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it needs way more players and AMERICAN servers ffs (public)
- Soldat looks dated! 640x480 default resolution is absolutely unacceptable in an era of Full HD widescreen displays.
- Soldat's GUI is ancient, unintuitive and confusing. For example the "Join game" tab could really benefit from higher resolution an redesign.
- Soldat is seen as "dead"/"dying", because of infrequent release cycles. These days people are used to monthly, if not weekly "patches" with many other online games. Past release cycle of 18-24 months alongside with buggy releases has really pissed some people off. Similarly lack of players for most servers indicates death for the game. For example many countries don't have their own servers where the people could gather and play together.
- Tons of small annoyances and glitches. For example, the jumping animation is bugged - the player swings his weapon upwards almost to 90 degree angle for a single animation frame - firing during this frame will shot the bullet almost straight upwards. Very annoying with Barrett or M79. And this has been happening at least since 1.1.5.
- Soldat is old. People are excited about new games, not about games which are over a decade old! This is something that can't be changed though, but it can be remedied in many ways, for example by refreshing the game's visuals and making it as "modern" as possible(while being sensible of course. No achievements, no vehiculz, no classes, ... you get it. )
it won't bring in new people - that's what Soldat needs the most. Do you, pavliko, know what caused the huge peak in popularity for Soldat when 1.4 was released in April 2007(check the forum stats for some data for example)?
Soldat Veterans movie was released sometime in 2006, so that does not explain the peak we got here on the forums in April 2007. The reason was that there were actual adverts around the internet about the new and mighty 1.4 release. For example FliesLikeABrick submitted news to Digg.com, and got through to the front page(?). People actually learned about Soldat in 2007, tons(literally!) of new people got into this forum in mid-2007, thanks to the exposure effort of a few community actives. To my understanding, it was a planned move, not a matter of "good release and lots of luck". That is what Soldat needs, it needs to reach out to new players. You don't do that by fixing bugs, posting youtube videos, or making cool maps. You do that by going out to the people and bothering them by telling them what Soldat is about, because none of them know the game!The major problem Soldat has right now is that the amount of active players has been on a long-term decline and has only accelerated during the past year or two. This decline has to be turned around to growth, in a way or another. What are the ways to make this happen?