Author Topic: when aiming...  (Read 4820 times)

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Offline MooBk

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when aiming...
« on: January 29, 2013, 05:35:07 pm »
Hi all, I'm new on this forum...
I created this topic to ask you all, because i can't figure it out.
The point is that when i'm aiming, where i should look, at the cursor or at opponents?
Btw. with deagles as a primary weapon

Sorry for my eng, but i hope you understand me :)
Thanks in advance.

Offline Adam

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Re: when aiming...
« Reply #1 on: January 29, 2013, 06:15:04 pm »
well if you constantly play with your wep you usually stop looking at your cursor cause you get the feel of the gun and trajectory idk might just be me and i look at the enemy

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Offline homerofgods

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Re: when aiming...
« Reply #2 on: January 29, 2013, 07:46:34 pm »
You need to look at the player to anticipate his movements
You have to have a sence of where the cursor is without actually looking at it, to know how your shots will go

Don't be afraid to ask if you have additional questions
« Last Edit: January 29, 2013, 07:49:34 pm by homerofgods »

Offline MooBk

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Re: when aiming...
« Reply #3 on: January 30, 2013, 03:03:43 am »
ok, tyvm for replies  ;)
I was thinking about it after reading mancer's aim tips.
For me it's better to look at the opponent, because i can see what he's actually doing.
So I think this topic should be closed, unless someone wants to write something supportive...

Offline Bistoufly

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Re: when aiming...
« Reply #4 on: January 30, 2013, 03:51:56 am »
I'm a bad aimer but at some point I tried to get better with Deagles.
Went from  ~30% accuracy to ~50% in only a month.
I suggest looking at both your cursor AND your opponent for now.
It helps to know where your crosshair has to be pointed relatively to your opponent and your position.
Later you'll get a feel of it as you get used to your weapon.
If you have a registered copy of soldat the F2 menu is your friend. And will help you track your progress.
Good luck!


PS: The Desert Eagles is one of the most fun weapon to use.




Offline homerofgods

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Re: when aiming...
« Reply #5 on: January 30, 2013, 04:36:55 am »
As Bistoufly says you can decrease the sensitivety until you are satisfied. The in-game shortcut for that is holding alt and pressing - or +

Also, if you find the cursor to be too big you can modify it. It's found in the interface-gfx folder, just use paint. I attatched my cursor if you want to try replacing it. (It will not be replaced since it's .png but it will be shown ingame instead of the bmp)
« Last Edit: January 30, 2013, 04:40:38 am by homerofgods »

Offline MooBk

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Re: when aiming...
« Reply #6 on: January 30, 2013, 05:08:51 am »
@Bistoufly
Yes I'am registered, so i using "F2" to checkout my accuracy at the end of a round. Thank you for the useful tips.

@homerofgods
I have rather smaller cursor than big, because I'am playing on very high resolution (1920x1080).
and i created interface for my needs (maybe i'll upload it soon), so i know where to change a size of cursor :).
btw. Thanks for the sensitivity shortcut, it's very handy.
« Last Edit: January 30, 2013, 05:13:12 am by MooBk »

Offline ginn

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Re: when aiming...
« Reply #7 on: January 30, 2013, 05:45:10 am »
I'd suggest to use steyr or AK as your main for a while, they shoot fairly straight and are good. Steyr has less ammo but skills faster, AK more ammo but kills slower.

Aiming isn't completely based on your cursor, it is still quite useful though. Another useful thing is to look at your own bullets trajectory to adjust your shooting.
The main thing about aiming, at least imo, is you and your targets position on the screen. For example, if you're on the back of your screen and middle at height, your opponent is placed in the opposite side upper corner, and you have a straight shooting weapon like barrett. you'll then try to align yourself with your target with your screen. So you'll be move your cursor up until you're half way to the bottom corner, and your target is half way to the upper corner, you'll then be aligned with him and should hit. If you have a weapon with arc, you'll need to memorize how it arcs, so that you'll adjust where you two should be positioned to hit him.
I'm not completely sure that this is how I am, but I've tried playing without a cursor (modding), my aim suffers a bit but I'm still capable of aiming so-so. There's a lot of getting used to and learning to use your peripheral vision.

