Author Topic: SOLDAT 1.6.4rc1 release candidate ready for testing!  (Read 27869 times)

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Offline Xdada

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #20 on: March 13, 2013, 10:57:46 am »
Talking of lines not present in translations, there aren't lines for "ads by" (... Monsoonix) and "UNREGISTERED - version <version here>" of the 'nag-screen'. The latter is in the title of the window.

Offline Hubiq

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #21 on: March 14, 2013, 01:01:14 pm »
It is very well :) Waiting for the final version.

Offline homerofgods

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #22 on: March 14, 2013, 01:14:24 pm »
Talking of lines not present in translations, there aren't lines for "ads by" (... Monsoonix) and "UNREGISTERED - version <version here>" of the 'nag-screen'. The latter is in the title of the window.
Can you post a screen? I'm registered so I can't see it :D
« Last Edit: March 14, 2013, 01:19:47 pm by homerofgods »

Offline Shoozza

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #23 on: March 14, 2013, 03:27:30 pm »
I did also try to test this on the Linux server, but it really is quite useless right now.
Quote
/addbot Dummy(127.0.0.1[Major])
/home/X/Documents/SoldatServer/bots/Dummy.bot: Section "[Bot]" not found
Default bots don't work either.
I'm confirming this. Shame on me... I forgot to report about this bug when found it at 1.6.4b4 server.
Hmm was there ever a dummy bot?

No need to translate the nag screens ;) nobody wants them translated. They are happy to not see them at all.

Next time i release a beta/rc i guess ill use the bugtracker again :P (more work to search out the bugreports here :P).
« Last Edit: March 14, 2013, 03:29:10 pm by Shoozza »
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Offline 14th_account

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #24 on: March 14, 2013, 05:20:12 pm »
I think almost every bug mentioned here was caused by me. =) I'll try to have them fixed by the next weekend.

Offline Xdada

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #25 on: March 14, 2013, 09:46:11 pm »
Can you post a screen? I'm registered so I can't see it :D
Here you go.

Offline Tehbugerz0r

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #26 on: March 17, 2013, 03:55:29 am »
I did also try to test this on the Linux server, but it really is quite useless right now.
Quote
/addbot Dummy(127.0.0.1[Major])
/home/X/Documents/SoldatServer/bots/Dummy.bot: Section "[Bot]" not found
Default bots don't work either.
I'm confirming this. Shame on me... I forgot to report about this bug when found it at 1.6.4b4 server.
Hmm was there ever a dummy bot?

I already said default bots don't work either, please pay attention.
Also, of course there was, as if I wouldn't check.

Offline SneS

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #27 on: March 17, 2013, 09:05:05 am »
When the premiere of the new version? I look forward :D

Offline rOy

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #28 on: March 17, 2013, 02:47:40 pm »
on DeathMatch fly weapons after killing
Doesn't work:
Code: [Select]
WriteLn(ReadFille((...etc));
end;

Offline Tehbugerz0r

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #29 on: March 17, 2013, 09:45:12 pm »
Doesn't work:
Code: [Select]
WriteLn(ReadFille((...etc));
end;
It's ReadFile, not ReadFille.
Also, when reporting a bug in ScriptCore (or in general) you need to be more descriptive than "Doesn't work".
« Last Edit: March 17, 2013, 09:52:18 pm by Tehbugerz0r »

Offline rOy

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #30 on: March 19, 2013, 12:18:58 pm »
Doesn't work:
Code: [Select]
WriteLn(ReadFille((...etc));
end;
It's ReadFile, not ReadFille.
Also, when reporting a bug in ScriptCore (or in general) you need to be more descriptive than "Doesn't work".
Thanks,
My fail ::) no ReadFille

Offline darDar

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #31 on: March 29, 2013, 08:44:57 pm »
What About the bug that suddenly opens the "change team" menu while actually being in a team? Can't find a line about that.
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Offline Fryer

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #32 on: March 30, 2013, 03:33:20 am »
What About the bug that suddenly opens the "change team" menu while actually being in a team? Can't find a line about that.
That was caused by the lack of checksums in the packets being sent to and from the server. In the cludder of changes it must have been treated as an overly technical detail, and thus left out from the public change log. So even though it's not directly stated, it's fixed nevertheless.
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Offline darDar

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #33 on: March 31, 2013, 12:36:29 am »
What About the bug that suddenly opens the "change team" menu while actually being in a team? Can't find a line about that.
That was caused by the lack of checksums in the packets being sent to and from the server. In the cludder of changes it must have been treated as an overly technical detail, and thus left out from the public change log. So even though it's not directly stated, it's fixed nevertheless.
Okey, that´s nice to hear as this was one of the worst bugs in the competive scene.

Another question:
Since Shoozza made ChatMod back in the days which was just great but is not supported by the current version I am asking if you consider to implement that into Soldat within time.
Soldat Gather 'Matchmaking Community on Discord'

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Offline Shoozza

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #34 on: March 31, 2013, 03:09:18 am »
What About the bug that suddenly opens the "change team" menu while actually being in a team? Can't find a line about that.
That was caused by the lack of checksums in the packets being sent to and from the server. In the cludder of changes it must have been treated as an overly technical detail, and thus left out from the public change log. So even though it's not directly stated, it's fixed nevertheless.
Okey, that´s nice to hear as this was one of the worst bugs in the competive scene.

Another question:
Since Shoozza made ChatMod back in the days which was just great but is not supported by the current version I am asking if you consider to implement that into Soldat within time.
Not anytime soon as it wouldn't help us with cleaning up the code.
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Offline Leo

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #35 on: March 31, 2013, 04:26:10 am »
Yup, InheritedVelocity is not working on the server side, if my AK has an IV of 200, it's bullets on the server side still act as if it had default IV. Note that I tested this against bots.

I also tested on the delphi build, same problem.

I got the definitive answer from modding AK, here's the mod:
Code: [Select]
[Ak-74]
Damage=104
FireInterval=20
Ammo=255
ReloadTime=5
Speed=50
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=1400
InheritedVelocity=250

I turned up IV and Push a lot to make the effect really noticable; when moving and your bullets hit the target, they get pushed back for a moment, then teleport where they would've been if they hadn't been hit(and they take no damage). If you don't move they work as usual.


I did also try to test this on the Linux server, but it really is quite useless right now.
Quote
/addbot Dummy(127.0.0.1[Major])
/home/X/Documents/SoldatServer/bots/Dummy.bot: Section "[Bot]" not found
Default bots don't work either.

While I'm talking about the Linux server, it also doesn't load non-default maps for some reason;
Quote
Error: Could not load map /home/X/Documents/SoldatServer/maps/inf_Hamburger.pms
This map loaded fine on the Windows server.


Try changing "pms" to "PMS", capital letters.

Offline ki0sk

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #36 on: April 01, 2013, 03:44:44 am »
Not sure if it's present on this version as well but I laughed at the April Fools joke the devs pulled for Soldat
♥Ooh that's dirty!

Offline SneS

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #37 on: April 09, 2013, 01:48:27 pm »
When the full version will be available? ???

Offline shay

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #38 on: April 09, 2013, 02:24:27 pm »
Hi
When will version 1.6.4?

I think official version place a 1.6.3
« Last Edit: April 09, 2013, 02:26:15 pm by shay »

Offline Hubiq

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Re: SOLDAT 1.6.4rc1 release candidate ready for testing!
« Reply #39 on: April 10, 2013, 03:01:52 pm »
I do not think quickly :'(