Author Topic: ctf_IceCave  (Read 1957 times)

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Offline alexoner

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ctf_IceCave
« on: December 27, 2012, 09:27:25 am »
ctf_IceCave


(click to enlarge)
A map created with the intention of being used in a competitive, close-quaters, 3vs3 game, where clever tactics will decide who is victorious


Screenshots:


Spawn area.
Bullet collide wall added to help ease spawning and also to protect the friendly flag carrier.


Flag area.
You can pass through these red "barriers", however enemies cannot. Both sides are able to shoot through too.


Enemies base.
As mentioned, you cannot pass through the red "barriers" of your enemies base, however you can shoot through. To capture the flag you must enter from either up or low route.


Enemies flag.
Once you have captured the flag, you can escape from the way you entered, up or low.... Or, the top part of the red "barrier" you are able to throw the flag through (as shown in screenshot). The flag will either land low or on the middle platform, ready for your teammates to collect and cap.


Top route.


Low route.
The floor is all icey allowing for quick prone sliding. You are able to shoot through the bridge (and also get shot at). If you're skilled/lucky you can even throw the flag through here and into your own base allowing you to cap yourself once you have entered again from low.


We have tested this map a number of times and fixed certain issues to improve gameplay. There is likely to be some minor polybugs as this is the first map I have made, however, they shouldn't be serious enough to effect gameplay. The flag throw can be tricky aiming through the top part, but once you have a good understanding the whole layout and how the map works it all becomes clear.

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« Last Edit: December 27, 2012, 09:42:31 am by alexoner »

Offline TrefluU

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Re: ctf_IceCave
« Reply #1 on: December 27, 2012, 09:45:40 am »
Very fun to play , nice looking.
It has diffierent gameplay style like Blade + IceBeam or something.
There are a lot of methods to win.
I saw the team with Barrett holding mid lane and top/bot attackers was just throwing flag mid -> bot -> mid -> bot.
And the last thing what need some practice is that you can throw the flag from base to mid small island , where it doesn't fall.

Maybe i just dont like some polygons shape and easy spawnkilling but overall it's still dynamic.
8/10 Simple & Sexy Map

Offline IDFIT

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Re: ctf_IceCave
« Reply #2 on: December 28, 2012, 01:12:21 pm »
nice map
make more :P
guardian style