Author Topic: Testing New Movement Gifs  (Read 7558 times)

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Offline iAmBullet

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Testing New Movement Gifs
« on: December 24, 2012, 03:30:07 am »
thread jumping test.

testing

hi

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« Last Edit: July 20, 2013, 12:07:44 am by iAmBullet »

Offline Bistoufly

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Re: Testing New Movement Gifs
« Reply #1 on: December 24, 2012, 03:33:20 am »
Yes


-Smaller size
-more fps
-anti-aliasing


(nvm, was not fully loaded)
« Last Edit: December 24, 2012, 03:41:24 am by Bistoufly »

Offline iAmBullet

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Re: Testing New Movement Gifs
« Reply #2 on: December 24, 2012, 03:40:56 am »
-Smaller size
-more fps
-anti-aliasing
->Smaller size is no problem. I didn't realize they were going to be this big until I saw my post.
->More fps is an issue because the gif's have to be under 2mb for me to upload so I have to put limitations on the frames limited.
->Idk how to fix anti-aliasing. It might be my graphics card problem (Intel(r) HD Graphics Corei3) but there's nothing I can do about that. Anyone have any suggestions?

EDIT:
For size, is this better?
« Last Edit: December 24, 2012, 03:59:29 am by iAmBullet »

Offline Shoozza

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Re: Testing New Movement Gifs
« Reply #3 on: December 24, 2012, 04:25:48 am »
-Smaller size
-more fps
-anti-aliasing
->Smaller size is no problem. I didn't realize they were going to be this big until I saw my post.
->More fps is an issue because the gif's have to be under 2mb for me to upload so I have to put limitations on the frames limited.
->Idk how to fix anti-aliasing. It might be my graphics card problem (Intel(r) HD Graphics Corei3) but there's nothing I can do about that. Anyone have any suggestions?

EDIT:
For size, is this better?

Yep this is better

Make sure there are no black frames in the gif like in the Nadetap Un-Prone Cancel one.
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Offline iAmBullet

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Re: Testing New Movement Gifs
« Reply #4 on: December 24, 2012, 04:52:45 am »
« Last Edit: July 19, 2013, 11:55:19 pm by iAmBullet »

Offline L[0ne]R

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Re: Testing New Movement Gifs
« Reply #5 on: December 24, 2012, 03:40:41 pm »
Anti-aliasing works if you set resolution to be not higher than 480 pixels. In other words - AA should work fine in 640x480, 800x480, etc. Doesn't matter if full-screen or windowed.

Offline iAmBullet

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Re: Testing New Movement Gifs
« Reply #6 on: July 19, 2013, 11:44:03 pm »
« Last Edit: July 19, 2013, 11:53:43 pm by iAmBullet »

Offline Vos

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Re: Testing New Movement Gifs
« Reply #7 on: July 20, 2013, 07:31:14 am »
what's the easiest way to make such gifs from soldat?
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Offline Tekidek

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Re: Testing New Movement Gifs
« Reply #8 on: July 23, 2013, 03:15:00 pm »
Your textures looks different. It's a mod?  ???
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Offline Bistoufly

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Re: Testing New Movement Gifs
« Reply #9 on: August 08, 2013, 05:29:02 pm »
test

Offline squiddy

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Re: Testing New Movement Gifs
« Reply #10 on: August 28, 2013, 11:10:40 pm »
How about these? >:3




« Last Edit: August 28, 2013, 11:48:15 pm by squiddy »
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Offline Blacksheepboy

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Re: Testing New Movement Gifs
« Reply #11 on: September 12, 2013, 04:14:19 pm »
Oi, I wasn't very good at Soldat.