Author Topic: Hooked And Enhanced mod  (Read 25541 times)

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Offline aint`bazz

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Hooked And Enhanced mod
« on: August 24, 2012, 11:26:00 am »
Hooked And Enhanced mod

Update: This mod probably never will be release,
as devs have all mods files and source, some of features potential could be implemented in game itself.


Firs of all DOWNLOAD IS NOT AVAILABLE, till someone allow me, because technically its a hack.

This mod adds some random features by hooking directx,
basically by replacing D3D8.dll and D3DX81AB.dll files.
I mostly was developing it for my personal needs to add some fresh to soldat.


Features:


*Antialiasing
..that works!

*Polygon outline
Its nice, smooth and fast.

*More useful cursor
That displays ammo and resizes correctly,
showing health and that "bullet ready" bar is supposed to be added later

..and the player arrow above head changes to X when dead

*Particle explosions
Always creates dynamic explosion, so never get bored watching them.

*Explosion blast decals
For every explosion it adds blast mark on near polygons,
its possible to set their life time to ..almost infinity, so at end of round you see black marks everywhere.

*Entire screen hue shift
It turns entire screen in changing rainbow!
Stimulates your eyes very well, and because experienced players don't need to look at player colors anyway.


All features are turntable on separably , and some configurable.

explosions and blast decals
cursor , emptying mp5
hue shift

black outline whit half transparency
orange outline whit half transparency, and red X above head when dead


On a side note, i saw how soldat render things and well,
looks like Soldat doesn't use matrices at all , for any vertex transformations, so every vertex is iterated every frame and transformed by cpu,
and some render target and vertex buffer mess,
no wonder it has performance problems...
« Last Edit: May 12, 2013, 05:09:28 pm by aint`bazz »

Offline Izzy Rose (PL)

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Re: Hooked And Enhanced mod
« Reply #1 on: August 24, 2012, 12:07:42 pm »
Blast decals, particle explosions and binking dots of cursor are great. The rest of these things are completely unnecessary to me.
Ammo amount is like a cheat, makes game much easier because you haven't to check ammo bar in another place of screen. However, design is quite interesting.

I thought about adding an orange glow (like dynamic png fx) during explosions.
« Last Edit: August 24, 2012, 12:18:01 pm by Izzy Rose (PL) »
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Offline Fujifabric

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Re: Hooked And Enhanced mod
« Reply #2 on: August 24, 2012, 12:36:20 pm »
Some interesting stuff! specially the graphic improvements.

Offline Shoozza

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Re: Hooked And Enhanced mod
« Reply #3 on: August 24, 2012, 01:17:54 pm »
Welcome to the forums!

These improvements look really nice.

I am ok with you posting this mod under the condition that we get the code beforehand to see if it's clean and to make the interesting features part of the game itself in the long run.

As for the rendering code: It is not optimal and there is still enough stuff to be improved.
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Offline AdamD

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Re: Hooked And Enhanced mod
« Reply #4 on: August 24, 2012, 02:18:55 pm »
jeez louise, this looks fantastic.
« Last Edit: August 24, 2012, 02:23:02 pm by AdamD »
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Offline aint`bazz

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Re: Hooked And Enhanced mod
« Reply #5 on: August 24, 2012, 02:26:04 pm »
Hello Shoozza,

Well and that was expected you want to look at source, nobody wants execute binarys form least  know persons,
its totally ok form me release all projects files. If you want something from this to implement in the game that's great, then you probably want ask me some questions about code..?

Edit:
And Shoozza  you or someone form dev team, can PM email so i can actually send source, whit Visual Studio 2008,
and directx 8 sdk, it should compile whit ease.
« Last Edit: August 24, 2012, 04:09:42 pm by aint`bazz »

Offline Adam

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Re: Hooked And Enhanced mod
« Reply #6 on: August 24, 2012, 02:26:38 pm »
post this brahhh

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Offline Shoozza

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Re: Hooked And Enhanced mod
« Reply #7 on: August 24, 2012, 04:10:26 pm »
Hello Shoozza,

Well and that was expected you want to look at source, nobody wants execute binarys form least  know persons,
its totally ok form me release all projects files. If you want something from this to implement in the game that's great, then you probably want ask me some questions about code..?
Yeah I'll ask you some questions when I see it. It doesn't really matter which language it is written in. I guess it's C/C++ as there are frameworks to hook directx with it.
It would be better if you pm a link to the sourcecode as it might be easy for people to adapt your mod and use it for other not so nice stuff.

If you want to chat with me then join my irc channel: #shoozza on quakenet.
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Offline aint`bazz

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Re: Hooked And Enhanced mod
« Reply #8 on: August 24, 2012, 04:12:58 pm »

Edit:
And Shoozza  you or someone form dev team, can PM email so i can actually send source, whit Visual Studio 2008,
and directx 8 sdk, it should compile whit ease.


Offline Adam

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Re: Hooked And Enhanced mod
« Reply #9 on: August 24, 2012, 05:26:16 pm »
holy shit Shoozza let him post already god

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Offline Shoozza

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Re: Hooked And Enhanced mod
« Reply #10 on: August 25, 2012, 03:46:23 pm »
I got the source code just now. Adam please give me some time to review it.
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Offline Bonecrusher

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Re: Hooked And Enhanced mod
« Reply #11 on: August 26, 2012, 08:44:52 am »
I have to admin it looks pretty sweet, but i'm worrying it may affect performance(lower fps).

Im chill like that

Offline aint`bazz

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Re: Hooked And Enhanced mod
« Reply #12 on: August 26, 2012, 09:53:19 am »
Some low end netbook on which i cant play soldat anyway, i get to 15 fps in online play.
If you see constantly 6 explosions, fps drops from 100 to 50. Polygon outline isn't affected by map complexity,
and i get some 10 fps drop.


I thought about adding an orange glow (like dynamic png fx) during explosions.

You mean like explosions would emitting light on background?

Offline Adam

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Re: Hooked And Enhanced mod
« Reply #13 on: August 26, 2012, 10:33:31 am »
post
this
amazing
mod

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Offline CheeSeMan.

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Re: Hooked And Enhanced mod
« Reply #14 on: August 28, 2012, 06:06:04 pm »
its a nice hack not a mod adam ;)

those blast decals look nice, hope we see that in soldat soon shoozza! :o
« Last Edit: August 28, 2012, 06:08:37 pm by CheeSeMan. »
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Offline Illuminatus

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Re: Hooked And Enhanced mod
« Reply #15 on: August 28, 2012, 06:43:16 pm »
Ask this guy to help you out with improving the render mess.
Oh well...just get him into the dev team actually.
Oh well...just open-source Soldat. [pigtail]
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Offline GhostRiderSwiss

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Re: Hooked And Enhanced mod
« Reply #16 on: August 29, 2012, 12:56:00 am »
*bumps* we want this mod so badass o.o ^^
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Offline Adam

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Re: Hooked And Enhanced mod
« Reply #17 on: September 09, 2012, 01:04:27 pm »
I got the source code just now. Adam please give me some time to review it.
[retard] http://www.youtube.com/watch?v=BCSfEL15h1E whenever you are Shoozza  [retard]

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DarkCrusade

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Re: Hooked And Enhanced mod
« Reply #18 on: September 09, 2012, 02:26:02 pm »
[retard]

No smiley ever summarized my opinion about someone better.

No offense ment of course!

[retard]

Offline Adam

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Re: Hooked And Enhanced mod
« Reply #19 on: September 09, 2012, 02:36:10 pm »

Arguing with your girlfriend and you don't get a response for a few minutes