Author Topic: Devlog update (2012-10-14) Hit detection, improving gameplay and my birthday  (Read 3467 times)

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13th_account

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Ahoy ahoy. This week a lot of work was done, mostly having to do with bullets and hit detection.

FryFry made some decent tweaks to improve synchronization of bullets, collisions and such between the players. He also added version handling for demo files, so new versions won't necessarily break demos.

Shoozza cleaned up the lobby request code a bit and shaved off about 1.1 seconds until the list starts filling with servers.

As for myself I fixed bug 186 which caused bullets to immediately collide or ricochet when your head was in a polygon. I also fixed bullet push not working as expected vertically, as well as fixing some minor issues and cleanup of the bullet firing code.

Offline GhostRiderSwiss

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nice fixes once more  :)

Happy Birthday 13th_account  ;D
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Offline DutchFlame

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wtf pro update release fuckers!

Offline homerofgods

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Much appreciated

Offline nosejj

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Sounds like new-ver will be funner.
I hope I'll have internet when it comes out.

Offline CheeSeMan.

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this sounds great! Hope to see a patch soon! :)
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Offline Bonecrusher

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waiting for beta

Im chill like that

Offline Illuminatus

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Gogogo!
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