Author Topic: Devlog update (2013-01-14) Allllllmost done!  (Read 10583 times)

0 Members and 1 Guest are viewing this topic.

Offline 14th_account

  • Soldier
  • **
  • Posts: 208
Devlog update (2013-01-14) Allllllmost done!
« on: January 14, 2013, 06:06:39 pm »
Pretty much all bugs mentioned in the beta topic have been fixed, as well as some other tweaks:

  • Numbers are shown in the escape menu so you now know you can press the keys instead of clicking with your mouse like a caveman
  • Things like the cursor and player indicator now also scale with the resolution, and the cursor looks smoother when moving it
  • Power knife throwing glitch fixed
  • Shooting at flags, kits and loose weapons is more predictable and they won't accumulate insane velocities anymore

The only blocker left is that we're waiting for FryFry to fix some problem with polygon types because it broke a default map.

We'll have another beta or the actual release done soon. It's up to Shoozza which one you get.

Oh, and there's no funny image this week. Disappointed? Blame FryFry.
« Last Edit: January 16, 2013, 03:24:54 am by 14th_account »

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #1 on: January 14, 2013, 06:32:43 pm »
aaaaaaaaaaaaaalmost happy :P
good job devs, keep it up!
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1908
    • TransHuman Design
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #2 on: January 14, 2013, 06:34:47 pm »
What is the status report on implementing autoupdater?
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline Prodigyx

  • Soldier
  • **
  • Posts: 188
    • SoldatX Brasil
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #3 on: January 14, 2013, 06:47:56 pm »
My precioussssssssssss

 ;D
SoldatX - SX Brasil - www.soldatx.com

Offline Rattle.Head

  • Major(1)
  • Posts: 40
  • || sk!T ||
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #4 on: January 14, 2013, 06:53:01 pm »
yehaaaaaaaaaa

Offline McWise

  • Major
  • *
  • Posts: 58
  • The HiHo is unleashed
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #5 on: January 14, 2013, 06:57:55 pm »
This feels so awesome. So nice that Soldat is back alive  ;D

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #6 on: January 14, 2013, 10:45:16 pm »
No funny image. WORST DEV LOG EVER.

Offline Shoozza

  • Moderator
  • Veteran
  • *****
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #7 on: January 14, 2013, 11:22:04 pm »
What is the status report on implementing autoupdater?
Autoupdater will not be included in this version so we have more time to work on it.
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline Bonecrusher

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1397
  • High above
    • Zabijaka.pl
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #8 on: January 15, 2013, 06:04:03 am »
What about unresolved bugs from mantis?

Im chill like that

Offline 14th_account

  • Soldier
  • **
  • Posts: 208
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #9 on: January 15, 2013, 06:48:28 am »
All 140 of them? They'll be fixed over the next decade.

Offline DutchFlame

  • Camper
  • ***
  • Posts: 363
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #10 on: January 15, 2013, 07:38:53 am »
Will there be any new maps included in this version?

Also mappers should probably know that zakath made some new standards for trying to get a map to be in the default mappack.

Offline Rainy

  • Major(1)
  • Posts: 12
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #11 on: January 15, 2013, 10:10:29 am »
Nice.  8)
Feel free to add me on skype : rainyboy2037

Offline Tehbugerz0r

  • Soldier
  • **
  • Posts: 158
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #12 on: January 15, 2013, 10:33:08 am »
All 140 of them? They'll be fixed over the next decade.
Ah, that'll be when the next release comes out probably.

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #13 on: January 15, 2013, 11:16:39 am »
Will there be any new maps included in this version?

Also mappers should probably know that zakath made some new standards for trying to get a map to be in the default mappack.
no new maps for now. We will publish the standards when they are finished :)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline squiddy

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 333
  • Flagger assassin
    • SoldatX
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #14 on: January 15, 2013, 09:44:26 pm »
It would probably be a good idea to update devs.soldat.pl's scripting database for the new functions, or post anything that would guide us through the new functions (like Drawtext, etc.).

:)
www.soldatx.com.br - The brazilian Soldat community.

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #15 on: January 15, 2013, 10:26:17 pm »
Ehh, actually, there's something I'd like to report. Me and TheOne have played together a few days ago and recorded some demos showing these bugs (and then I completely forgot about them):
1) Something odd happening with Saw hit detection, where in some cases (when saw blade is very close to the character) there would be blood spewing all over the place as if the saw is hitting the character, but he will take no damage. We've recorded demos from both my and his perspective. (see attachment)

2) A bug with /mercy command - when you use /mercy and switch weapons - they don't shoot blood anymore. Don't know if that's intended or not, but the actual bug is this: if, after using /mercy you don't move and wait for idle animation to play - instead of next idle animation your character will execute /mercy command on his own and kill himself.

