Author Topic: Who I am ? // ctf_Fog BETA  (Read 3223 times)

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Offline TrefluU

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Who I am ? // ctf_Fog BETA
« on: December 22, 2012, 11:31:05 am »
Hello again brothers  ::) Your favourite unknown mapper came back ! How are you mapping community  8)
But to the point. I'm making new ctf map , it needs to be BOOOOM.... i mean amazing. Waiting for your suggestions and help.
Don't look at the colors , they aren't ready.

SO LET'S DO THIS
I'm still enjoy doing maps... huh....
ctf_FogBeta
By -TrefluU-
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(^Click To Get Hard^)

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Hosted by jrgp's Soldat Mapping Showcase.

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Live Update
12/22 (18:00) -
12/22 (18:24) -
12/22 (19:00) - WITH CTF_ROTTEN
12/23 (10:35) -
Did a lot of changes - Added more dynamic , 90% of polybugs fixed , some gameplay changes , new medkit spawn.
Not sure about / slide -> bounce -> slide/ (but it is nice overall)
12/23 (11:21) - First colors. What you think about background ? I really don't know.  ???
12/23 (11:21) - Cloudy and rainy day ! That's what I exactly need !
12/23 (12:25) - Without sceneries. 75% DONE. Any suggestions ?
12/23 (18:32) - I dont like the theme..... I think im going to change it...

USING IMGUR (thanks mtk it's better)
12/23 (19:05) - Hmm... Better - wtf was that "watefall"  ??? // More space above flags.
12/24 (11:45) - This is end i think. It needs to be played few times and then i will post it as full map. // EDIT : Too much polybugs ! It is not an end.  :-\
12/24 (20:34) - Did some changes , fixed polybugs to minimum , reduced some sharp edges.
12/26 (9:42) - Close to the end. Fix top route bug , prevent sharp edges on mid islands , changed flagspots to a team resp.
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« Last Edit: December 26, 2012, 03:49:35 am by TrefluU »

Offline As de Espada

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Re: Who I am ?
« Reply #1 on: December 22, 2012, 11:50:20 am »
First of all, welcome back. Soldat is going towards smaller maps now
I am assuming that spawnpoints are in those caves above the flags, which makes upper route kind of pointless, because if you want to continue up, you'll pass in the enemy spawns when you are descending to the flag. And if you want to go back to middle, then it was a waste of time. Maybe make the upper route closer to the middle
ohh, and we have new polytypes now :)
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Offline TrefluU

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Re: Who I am ?
« Reply #2 on: December 22, 2012, 11:59:34 am »
Ahh , so :
1. My map needs to be smaller.
2. Make upper route closer to the middle

Yes sir !  ;D

/btw. I would like to do map with new polytypes , but i need some practice to do it.
Now something easy and simple. Later we will see :)
« Last Edit: December 22, 2012, 12:03:31 pm by TrefluU »

Offline As de Espada

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Re: Who I am ?
« Reply #3 on: December 22, 2012, 12:56:49 pm »
about the second idea, just make the lower spawn access the middle better :)
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Offline TrefluU

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Re: Who I am ?
« Reply #4 on: December 22, 2012, 01:10:53 pm »
Tomorrow i will fix it.  ;)

Offline homerofgods

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Re: Who I am ?
« Reply #5 on: December 22, 2012, 06:37:31 pm »
Wonderful to see more mappers!
Those medics should come from somewhere, not appear in thin air:
http://i.imgur.com/vRxvK.png

Offline TrefluU

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Re: Who I am ?
« Reply #6 on: December 23, 2012, 06:29:18 am »
New updates !
Is the theme OK ?
Layout is good now ?

