Author Topic: Soldat Evolved  (Read 18696 times)

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Offline yamo

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Re: Soldat Evolved
« Reply #20 on: August 28, 2006, 03:27:43 pm »
very nice mod, shading is perfect
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Offline Django

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Re: Soldat Evolved
« Reply #21 on: September 13, 2006, 11:58:48 am »
Looks great man. Can you post a screen of one or two of the guns ingame (with a gostek holding it)? I'm just curious as to how much of a difference is made in that aspect too before I overwrite the modded weaps I already have. Sorry if this is a dumb request.

Offline FurkaN

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Re: Soldat Evolved
« Reply #22 on: September 13, 2006, 01:17:50 pm »
Great mod :) I'm using it

Offline Anna

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Re: Soldat Evolved
« Reply #23 on: September 13, 2006, 01:26:11 pm »
I think Soldat Evolved is finally good enough to become the default.


Looks great man. Can you post a screen of one or two of the guns ingame (with a gostek holding it)? I'm just curious as to how much of a difference is made in that aspect too before I overwrite the modded weaps I already have. Sorry if this is a dumb request.

Instead of overwriting everything just use the Mods folder.

Offline Toumaz

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Re: Soldat Evolved
« Reply #24 on: September 13, 2006, 01:34:33 pm »
I think Soldat Evolved is finally good enough to become the default.

Agreed, this is the best weapons mod I've ever used and I love it.

Offline O.R.I.O.N.

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Re: Soldat Evolved
« Reply #25 on: September 13, 2006, 03:41:45 pm »
Agreed, this is the best weapons mod I've ever used and I love it.

I'd have to say most real-looking, not best.  Considering how many great mods that are out there, it's kinda silly classifying one as simply the best. :P
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline SadistAtHeart

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Re: Soldat Evolved
« Reply #26 on: September 13, 2006, 04:57:24 pm »
I think my head is going to explode. There's nothing wrong with this mod, everything is flawless.

Offline Dark Jesus

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Re: Soldat Evolved
« Reply #27 on: September 13, 2006, 06:04:09 pm »
Im actually contemplating downloading this.. it looks great.


What he said ^

Offline Zero72

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Re: Soldat Evolved
« Reply #28 on: September 14, 2006, 03:55:38 am »
This is definitely up there among the best mods ever made. Stellar work. Thanks muchly for the update.

Offline Kurrus

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Re: Soldat Evolved
« Reply #29 on: September 17, 2006, 06:07:24 am »
Just great, and matches perfectly with the v1.3.1's gosteks.  :D
Lame signature!

Offline Anarii

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Re: Soldat Evolved
« Reply #30 on: September 17, 2006, 06:52:14 am »
erm.. the Chainsaw when pointed to the left, is held abit higher, than when pointed to right.

as in;

<---;o       while o
     -|-               -|- ;---->
     /\                 /\


Sorry if I don't make myself clear and I outright stink at stickart.   :'(

EDIT: It's the same thing with the Steyr AUG.
'
« Last Edit: September 17, 2006, 07:08:23 am by Anarii »

Offline Zero72

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Re: Soldat Evolved
« Reply #31 on: September 17, 2006, 07:00:24 am »
That's so the movement effect works. Rev it up and watch carefully, and you should see what I mean.
Just great, and matches perfectly with the v1.3.1's gosteks. :D
The gostek was originally part of this mod, actually.

Offline Anarii

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Re: Soldat Evolved
« Reply #32 on: September 17, 2006, 07:12:18 am »
OK, I looked again. The chainsaw vibrated/shook around. Is that what its meant to do?


Sorry if I am missing the point, but I'm quite dumb-ed when it comes to modding.

Offline relove02

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Re: Soldat Evolved
« Reply #33 on: September 17, 2006, 08:16:38 am »
Perfect.

Offline veavheel

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Re: Soldat Evolved
« Reply #34 on: September 18, 2006, 07:52:40 am »
Very nice pixel-art out there, Michal :).
Just keep it up and you may reincarnate as one of those sexy pixels...:P

Offline Zero72

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Re: Soldat Evolved
« Reply #35 on: September 19, 2006, 03:37:48 am »
OK, I looked again. The chainsaw vibrated/shook around. Is that what its meant to do?


Sorry if I am missing the point, but I'm quite dumb-ed when it comes to modding.
It's honestly pretty hard to see, but the "teeth" of the chainsaw actually move in this mod. This was done by overlapping the optional gunflare with the regular held chainsaw, if you follow that. Pretty clever trick, even if the result isn't really so great.

Offline FurkaN

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Re: Soldat Evolved
« Reply #36 on: September 19, 2006, 10:52:02 am »
knife is a little bit too small

Offline -Vis-

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Re: Soldat Evolved
« Reply #37 on: September 19, 2006, 11:16:33 am »
Personally I think the knife is a bit dark, not small. I have trouble finding it when I don't remember where i threw it. Great job though. I haven't used any mods in ages, but I saw this and had to try it out. 8)


Offline Death MachineX350

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Re: Soldat Evolved
« Reply #38 on: September 19, 2006, 04:08:21 pm »
Man you did a wonderful job on this :). I love it.

Offline Kurrus

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Re: Soldat Evolved
« Reply #39 on: September 25, 2006, 01:43:40 pm »
That's so the movement effect works. Rev it up and watch carefully, and you should see what I mean.
Just great, and matches perfectly with the v1.3.1's gosteks. :D
The gostek was originally part of this mod, actually.

That's why I say that ^^ EVO gosteks alone are ugly, but with the corresponding weapons are AWESOME!

BTW i replaced the old graphics with these :P I don't like to open Soldat with parameters... its horrible...
Lame signature!