Author Topic: ctf_HangOn  (Read 2002 times)

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Offline Deadpool

  • Major(1)
  • Posts: 40
ctf_HangOn
« on: January 06, 2013, 07:04:30 am »
ctf_HangOn
By Deadpool
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I decided to make some uncomplicated map, easy to run, as polies are pretty large. Moreover, you can bounce from the polies next to the flags. Sceneries are default, so all you have to put into your soldat file is texture and map file.


(^Click To Get Hard^)

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Hosted by jrgp's Soldat Mapping Showcase.

Offline Vucgy92

  • Soldier
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  • Posts: 221
  • cyklon-b is the only way
Re: ctf_HangOn
« Reply #1 on: January 06, 2013, 12:36:53 pm »
I love this dead nature maps like this great !
Choose one,
Bonecrusher

Offline nosejj

  • Camper
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  • Posts: 432
    • Soldat Discord!
Re: ctf_HangOn
« Reply #2 on: November 16, 2013, 06:00:01 am »
For public servers this map might be nice for big teams and such.

If this map would be squeezed in more, and maybe adding two bouncy polys to low's center section (on the slopes).
I think then it might have a chance, feel much more faster and have an actual chance in league matches.


Edit: Also the middle seperator shouldn't be background scenery, 'cause it's quite a crucial part of the map.
'Cause if bg-scenery is off, it basically looks like you're gonna get through, but you're gonna get stuck. :-D
« Last Edit: November 27, 2013, 02:27:00 am by nosejj »