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When I see a grenade, I mentally draw the radius of its destruction, so why I can't do it for my convenience? Same thing with the textures or weapons modifications. I don't think it will be very helpful to you and you will be better for it to play.
Ofc. it is cheating. You needn´t make an external tool to call it a "cheat".
Haha, I didn't know 1vs1 was played actively by any other than some public barrett heros. I really didn't even know there was an actual scene for dueling.
As for the "biggest tournaments" I mainly meant the SCTFL and the scene around it. If you're claiming that the age old rules of the tournament in question has had a harmful effect on the playerbase, you should probably find out yourself. (spoiler: without 3v3 CTF clan scene the game would be a lot more dead than it is now.)
* Taking advantage of map bugs is not allowed in SCTFL. Examples of map bugs include flying beneath the floor on ctf_Voland or throwing grenades through the roof of the houses on ctf_Ash. If you are unsure if an action is considered map abuse, consult the administrators.
* Soldat modifications (mods) are generally permissible, but there are some exceptions. A mod which provides an advantage to its user is allowed only as long as the same mod does not directly inhibit an opponent. For example, altering the color of grenades/bullets or changing the textures of maps is legal, but altering the size of weapons/gosteks, deleting scenery or making scenery invisible, or adding healthbars above gosteks is disallowed because those mods would directly inhibit an enemy by preventing that player from hiding. If you are unsure if a mod is legal, it is your responsibility to consult the administrators before using it.
Quote from: Dusty on April 18, 2013, 08:07:56 pmOfc. it is cheating. You needn´t make an external tool to call it a "cheat".Yes it's cheating if you put some self-imposed rules on it, but if it's possible without external tools then it's just a trick. If it's considered cheating then it should be denied with a patch, simple. You can't just have it laying around and expect nobody using it.
For a genuine 1vs1 mode, progressive weapon balance and weapon/item pickups with dynamic location and time are essential. To give players something to fight for, to give players something to deny his opponents from gaining. Yes, this is indeed not how Soldat works as well as the reason why it's so uninteresting and insufficient.
Quote* Taking advantage of map bugs is not allowed in SCTFL. Examples of map bugs include flying beneath the floor on ctf_Voland or throwing grenades through the roof of the houses on ctf_Ash. If you are unsure if an action is considered map abuse, consult the administrators.This is the bullshit I was talking about, fix the map bugs, fix the nade bugs, how do you tell apart intentional and accidental nade bug situations? This is a fucking mess, this is bullshit. Don't let these 'features' lay around too tempting to abuse, it's not the player's fault for playing the game.
Quote* Soldat modifications (mods) are generally permissible, but there are some exceptions. A mod which provides an advantage to its user is allowed only as long as the same mod does not directly inhibit an opponent. For example, altering the color of grenades/bullets or changing the textures of maps is legal, but altering the size of weapons/gosteks, deleting scenery or making scenery invisible, or adding healthbars above gosteks is disallowed because those mods would directly inhibit an enemy by preventing that player from hiding. If you are unsure if a mod is legal, it is your responsibility to consult the administrators before using it.So you can't modificate graphics to ensure people can hide, has hiding always been so important factor of the SCTFL gameplay? What's so important about hiding compared to neat tricks like map abuse and nades through walls?
How do they moderate against this anyway? It's easy to simply act that you don't see that health bar above the player tactically hiding in the bush.
2) You seem to imply that players can't restrict themselves to abuse bugs or use illicit modifications.
After all, in a 1vs1 Soldat duel. You will often see a player trying to move from base to base to take a medikit or a nadekit. And the opponent blocking the path to these items. Think for example of the map ctf_Ash where it's a pretty common thing. These mind games also happen when a player who threw a knife can try to retake it. Or even fool his opponent into trying to steal it to make him lose his cover. Not to mention the possibility for a player to grab a primary weap to replace his secondary one.