Ahoy ahoy. This week a lot of work was done, mostly having to do with bullets and hit detection.
FryFry made some decent tweaks to improve synchronization of bullets, collisions and such between the players. He also added version handling for demo files, so new versions won't necessarily break demos.
Shoozza cleaned up the lobby request code a bit and shaved off about 1.1 seconds until the list starts filling with servers.
As for myself I fixed
bug 186 which caused bullets to immediately collide or ricochet when your head was in a polygon. I also fixed bullet push not working as expected vertically, as well as fixing some minor issues and cleanup of the bullet firing code.