Author Topic: ctf Petro  (Read 1578 times)

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Offline The Geologist

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ctf Petro
« on: August 21, 2006, 06:38:14 pm »
Figured it was a while since my last release, so here's something new to chew on.

I present ctf Petro, a head on ctf style map.  Here's the skinny:

*Good for 8-12 players
*Not waypointed (yet...)
*Supports ctf, tm, pointmatch, and rambo play
*Thanks to S.K. for the light sceneries.

Overview with objects
Overview without objects
Download

As usual, report any problems with gameplay and I'll fix them.  I figured people would have the basic sceneries, but ya never know...so get in touch if you're lacking.  Otherwise, enjoy.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline jettlarue

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Re: ctf Petro
« Reply #1 on: August 21, 2006, 07:07:46 pm »
very nice contrasting colors. seems cartoony almost :D but in a good way. anyways overall great map.

Offline VirtualTT

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Re: ctf Petro
« Reply #2 on: August 21, 2006, 08:11:27 pm »
 :-X
1. I don't like colouring and shading espesially of top part of the map (except arcs)...
2. texture stretching is horrible at some places...
3. I don't like that texture, it is like multitexture but there is no multitexturing...
4. too many *doesn't collide* polygons infront of player...
5. no waypoints...

:)
1. intresting layout...

I think it siutes 6-8 players...

:( in general this map looks unfinished...

>:( also I'm tired of deleting ugly readme.txt files
« Last Edit: August 21, 2006, 08:13:46 pm by VirtualTT »

Offline Wraithlike

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Re: ctf Petro
« Reply #3 on: August 21, 2006, 08:15:03 pm »
The structures are really nice, and the layout is interesting, but the terrain is so-so. The middle area would be interesting for htf/dm though.

Offline jrgp

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Re: ctf Petro
« Reply #4 on: August 21, 2006, 08:19:12 pm »
remove the " at the end of the download url

I like the shading except for at the top, dont really like the texture. scenery is okay

7.5/10
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Offline The Geologist

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Re: ctf Petro
« Reply #5 on: August 21, 2006, 08:40:11 pm »
:-X
1. I don't like colouring and shading espesially of top part of the map (except arcs)...
2. texture stretching is horrible at some places...
3. I don't like that texture, it is like multitexture but there is no multitexturing...
4. too many *doesn't collide* polygons infront of player...
5. no waypoints...

>:( also I'm tired of deleting ugly readme.txt files

Too lazy too waypoint, maybe I'll do it later..and yea, the color up top threw me for a loop.  Textures aren't that streached though, and there is no readme.txt...at least not one that I intended to include.

jrgp - The " has no effect on the download.  I click the link and the .rar pops up just fine.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline Rambo_6

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Re: ctf Petro
« Reply #6 on: August 21, 2006, 11:06:44 pm »
I like the little structures you added, they're something unique. ;)

For the top shading: I suggest making a few vertice meetign points have a slightly grayer color. Just to add a sense of geometry to it.

Offline Gold

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Re: ctf Petro
« Reply #7 on: August 22, 2006, 12:44:09 am »
Nice, the layout reminds me of Tropic Cave

Offline Avarax

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Re: ctf Petro
« Reply #8 on: August 22, 2006, 05:50:44 am »
i like the shading style you used and the layout is original except for the fact that i think right side has an advantage.
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Offline Didimow

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Re: ctf Petro
« Reply #9 on: August 23, 2006, 01:18:13 pm »
Brilliant as expected from the Geologist, nice one.