Author Topic: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.  (Read 9780 times)

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13th_account

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #20 on: June 21, 2012, 07:53:23 am »
No I asked why you wanted to option to choose. If the game can do PNG then why would anyone want the option to save in shitty BMP?

Offline Falcon`

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #21 on: June 21, 2012, 08:06:26 am »
Because we may also consider adding support for JPEG, JPEG2000, TGA,  GIF or a bloody WMP (not sure if they ever released it), thus would be nice to make it as generic as possible.
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Offline Vucgy92

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #22 on: June 21, 2012, 08:26:53 am »
I like the bullet thing :D also would like the vest in reallistic , cause we can add/remove it via "options".
Choose one,
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13th_account

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #23 on: June 21, 2012, 08:55:49 am »
Because we may also consider adding support for JPEG, JPEG2000, TGA,  GIF or a bloody WMP (not sure if they ever released it), thus would be nice to make it as generic as possible.

Doesn't seem like something we should support if someone wants to save in obscure, lossy formats. We can save in a popular space-efficient lossless format that works with MS Paint and most software. If someone wants something more obscure they can use said tools.

Offline machina

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #24 on: June 21, 2012, 10:52:11 am »
I think that PNG is enough and all we really need...

But wish to see that picture hanging more informations in metadata like Caps, Players with their Kills and Deaths. Also IP of the server.
« Last Edit: June 24, 2012, 02:33:12 am by machina »

Offline Dusty

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #25 on: June 21, 2012, 11:40:15 am »
hotfix for the alt-tab bug would be awesome

Offline Denacke

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #26 on: June 21, 2012, 01:09:45 pm »
Because we may also consider adding support for JPEG, JPEG2000, TGA,  GIF or a bloody WMP (not sure if they ever released it), thus would be nice to make it as generic as possible.

Doesn't seem like something we should support if someone wants to save in obscure, lossy formats. We can save in a popular space-efficient lossless format that works with MS Paint and most software. If someone wants something more obscure they can use said tools.

Completely agree with this. It would be a shame to waste resources on a format choice when in reality nearly nobody needs that choice. Plus it just adds another weird option to the already cluttered soldat setup tool imo.

I guess I'd like it more if we could just get rid of that confusing setup program altogether and bring some of the essentials there to the in game menu (resolution / fullscreen / other options?).

Offline Tehbugerz0r

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #27 on: June 21, 2012, 01:17:45 pm »
Yay for weapon modding changes, or how about yay for modding changes.
If ScriptCore DrawText functionality isn't added by next version then I'll throw a knife at somebody.

Offline Falcon`

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #28 on: June 21, 2012, 02:47:04 pm »
I don't understand your problem. DrawText is there for centuries.
Though for safety, I'll try to remember to remove the knife then.
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Offline Tehbugerz0r

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #29 on: June 22, 2012, 09:35:02 am »
I gotta learn to stop making these posts at 2 AM.
I meant all those DrawText functions/parameters from script core v3, mainly the draw text ID.

Offline nosejj

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #30 on: June 22, 2012, 03:31:54 pm »
Any news incoming on the MSAC btw? We are really miserable without it already. :<

Offline DutchFlame

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #31 on: June 22, 2012, 04:15:45 pm »
Mr never started working on it.. all he says is; soon done and he said that 5 months ago

13th_account

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #32 on: June 23, 2012, 09:10:48 am »
hotfix for the alt-tab bug would be awesome

Just noticed your post. Is the bug posted somewhere with more information?

Offline Dusty

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #33 on: June 23, 2012, 12:47:55 pm »
hotfix for the alt-tab bug would be awesome

Just noticed your post. Is the bug posted somewhere with more information?

0000236 @ mantis  ::)

Offline Shoozza

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Re: Devlog update (2012-06-17) Weapon mod changes with usual refactoring.
« Reply #34 on: June 23, 2012, 11:20:05 pm »
Because we may also consider adding support for JPEG, JPEG2000, TGA,  GIF or a bloody WMP (not sure if they ever released it), thus would be nice to make it as generic as possible.
I think it's not worth the time. Replacing BMP with PNG is enough.
Maybe also replace all BMP files with PNG if that doesn't affect load times too much.
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