http://www.youtube.com/watch?v=-fBkEjq3MPg an fpvod, nvm the music... just some youtube mix.

eidt:
Actually, I think you can use your cursor as well to determine your own position, but it'll be mirrored (cursor in top left corner, you're then in bottom right corner).
« Last Edit: February 08, 2013, 11:23:35 am by ginn »

Offline NamelessWolf

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Re: when aiming...
« Reply #8 on: February 01, 2013, 12:52:59 am »
About Steyr and AK47 I'd say the more important difference would be the rate of fire. Even though recoil is quite low in this game (even on realistic mode) the high rate of fire makes Steyr slightly harder to control when moving. AK fires a bit slower but you usually don't need as many bullets to get a kill.
The way I see it Steyr excels when kneeling or prone (usually when camping) while AK is a more versatile weapon, which you can fire on the move.

Another auto which fits a running playstyle even more than AK is the HK MP5. With that gun you sometimes might want to start firing at the opponents before they enter your screen to get an advantage, because the bullets travel much slower than those of AK and especially Steyr or Minimi, but it's a great weapon to use if you're always on the move.

Since all these weapons have very different bullet drop a good way to aim is to look at your actual bullet trails and the enemy, rather than the cursor. Good luck!
« Last Edit: February 01, 2013, 12:55:15 am by NamelessWolf »

Offline ginn

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Re: when aiming...
« Reply #9 on: February 01, 2013, 07:58:01 am »
Well, steyr has movement acc atm, which makes it impossible to have completely controlled aim while moving, there's like a 50% chance that you'll hit. But as far as I know it won't have that in the next version and bullets won't be affected by the animations.
« Last Edit: February 06, 2013, 07:42:49 am by ginn »

Offline TheOne

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Re: when aiming...
« Reply #10 on: February 01, 2013, 09:21:35 am »
You shouldn't sit down with steyr. Standing or laying you can have a precise aim, but not when you sit.

Offline MooBk

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Re: when aiming...
« Reply #11 on: February 05, 2013, 04:18:06 pm »
All of you guys helped me alot, i really improved my accuracy by sticking to your tips.
So, Thanks for that.

Offline biohazard

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Re: when aiming...
« Reply #12 on: February 08, 2013, 08:31:58 am »
Man, as said, if ya start off with the hardest and worse (WM) weapon aka DE, u pŕolly will get depressed.
But, if u can deal with it, i mean, taking a long time to get better, okay, but u cant play with DE in competitve aka gathers and stuff, cuz its just no much team oriented aka do not create pressure aka spray and haz very low range for effective shit and long reload aka u dead.
But okay, i dun play (rly i dun have PC anymore) for 3 years, but i might remember shit yet. I play this shit since 02/03 and started off with barret/79, then ruger, and later autos. WHen 1.4.2 was released i started using DE exclusively. I played lots of pub DM both normal and realistic (dun try real mode iwth DE u will get paranoid), as well lots of gathers. I was quite good using DE after some time, prolly the only one in the brazilian community aka the best.

I will tell my DM strats if i can remember, if ya gonna play CTF with deagle u must play DM style most of the time, cuz its the best strat.

First u gotta understand Soldat is just about movements, most ppl say that cuz they play with auto and its fuking easy to play with it, but DE is about both movements and aimming.

For the WM stats u must understand it first. In the early version there was no bullet losing DMG over distance, so DE was quite powerfull, not as much as ruger, but yet... SO MM created this shit and then DE is dead... DE haz a higher DMG value but low speed, so it does lots of dmg half the screen (u toon in the corner and ur cursor on the oposite far side) and lose gradually dmg after that.
So, if ya have 7 bullets to kill sum1 u can spam those while rush, but if depending on the situation ya need to kill 2 bitches, ya just have to play mid/low range rush on their heads.
Soldat haz headshot, i mean ya shot on their heads it does moar dmg, in the body mid dmg and foot (most from lower position) low dmg. So u must always try head shots.


