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Soldat PolyWorks 2 (WIP)

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Shoozza:
Hi I'm rewriting Soldat PolyWorks - currently the most popular Soldat Mapeditor and would like to get some feedback.

Main reason is that PolyWorks was written in Visual Basic 6 an old and unsupported language (it was released in 1998).
Another reason is that Soldat tools should be available on the same systems as Soldat (porting Soldat to GNU/Linux and Mac OS X is one of my Soldat related goals).

Main Features:

* Crossplatform support (GNU/Linux, Mac OS X, Windows)
* Easy, Minimal and Clean GUI
* Extendable via Scripting and Plugins
* Open and edit multiple Maps
* Layer support
* Polygon/Scenery Grouping/Locking
* Multilingual User Interface
* Good help system (with Help overlays)
* Own map format for saving with extra info (undo history, notes, layers, sketches, current view, etc)
Advanced stuff if time permits:

* Autosave
* Polygon drawing with automatic triangulation
* Component/Shape library (improved Prefab handling)
* Online mode, for more than one mapper working on the same map
* Views: viewing multiple areas of a single or multiple open Maps at the same time
* ...
Please check out the Mockups the current screenshot GUI is temporary and will change once I finally decide on how the GUI should look like
Mockups:

https://dl.dropbox.com/u/2394029/Screenshots/soldat_polyworks_2_mockup.png
https://dl.dropbox.com/u/2394029/Screenshots/soldat_polyworks_2_mockup_2.png
https://dl.dropbox.com/u/2394029/Screenshots/soldat_polyworks_2_mockup_3.png
https://dl.dropbox.com/u/2394029/Screenshots/soldat_polyworks_2_mockup_4.png
https://dl.dropbox.com/u/2394029/Screenshots/soldat_polyworks_2_mockup_5.png
https://dl.dropbox.com/u/2394029/Screenshots/soldat_polyworks_2_mockup_6.png
https://dl.dropbox.com/u/2394029/Screenshots/soldat_polyworks_2_mockup_7.png


Screenshots:

First public posted screenshot:


Updated version:


GUI mockup implementation:



Please let me know what you think, what you like and what do dislike.

DelintiQ:
Ash looks great, for play without texture files =D

As de Espada:
Really good! It will be an awesome tool. I'll give more feedback via irc.

Shoozza:

--- Quote from: DelintiQ on June 26, 2012, 06:09:58 pm ---Ash looks great, for play without texture files =D

--- End quote ---
Please also check out the Mockups the screenshot GUI will change :P
I mainly want to know how you use PolyWorks so I can make it easier for you to edit maps thats why I added the Mockups.


--- Quote from: As de Espada on June 26, 2012, 06:21:41 pm ---Really good! It will be an awesome tool. I'll give more feedback via irc.

--- End quote ---
Don't forget to add the main points back to the thread so I can read them again ;)

xmRipper:
Shoozza did you use any tool to draw these mockups or they are just your hand-made drawings?

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