Offline zakath

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Re: Who I am ?
« Reply #7 on: December 23, 2012, 06:39:48 am »
Wonderful to see more mappers!
Those medics should come from somewhere, not appear in thin air:
http://i.imgur.com/vRxvK.png
falling medics isnt that strange really it has been used in several maps already and has worked quite well. makes it a bit of sport as you have to catch it ;)

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Offline mtk

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Re: Who I am ?
« Reply #8 on: December 23, 2012, 06:39:58 am »
I like the way you are updating this topic. It would be a great dm map. I'd like to suggest www.imgur.com as better image hosting

Wonderful to see more mappers!
Those medics should come from somewhere, not appear in thin air:
http://i.imgur.com/vRxvK.png
falling medics isnt that strange really it has been used in several maps already and has worked quite well. makes it a bit of sport as you have to catch it ;)
Shooting at falling medics could be a great ruger training also :D.
« Last Edit: December 23, 2012, 06:41:59 am by mtk »

Offline homerofgods

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Re: Who I am ?
« Reply #9 on: December 23, 2012, 06:26:25 pm »
I'm not saying falling hp is bad, I'm saying it should look like they come from some kind of box or something. Or else you might all of a suddain get full hp without knowing there was a hp spawn there. And it looks better.
Map looking good btw :) Are you gonna add grass or something? Could that green liquid be sewers water?

Inspiration: http://www.flickr.com/photos/fantasy-art-and-portraits/5127598803/
« Last Edit: December 23, 2012, 06:32:03 pm by homerofgods »

Offline As de Espada

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Re: Who I am ?
« Reply #10 on: December 23, 2012, 08:26:52 pm »
TrefluU, when you update the first topic, plz create a new post saying what you have changed and what are you planning to do
map looks nice, we should test it at IRC at #soldat.mapping
All my maps | my latest map: SoldatX Racing Mappack
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Offline TrefluU

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Re: Who I am ? // ctf_Fog BETA
« Reply #11 on: December 24, 2012, 05:49:23 am »
Map is now 95% ready. Check it out  ;)
EDIT: I will upload it soon.
« Last Edit: December 24, 2012, 06:18:36 am by TrefluU »

Offline homerofgods

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Re: Who I am ? // ctf_Fog BETA
« Reply #12 on: December 24, 2012, 07:24:38 am »
I love it. We should test it and make it default imo

Offline TrefluU

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Re: Who I am ? // ctf_Fog BETA
« Reply #13 on: December 24, 2012, 07:54:59 am »
I love it. We should test it and make it default imo
I don't think it can be.  :-\ But thanks.
« Last Edit: December 24, 2012, 08:56:08 am by TrefluU »

Offline TrefluU

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Re: Who I am ? // ctf_Fog BETA
« Reply #14 on: December 24, 2012, 02:41:05 pm »
You can now download it and play on #soldat.mapping servers :)

Offline homerofgods

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Re: Who I am ? // ctf_Fog BETA
« Reply #15 on: December 24, 2012, 04:59:19 pm »
Here's the soldat.mapping round we played to test
Use freecam

Offline As de Espada

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Re: Who I am ? // ctf_Fog BETA
« Reply #16 on: December 24, 2012, 11:27:59 pm »
plays really nicely! I like how the upper islands are used when both flags are taken
and also how the flagger must escape players spawning below, real cool
scenery is looking good, but too many transparent .png may cause problems with older video cards, so it's a problem if this is gonna be default. Well, nothing that cannot be changed

I found the game to be too intense, like ctf_X, but that is not a flaw, just an opinion
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Offline Mittsu

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Re: Who I am ? // ctf_Fog BETA
« Reply #17 on: December 25, 2012, 04:00:29 am »
hmm, wouldn't it be better if the flags were at "1"/"2" spawn points? That could fix the intensivity a little.
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Offline TrefluU

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Re: Who I am ? // ctf_Fog BETA
« Reply #18 on: December 25, 2012, 04:02:42 am »
hmm, wouldn't it be better if the flags were at "1"/"2" spawn points? That could fix the intensivity a little.

Maybe. I can change it , no problem  :)