Well ima tired to write shit.. so nvm:

Put the botton of ur cursor on the top of the enemy head, so it simulate most of the times the necessary bullet arc its needed to kill in 2/3 head shots. Never shot from lower position, its jsut waste of bullets and on ur reload ur dead. I used to play with 200% sensy very high even for aimming but over time i got better: its like a feather weight boxed with 5kg on both hands, will get beatten for a long time since its hard to punch, but after some time his punch will be 5kg harder cuz he will get better faster.
For DE u must pay attention and both ur cursor, ur enemy and ur toon positions cuz the stupid bullet arc.

Altho i dun recomend u start with DEs else if ya very old player, also old players will get better effiency with autos anyway.

Ur main role in team plays is to rush, kill one for certain (u must) try to kill another one and die already, and do it over and over again, if ya gotta fear in ur heart u cannot play with DE, u must become a pure-heart-bitch tho u will be bad to the bone:

    Wreck-It Ralph: I'm Bad, and that's good, I will never be good and that's not bad, there's no one Id rather be...than me.

Also, DE haz a low fire rate, so in those few instants of mouse clicking just dance/prone/shit around movs, u musnt  try to avoid shit on the brief but doable moments ur not shotting, as well as throwing granades, cuz nades stop ur shooting for a moment so use the moments ur not shooting.
To start off, try to do not spam much shots, try to understand gradually the necessary arc and shot, lets say, 1/3 slower than pure clicking like used-old-DE-fags.
I have sum mov tricks to help ya aim too: if ya cant move ur cursor fast enought to aim their head pay attention on the toon movement and change the bullet for a lower or higher position ur mouse is aimming:
If ya prone and shot ur bullet will get higher (use it on lower position ofc) than the cursor; if ya jump or unprone, for a instant, ur bullet will get lower, there others but those are the most usefull. As well as to adjust the cursor when u start worming.
« Last Edit: February 08, 2013, 11:45:34 am by biohazard »

Offline CheeSeMan.

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Re: when aiming...
« Reply #13 on: February 08, 2013, 10:17:38 pm »
This post really enlightened me on key factors of having a superior Soldat aim, thank you Biohazard, without this great philosophy on solving the complexities of the DEs I would never have been able to reach my ultimate goal of shooting like ya a gangsta like you ya shooting dem bitchez ya.
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Offline DutchFlame

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Re: when aiming...
« Reply #14 on: February 09, 2013, 11:01:19 am »
you know how long it took for him to type that, i think it should be threated with respect

Offline biohazard

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Re: when aiming...
« Reply #15 on: February 13, 2013, 07:36:46 am »
About the prone/unprone shitting ur bullets, its cuz the gostek(lilpretty tiny hands) chnage for a moment of position, its like it bounce up and down, it haz nuting todo with movacc or shit. MM coded thisway, so it moves, ya can check that by standing on the ground and do lil taps on UP key, iit will bounce. So, when u worm it will bounce too, as said: lower bounce for unprone and higher bounce for prone.
aanalizing that, after some time i tried to exploit this feature-bug aka soldat, if onthose milisecs need to aaim ur not sure u gonna aim rightly, just abuse that. Tho i would not focus on this to start off shit, cuz normal aimming with DEs is already not easy.
another aim-mov-trick ucan exploit is do a back flip with the shootin button pressed, it will always shot the same angle bullet no matter where ur aimming, most usefull on barret to fake non delay shos.
if it was not THAT clear, do shit between the fire rate (worm, dance, granade, shitz) mostly cuz every shot on DE is ur precious and u must avoid gostek-bounce fuking ur bullets, also, nades delay ur shots, its not likw auto u can nade while shooting. AAfter sum time u gonna realize that on ur own as most ppl do without knowibg why,m ima just givin the empirical explanation for those old feelings.
and ya, ima wrintin from a celphone

Offline NamelessWolf

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Re: when aiming...
« Reply #16 on: March 25, 2013, 07:02:24 pm »
So.. what happened to the aim now? The game suddenly started diverting bullets so they wouldn't hit enemies and to compensate all damage values are thrown out the window?

