Poll

How do I remove this poll?

You don't
7 (46.7%)
You can't
8 (53.3%)

Total Members Voted: 10

Author Topic: *Vig's unfinished maps* [11]  (Read 9769 times)

0 Members and 1 Guest are viewing this topic.

Offline M1LK

  • Major(1)
  • Posts: 4
  • Adrenaline Junkie
Re: *vig's unfinished maps* [16+3 maps already]
« Reply #20 on: January 21, 2008, 10:55:50 am »
i love all these maps. if u could offer me the downloads of the ones u want to scrap that'd be great.

Offline Horve

  • Flagrunner
  • ****
  • Posts: 692
  • Vig
Re: *Vig's unfinished maps* [6]
« Reply #21 on: December 15, 2010, 11:29:11 am »
Main post updated, added:
(the links will take you to overviews of maps, not fascinating porn websites)

VII Time
(random HTF/DM crappery.  (according to VTT, could also be called Checkers))
Readiness: 87%

VIII Ctf_Skotch
(resurrected)
Readiness: 65%

IX Ctf_Raid
(a lot of flag throwing on this one)
Readiness: 70%

X Ctf_Holocaust
(shiny ground stuff is deadly, most of everything can be shot through)
Readiness: 50%

+ updated ctf_pillar
« Last Edit: December 15, 2010, 11:56:44 am by Horve »

Offline dnmr

  • Camper
  • ***
  • Posts: 315
  • emotionally handicapped
Re: *Vig's unfinished maps* [10]
« Reply #22 on: December 16, 2010, 02:10:42 am »
How unexpected.

Time looks a bit epileptic, but I'm not sure how it'll look in-game.
Skotch looks interesting, definitely have to test it.
Raid is interesting with the purple barriers being "only players collide"
Holocaust is confusing.. Mostly because of the fading parts.

Offline Horve

  • Flagrunner
  • ****
  • Posts: 692
  • Vig
Re: *Vig's unfinished maps* [10]
« Reply #23 on: May 13, 2011, 01:36:05 pm »
ctf_dirge
Readiness: 50%



Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: *Vig's unfinished maps* [11]
« Reply #24 on: October 09, 2012, 07:46:41 pm »
Wouldn't hurt for any of the other maps to be finished right about this year