Author Topic: SOLDAT 1.6.4b4 public beta ready for testing!  (Read 43035 times)

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Offline Furai

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #100 on: January 15, 2013, 04:33:57 pm »
"When it's ready." - As always. No sooner.
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Hubiq

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #101 on: January 15, 2013, 04:42:51 pm »
"When it's ready." - As always. No sooner.

Within 3 months or later?

Offline deguix

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #102 on: January 19, 2013, 08:57:07 am »
- When I use fullscreen, the game first draws the profile selection screen, then the screen gets blank. I try alt-tabbing in and out, and it still does that. Same thing happens in any other part of the game (including in-game). I use windows 8 with geforce 220 gt w/ 1280x800 resolution. I used other resolutions in soldat config, and that still happened. All other settings are at their defaults.

Then I ended up fixing that by having compatibility mode set to windows 7.

- Please remove the "insta-kill" damage applied by the game itself on direct hits with m79/law. The damage from weapon configuration is high enough.

- I didn't have any comments on the beta in specific, because nobody was available to play on it, but movements seem more fluid than what I remember.

Offline jrgp

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #103 on: January 19, 2013, 03:49:17 pm »
"When it's ready." - As always. No sooner.

Within 3 months or later?

Reread Furai's post.
There are other worlds than these

Offline McWise

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #104 on: January 24, 2013, 11:05:03 am »
- I didn't have any comments on the beta in specific, because nobody was available to play on it, but movements seem more fluid than what I remember.

There are beta gathers running in #soldat. Just come to irc and have fun testing ;)

Offline Shoozza

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #105 on: January 26, 2013, 04:59:17 am »
Although noted as done in a previous beta thread, the game mode names are still not linked to the translations in server filtering options.
"recording autodemo" line goes over other lines in the F1 menu making it look ugly and messy when you have oldscoreboard on

http://i.imgur.com/hg0dd.png
both fixed

"When it's ready." - As always. No sooner.

Within 3 months or later?
I hope within 3 months.
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Offline 14th_account

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #106 on: January 26, 2013, 05:12:36 am »
We could theoretically release tomorrow. It all depends on FryFry fixing the poly types mentioned in the last devlog.

Offline JotEmI

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #107 on: January 26, 2013, 06:13:34 am »
We could theoretically release tomorrow. It all depends on FryFry fixing the poly types mentioned in the last devlog.

Did Falcon fixed the bug with the adminlog on lazarus build that I reported? Cause you really shouldn't release before fixing it, anyone could mess with your server.

Offline 14th_account

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #108 on: January 26, 2013, 06:24:47 am »
Yup

Offline Tehbugerz0r

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #109 on: January 26, 2013, 09:31:39 am »
We could theoretically release tomorrow. It all depends on FryFry fixing the poly types mentioned in the last devlog.
It seems like a bad idea to name names when it comes to delaying soldat's release. If he's disappeared though, let's hope he didn't get run over or something, that would be an annoying delay. =p
« Last Edit: January 26, 2013, 09:41:41 am by Tehbugerz0r »

Offline 14th_account

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #110 on: January 26, 2013, 12:04:18 pm »
Oh I'm sure he knows I'm just joshing him around. And lambasting young, naive kids full of hopes and dreams really makes my day.

Offline Furai

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #111 on: January 27, 2013, 07:15:36 pm »
Please stick to the topic. I've cleaned the thread from the useless comments.
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Vos

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #112 on: January 28, 2013, 06:52:29 am »
Please stick to the topic. I've cleaned the thread from the useless comments.

looks like you forgot 2 posts above yours...

Anyways I've created a topic about some issues regaring the pingwarning system, maybe that's a good suggestion aswell to fix for further releases
http://forums.soldat.pl/index.php?topic=42450.msg511391#new
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Offline SyavX

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #113 on: January 31, 2013, 06:21:57 pm »
Quote from: #soldat.devs
[12-04-05 15:27] * Mr: another issue that i notices is that Soldat does blocking I/O in the main loop
[12-04-05 15:27] * Mr: whenever a grenade kit spawns, it for example loads the grenade kit image from disk
[12-04-05 15:28] * reko_t: really? lol
[12-04-05 15:28] * Mr: main thread*; one can easily check that in Process Monitor, just leave it running while playing Soldat (and add a filter of couse)
[12-04-05 15:28] * Mr: course*
[12-04-05 15:31] * Mr: when switching tabs in the main menu Soldat does a huge amount of reads/writes from and to soldat.ini, which is why switching tabs takes so long

Those issues are still there.
1. On every granade kit spawn Soldat.exe reads:
\textures\objects\grenadekit.bmp
and then reads (if game was launched with -mod parameter):
\mods\%MOD_NAME%\textures\objects\grenadekit.bmp

2. Same goes to med kits:
\textures\objects\medikit.bmp
\mods\%MOD_NAME%\textures\objects\medikit.bmp


3. While switching tabs in main menu Soldat reads/writes loads of records from:
\profiles\%CURRENT_PROFILE%.ini

4. Plus, on every kill (related to death animation?) it reads:
\objects\karabin.po

Offline 14th_account

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #114 on: February 01, 2013, 02:18:03 am »
1, 2 and 4 have been fixed for the next beta. Number 3 might be tricker to solve, so it'll be fixed in a subsequent version.

Offline Hubiq

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #115 on: February 18, 2013, 02:49:19 pm »
Are there any new news? Maybe approximate release date? I plan to buy your own server and waiting for a new version of Soldat.

Offline Shoozza

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #116 on: February 18, 2013, 03:38:17 pm »
Are there any new news? Maybe approximate release date? I plan to buy your own server and waiting for a new version of Soldat.
Yeah:
I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.
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Offline Hubiq

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #117 on: February 18, 2013, 04:05:29 pm »
Are there any new news? Maybe approximate release date? I plan to buy your own server and waiting for a new version of Soldat.
Yeah:
I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.

Sorry, I did not notice it. Thanks for the information ;)

Offline Tehbugerz0r

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #118 on: February 18, 2013, 05:23:32 pm »
It's good to know there's a release date planned. However, I can't shake the feeling that the devs are losing/have lost motivation.

Offline DutchFlame

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Re: SOLDAT 1.6.4b4 public beta ready for testing!
« Reply #119 on: February 18, 2013, 07:03:40 pm »
It's good to know there's a release date planned. However, I can't shake the feeling that the devs are losing/have lost motivation.

motivate them! do a harlem shake!