Today a guy tried to kill me from almost point blank with a Steyr. He fired 4 or 5 shots which all missed (and they probably wouldn't have if only the gun would fire where he was aiming) then one shot hit either my foot or just in front of it - and bang, I died. Same thing seems to happen for me.

It seems there is some kind of reverted auto aim which makes the shots miss their target. Worst case ever might have been a Dual Desert Eagle shot where I seem to have been aiming exactly at the split point. The shot which was slightly higher than the other went up in the air, while the lower shot dived into the ground - none of them hitting their target.

This is all just so pathetic. Give us the old bullet detection, movement and aim back! Stop destroying the game!

Offline ginn

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Re: when aiming...
« Reply #17 on: March 30, 2013, 01:34:18 pm »
So.. what happened to the aim now? The game suddenly started diverting bullets so they wouldn't hit enemies and to compensate all damage values are thrown out the window?

Today a guy tried to kill me from almost point blank with a Steyr. He fired 4 or 5 shots which all missed (and they probably wouldn't have if only the gun would fire where he was aiming) then one shot hit either my foot or just in front of it - and bang, I died. Same thing seems to happen for me.

It seems there is some kind of reverted auto aim which makes the shots miss their target. Worst case ever might have been a Dual Desert Eagle shot where I seem to have been aiming exactly at the split point. The shot which was slightly higher than the other went up in the air, while the lower shot dived into the ground - none of them hitting their target.

This is all just so pathetic. Give us the old bullet detection, movement and aim back! Stop destroying the game!
Nothing has changed, so there's nothing to give back.

Offline Bistoufly

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Re: when aiming...
« Reply #18 on: March 30, 2013, 01:49:24 pm »
Today a guy tried to kill me from almost point blank with a Steyr. He fired 4 or 5 shots which all missed (and they probably wouldn't have if only the gun would fire where he was aiming)

It seems there is some kind of reverted auto aim which makes the shots miss their target.


Hello.


This is an old issue. Due to ongoing animations, you often shoot in another direction than where you are aiming with your mouse.

This include shooting while:
-going prone
-throwing nades
-jumping
-reloading
-back-flipping
...

skoskav from the dev-team made a general fix to address this issue for the upcoming Soldat version. In 1.6.4, the aiming will be faithful to your mouse pointer.

Please try the Soldat 1.6.4 rc1. http://forums.soldat.pl/index.php?topic=42508.msg512007#msg512007

And post back to confirm if this fix the problem for you or not.
« Last Edit: March 30, 2013, 01:53:16 pm by Bistoufly »

Offline biohazard

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Re: when aiming...
« Reply #19 on: April 02, 2013, 10:31:29 am »
Today a guy tried to kill me from almost point blank with a Steyr. He fired 4 or 5 shots which all missed (and they probably wouldn't have if only the gun would fire where he was aiming)

It seems there is some kind of reverted auto aim which makes the shots miss their target.


Hello.


This is an old issue. Due to ongoing animations, you often shoot in another direction than where you are aiming with your mouse.

This include shooting while:
-going prone
-throwing nades
-jumping
-reloading
-back-flipping
...

skoskav from the dev-team made a general fix to address this issue for the upcoming Soldat version. In 1.6.4, the aiming will be faithful to your mouse pointer.

Please try the Soldat 1.6.4 rc1. http://forums.soldat.pl/index.php?topic=42508.msg512007#msg512007

And post back to confirm if this fix the problem for you or not.

this sux then why i so lost so many time trying to figure out the way to exploit that shit ;/ this is part of skillz u need to develop not sumting that need to be fixed