Author Topic: Devlog update (2012-10-22) Fixing nade bugs and randomness  (Read 6686 times)

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Offline 14th_account

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Devlog update (2012-10-22) Fixing nade bugs and randomness
« on: October 22, 2012, 07:42:53 am »


Mellow greetings. I was going to post this devlog sooner, but didn't have elevated rights on my new account. Isn't that always the way?

As for me this week, I fixed a hit detection issue on Desert Eagles and improved the netcode a bit for weapons like Desert Eagles and Spas which has always spread their bullets/pellets in a different random way on each machine. Now every machine will replicate the same randomness, greatly improving hit detection on longer ranges.

FryFry was a good boy. He fixed bug 137 which resolves some of the "TRRNNNGGGG" noise and strange movements of nades when hitting polygons. He also added the ability to have the scoreboard sort by kills exclusively and not kills + caps. Maybe we'll switch the default behavior if this seems better.

Falcon added some scripting stuff. I have no idea what and frankly I don't give a damn.


So when is the next version is out? The only major blocker left should be the new auto updater. I can't really estimate how much longer it'll take to get that done. Shoozza is diligently working on it whenever he is able to. Maybe give him some encouraging words to give him the extra energy/stress required.
« Last Edit: October 22, 2012, 08:28:28 am by Shoozza »

Offline Prodigyx

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #1 on: October 22, 2012, 08:34:19 am »
Quote
So when is the next version is out?

Soooon pls
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Offline SyavX

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #2 on: October 22, 2012, 09:07:44 am »
Your report about fixing a bug #186 looks promising too. Keep going!

Offline DutchFlame

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #3 on: October 22, 2012, 11:53:29 am »
lol what you improved the netcode! how i heard it should take years O_O

good job though

Offline Sipar

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #4 on: October 22, 2012, 01:56:07 pm »
what to say, just amazing, each devlog always make my day

Offline mtk

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #5 on: October 22, 2012, 02:00:51 pm »
gj kurwa!


Offline homerofgods

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #6 on: October 22, 2012, 02:09:32 pm »
Yey!
What does yahtzee got to do with anything?

Offline GhostRiderSwiss

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #7 on: October 22, 2012, 03:33:06 pm »
Yey!
What does yahtzee got to do with anything?

i think he meant it in the way of like : "Hah, success!" cauze yahtzee you say when you won... if i remember that game right^^

Also, seems things are moving nicely, keep it up guys!
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Offline 14th_account

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #8 on: October 22, 2012, 04:48:59 pm »
Actually I found the image to be a surprisingly accurate way of depicting a gun barrel viewed through the netcode.

Offline GhostRiderSwiss

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #9 on: October 22, 2012, 04:52:05 pm »
Actually I found the image to be a surprisingly accurate way of depicting a gun barrel viewed through the netcode.

or that xD
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Offline Tehbugerz0r

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #10 on: October 23, 2012, 12:21:46 am »
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Falcon added some scripting stuff. I have no idea what and frankly I don't give a damn.
Now I hate you (kidding).

When is someone gonna tell us what Falcon's been up to?
« Last Edit: October 23, 2012, 12:23:25 am by Tehbugerz0r »

Offline Falcon`

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #11 on: October 23, 2012, 05:43:55 am »
Not soon, i can assure you about that.
I've been extremaly busy with real life recently, so there's a good change that you won't even see my efforts in next release as they have to come out all together.
I'll do my best though to prevent that, there's still some time left.
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Offline duz

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #12 on: October 23, 2012, 06:53:07 am »
I could get the real 400+ fps that my new PC can provide and not the 30 fps feeling... that's all I want since 2006...
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Offline Vucgy92

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #13 on: October 23, 2012, 08:33:44 am »
Great work  ;)
Choose one,
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Offline Tehbugerz0r

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #14 on: October 23, 2012, 08:46:22 am »
Not soon, i can assure you about that.
I've been extremaly busy with real life recently, so there's a good change that you won't even see my efforts in next release as they have to come out all together.
I'll do my best though to prevent that, there's still some time left.
But I will see DrawTextEx and the weapon parameter added to OnPlayerDamage right? I was pretty sure that was set in stone because of the simplicity of them. If not I (and STM1993) have wasted a hell of a lot of time(working on a script), I'm not waiting another year or two to get those functions.
« Last Edit: October 23, 2012, 08:49:23 am by Tehbugerz0r »

Offline Falcon`

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #15 on: October 23, 2012, 09:19:57 am »
DrawTextEx will be there for sure, not sure about onplayerdamage parameter as it breaks backward compatibility which i decided to preserve.
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Offline Arrow/Freeman

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #16 on: October 25, 2012, 03:29:12 am »
well done :  )

Offline CheeSeMan.

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #17 on: October 25, 2012, 12:46:54 pm »
go shz gooo shooozzaa gogogogogoog

good job!
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Offline As de Espada

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #18 on: October 26, 2012, 11:54:42 am »
(...) Shoozza is diligently working on it whenever he is able to. Maybe give him some encouraging words to give him the extra energy/stress required.
Go Shoozza! That's what soldat always needed :)
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Offline jrgp

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Re: Devlog update (2012-10-22) Fixing nade bugs and randomness
« Reply #19 on: October 26, 2012, 01:06:12 pm »
(...) Shoozza is diligently working on it whenever he is able to. Maybe give him some encouraging words to give him the extra energy/stress required.
Go Shoozza! That's what soldat always needed :)

Might be better if we just had some energy drinks mailed to him. Shoozza, PM me your address and what brand of energy drink you want and I'll try to ship a few to you.
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