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In this case, the berserker and predator bonus are not from the map, they come from the script, so remove them from map requirement plz.It would be nice if you uploaded a prefab that is exactly the area of the territory (if it's always the same)..You should change map requirement to:Alpha and Bravo flags must be unreachable.Each territory needs to be intuitive and easily recognizable as a territory, with a nearby indicator.While the attached tto_Dusk and tto_Erbium have scattered spawn points, it is highly recommended to make the spawn area more left vs right style (like all ctf maps). The difficulty in this is to prevent the trenchwar-like clash in the center of the map. To get around this, the map needs to be a bit more non-linear by having many paths to various locations.Territories should be balanced. If there is a territory close to Alpha's spawn point, there needs to be one similarly easily accessible to Bravo spawn area (see tto_Ash).
I would like to help you , so what maps you want to have for the game-mode ?