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Why script ? Isn't it easier this way :MAP:CTF_ASHRed spawn (also blue just inverted ) is "filled" with the Blue bullets collide polygon. So The blue can pass , cant Spawnkill and Red are free to walk and shoot ?
Quote from: Vucgy92 on October 24, 2012, 04:54:41 pmWhy script ? Isn't it easier this way :MAP:CTF_ASHRed spawn (also blue just inverted ) is "filled" with the Blue bullets collide polygon. So The blue can pass , cant Spawnkill and Red are free to walk and shoot ?best way to spawnkill is saw, so actually only blue bullets collide wouldnt safe spawnkill at all, also imagine red players sitting and camping inside that blue bullets colide zone - or later someone has the flag - just camp there = profit.