Author Topic: Map variable for respawn time modifier  (Read 1292 times)

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Offline ginn

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Map variable for respawn time modifier
« on: January 20, 2013, 01:53:06 pm »
I've suggested this before, but I don't remember what happened to it. Anyway, Basically the biggest issues with larger maps are the spawn time.
You can't lengthen your regular spawn time because that would screw up smaller maps. So instead all maps should have an optional variable that extends the spawn time, could be either +/-time or *multiplier.

Offline 14th_account

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Re: Map variable for respawn time modifier
« Reply #1 on: January 20, 2013, 04:19:20 pm »
Hmm, really interesting idea. This way you won't need to kill 2-3 waves of enemies to reach the flag on maps like Run. On the flip side it might also allow even smaller maps to be playable.

Offline Shoozza

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Re: Map variable for respawn time modifier
« Reply #2 on: February 16, 2013, 02:24:20 am »
Hmm it's not that easy.
You need to make sure people can ignore it though (for custom game modes etc).
What about min and max spawn times? We added those some time ago.

This could be confusing and I don't want to add options.
There are several ways to make this more complicated.
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Offline Tehbugerz0r

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Re: Map variable for respawn time modifier
« Reply #3 on: February 16, 2013, 05:18:52 am »
Hmm it's not that easy.
You need to make sure people can ignore it though (for custom game modes etc).
What about min and max spawn times? We added those some time ago.

This could be confusing and I don't want to add options.
There are several ways to make this more complicated.

I see your point of view, however I completely disagree. Setting up options for a server is already relatively complicated, server owners will not struggle to understand one more option, especially if they're going to the trouble of making a custom game mode server.
This feature would make balancing maps far easier and is worth an ever so slight inconvenience.

However, it is (AFAIK) possible to make a script to change respawn times when a map changes, though I'm not positive.
« Last Edit: February 16, 2013, 05:22:56 am by Tehbugerz0r »