (2012-05-13) New version and what's next
          « Reply #28 on: May 16, 2012, 12:51:29 pm »
          Wallnade should be fixed.
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