3) A minor bug: when you stand very close to a character - your soldier will punch instead of shooting (as expected), however if you press reload and keep punching - you will see yourself punching and slooooowly reloading your gun at the same time. However everyone else will see you punching and shooting at the same time.

Demos for all 3 bugs and from different perspectives attached.
There's two more but I don't have demos of them:

4) You can throw flag through flagger-collides polygons if that polygon isn't too thick. It seems that flag doesn't actually move from player to where he's throwing it - the flag teleports a few feet away from the player, and only then flies where it's thrown. This causes flag to teleport through thin polygons.

5) Medkits, grenade kits, etc. also collide with flagger-collides polygons. If kits spawn inside a flagger-collides polygon - they'll spaz out and get stuck inside polygons or get launched in random directions outside of polygons.



-----
On a sidenote, should we post beta bugs in devlog threads, or bugtracker?
« Last Edit: January 15, 2013, 10:31:00 pm by L[0ne]R »

Offline 14th_account

  • Soldier
  • **
  • Posts: 208
Re: Devlog update (2012-01-14) Allllllmost done!
« Reply #16 on: January 16, 2013, 03:06:42 am »
Beta bugs should be posted in the beta topic.

1, 3) Old bugs, aren't they?

2) That was supposed to be fixed for b4. Which server did you play on?

4, 5) FryFry and me will look into them.
« Last Edit: January 16, 2013, 03:19:04 am by 14th_account »

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #17 on: January 16, 2013, 03:38:25 am »
1 and 3 may be old bugs, though I'm not 100% sure about 1 since I never thought of trying something like that before.
2 - unfortunately I don't remember which server we played on, but the bug is easy to reproduce so I'll try it again tomorrow.

Sorry I posted them here. :S

Offline Tehbugerz0r

  • Soldier
  • **
  • Posts: 158
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #18 on: January 16, 2013, 07:20:12 am »
2) A bug with /mercy command - when you use /mercy and switch weapons - they don't shoot blood anymore.

It's not really something that has to be fixed unless you want total perfection(and the day they take out blood saw is the day I quit).
Damn, looks like I have to quit...
... I suppose blood saw can lag... in some extremely rare circumstances.

Offline McWise

  • Major
  • *
  • Posts: 58
  • The HiHo is unleashed
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #19 on: January 17, 2013, 04:44:07 pm »
nice quote date, right there though!

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #20 on: January 28, 2013, 01:04:45 pm »
keep it up devs!
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline dezerteuR

  • Major(1)
  • Posts: 33
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #21 on: February 12, 2013, 07:29:21 pm »

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #22 on: February 13, 2013, 12:42:58 am »
a month without any devlogs. It would be nice if you have some output
unless nothing had happened, people don't like to know about that

good work anyways
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline DutchFlame

  • Camper
  • ***
  • Posts: 363
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #23 on: February 13, 2013, 07:15:19 pm »
a month without any devlogs. It would be nice if you have some output
unless nothing had happened, people don't like to know about that

good work anyways

Offline Vucgy92

  • Soldier
  • **
  • Posts: 221
  • cyklon-b is the only way
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #24 on: February 14, 2013, 04:00:05 am »

Hahaha , just a joke guys u'r awesome :D
Choose one,
Bonecrusher

Offline Shoozza

  • Moderator
  • Veteran
  • *****
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #25 on: February 16, 2013, 01:34:47 am »
I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline Tehbugerz0r

  • Soldier
  • **
  • Posts: 158
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #26 on: March 03, 2013, 09:24:33 pm »
I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.

Quote from: Post Time
« Reply #25 on: 16 February 2013, 14:34:47 »
Quote from: Current Time
04 March 2013, 10:19:42

2 weeks huh. Too much Youtube, Facebook and CoD?
« Last Edit: March 03, 2013, 09:30:06 pm by Tehbugerz0r »

Offline Shoozza

  • Moderator
  • Veteran
  • *****
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #27 on: March 04, 2013, 01:26:23 am »
I'm busy lately sorry, I plan to release the RC soon aka <= 2 weeks and the next version <= 6 weeks.

Quote from: Post Time
« Reply #25 on: 16 February 2013, 14:34:47 »
Quote from: Current Time
04 March 2013, 10:19:42

2 weeks huh. Too much Youtube, Facebook and CoD?
Too much internal arguing and broken internet and last minute features/bugs (all except the internet thing are my fault). But excuses wont help.

Thanks for reminding me. Once the bug I added yesterday is fixed I'll create the RC.
« Last Edit: March 04, 2013, 01:49:56 am by Shoozza »
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline nosejj

  • Camper
  • ***
  • Posts: 432
    • Soldat Discord!
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #28 on: March 04, 2013, 05:30:31 am »
NEW DEVLOG PLOX.

Offline Tehbugerz0r

  • Soldier
  • **
  • Posts: 158
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #29 on: April 07, 2013, 10:20:39 pm »
Heh, and I thought 6 weeks was too long. Oh well, maybe you'll get it done in 6 years.

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #30 on: April 13, 2013, 10:13:29 am »
It would be nice if you either stopped pulling estimations out of your ass or kept the poor community up to date instead of stopping every sort of communication completely. A single bug has kept you from releasing for almost a month and a half?

yea i mad

Offline Adam

  • Camper
  • ***
  • Posts: 322
  • When someone you argue with has a good point.
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #31 on: April 13, 2013, 02:00:24 pm »
the new vers should be here already......

Arguing with your girlfriend and you don't get a response for a few minutes

Offline Break

  • Major(1)
  • Posts: 5
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #32 on: April 14, 2013, 02:03:58 am »
you guys need to chill the fawk out

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #33 on: April 14, 2013, 10:55:04 am »
I guess the devs are inactive... we have to reach them again
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

DarkCrusade

  • Guest
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #34 on: April 14, 2013, 05:45:39 pm »
@Adam: You seriously know how to annoy me.

This guy speaks my mind:

you guys need to chill the fawk out

Offline Adam

  • Camper
  • ***
  • Posts: 322
  • When someone you argue with has a good point.
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #35 on: April 14, 2013, 06:34:24 pm »
@DarkCrusade: come at me

Arguing with your girlfriend and you don't get a response for a few minutes

Offline Tehbugerz0r

  • Soldier
  • **
  • Posts: 158
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #36 on: April 16, 2013, 05:44:33 am »
I believe loyal Soldat players have the right to be bothered by developers disappearing without a word. The sloppiness of this version's release is just another nail in Soldat's coffin.

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1908
    • TransHuman Design
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #37 on: April 16, 2013, 06:24:47 am »
It was going really well up to some point...I don't really know what is going on in the team now. I'll poke around.
"My senses are so powerful that I can hear the blood pumping through your veins."

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #38 on: April 16, 2013, 11:34:26 am »
Maybe they're just losing faith and interest in the game itself, which wouldn't surprise me. :/
Would be great if MM came back after he finished KAG and helps Soldat get a complete revamp.

Offline GhostRiderSwiss

  • Camper
  • ***
  • Posts: 294
  • Scripting beginner, mapper&owner of BCB servers.
    • BCB-Forum
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #39 on: April 16, 2013, 01:52:06 pm »
Would be great if MM came back after he finished KAG and helps Soldat get a complete revamp.

i wish he would  :-\

BCB-Clan Page
You also can find clan BCB on our servers.

BCB-Soldier till i die!

Offline chox

  • Major(1)
  • Posts: 43
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #40 on: April 16, 2013, 02:51:41 pm »
da fug
still not released?

Offline squiddy

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 333
  • Flagger assassin
    • SoldatX
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #41 on: April 17, 2013, 08:03:39 pm »
Guys, chillax... I'm pretty sure the devs got a good reason for this lack of updates, and even if they don't, it's not up to you to criticize their work/rush them. It will be released when it's ready...
www.soldatx.com.br - The brazilian Soldat community.

Offline GhostRiderSwiss

  • Camper
  • ***
  • Posts: 294
  • Scripting beginner, mapper&owner of BCB servers.
    • BCB-Forum
Re: Devlog update (2013-01-14) Allllllmost done!
« Reply #42 on: April 18, 2013, 11:18:28 am »
seen MM online, so i asked him if he knows maybe whats going on :P

MM sayd :
Quote
Shoozza had some issues im talking with him.
We'll get this new version released.

so no worry guys  ;D ;D
BCB-Clan Page
You also can find clan BCB on our servers.

BCB-Soldier till i die!