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+ Heavy Weapons: (M79, Barret, Minimi, LAW, Minigun) - Mine Madness - Revive of the Phoenix - Automatic Sentry Turret - Warstandard + Autos / Semiautos (e.g. Deagles, HK, Spas..) - Nuclear belt - Team Supplies - DNA Boost - Poison Bullets + Bare Hands & Knife - Knife Flurry+ Chainsaw - Stoneskin + HP Regeneration granted when - While killing spree is 5 or higher - For a triple kill (30 seconds)
INFO ON STONESKINCold stone embraces your mortal body to shield you from damage, a.k.a. youreceive a free vest upon respawn.INFO ON WARSTANDARD This bonus will give you and alliesaround you a decrease in damage inputand a small health regeneration as long as you are alive.INFO ON POISON BULLETS Every hit will poison the victim witha chance of 33%. It will damage yourvictim over time until it runs out. The poison can stack! INFO ON MINE This bonus will lay an explosive on your flags spawnwhich will automatically explode upon enemy contact. INFO ON REVIVE Revive will put you back to life like a phoenix when your enemy already thought the fight is over. You are healed to full life and get a reload and a vest.INFO ON TURRET An automatic sentry turret will be placed on your flagspot which will automatically focus enemies close by and diminish their health. Has 30 rounds. INFO ON NUCLEAR BELT A nuclear belt will be attached to your body, which isgoing to put a smile on your face once you erupt in aa glaring ball of fire. It has a chance of 33% to blow its load, but stays until the match ends.INFO ON SUPPLIES Supplies will put your team ahead of the enemies byhealing everyone back to full life, giving them a box of grenades, reload their guns and increase boththeir maximum and minimum health by 25. INFO ON DNA BOOST DNA Boost is nothing for light heartsas you get an injection of adrenalinethat will increase your HP by 150 andincrease your damage output by 10%. INFO ON REGENERATION Regeneration is granted for triple kills and as long as your killing streak is 5 or higher. It will healyou by 7.5 of your missing health every second, and by15 if it is below 33%. INFO ON KNIFE FLURRY Knife Flurry will give you an infinite supply of knives that you are free to throw at enemies for 30s. If you kill 5 enemies during that time, you are given a predator kit to stalk your enemies around the map.
!help : Displays crucial information on the gamemode.!bonus : Displays a list of bonuses for scoring.!binfo <bonusname> : Detailed information on the bonus!commands : Displays this help file.!credits : Display script credits and contact.!kd : Displays your kill/death ratio.!toggle : Toggle HUD on/off
--- Changelog 0.5 -> 0.6- Added - New skill : "Poison Bullets"- Added - New skill : "Warstandard"- Added - New skill : "Stoneskin"- Added - Minimum health stat. Maximum health cannot drop below this amount.- Added - Support for realistic mode.- Modified - Bonuses are now randomly chosen.- Modified - Nuclear belt attached till match ends. 33% chance of blowing up.- Modified - DNA Boost will last until the match ends. Also gives +75 minimum health.- Modified - Supplies will also give +25 to minimum health.- Modified - Revive is more reliable and will also give a vest.- Modified - Revive can now trigger Nuclear Belt.- Modified - FN Minimi now counts as a heavy weapon.- Fixed - Recompiling kills server- Fixed - M79 and LAW limitation (now limited to 1 per team)
---Changelog 0.4 -> 0.5- Added - HP balance system; Killer gets 20% of lost HP of victims; Newly joined players get HP depending on the average on the server- Added - M79 and M72 limited to 1 per team- Added - Added admin commands- Fixed - Turret appearance and balance- Fixed - Turret will be transferred to new team if balanced- Fixed - HUD displaying buffs wrongly- Fixed - Buffs end now once you join spectators- Fixed - Mines blowing up allies if their ID is equal to the number of their team- Fixed - Knife Flurry will now grant a predator box after 5 kills - Nerfed - HP regeneration uses 150 as a fixed value instead of player's maximum HP- Nerfed - Only one nuclear belt rewarded; nuclear belt's bullets slowed down
--- Changelog 0.1 -> 0.4+ New: You get one bonus for every 10 kills now.+ Fixed: Mines spawning now in the right places+ Fixed: Automatic turret's damage and speed is fixed. Spawning in the right place now+ Fixed: Nuclear belt now will blow up the wearer, not the killer.+ Fixed: Text files will be displayed correctly now.+ Tweaked: HP regeneration is weaker now.+ Tweaked: Nuclear belt buffed. You get 2 now!+ Tweaked: The HUD will be much more convenient. Turn it on/off by typing !toggle+ Tweaked: HP will be capped at 500 now. + Tweaked: HP gains decreased, and loss upon death increased
@Adam: I will ignore your comments until you use correct grammar and orthography. I am not talking to infants.@homer: I don't think that people would like the firstblood idea. Actually, I dropped the experience stuff again after tossing the idea around for some time. It is totally different to my idea of getting instant rewards. Additionally, most matches in League of Legends last 30 to 50 minutes, while most Soldat servers have a 10 minutes countdown until the match ends. I do not want things to get too hectic, so I will not consider it. After reading your first reply again, I noticed that you probably misunderstood what happens when a player kills an opponent. Only this single player is rewarded with bonus health, not his team. The team only benefits from scoring. When a player caps the enemy flag and returns it to his own, he is granted a bigger boost of health while all of his allies receive half that amount. Since I do not plan on adding an account system, I invented a slot system where players who leave the server for a brief time do not lose their progress. This is especially useful for situations where a player does not own a custom map or loses his internet connection and loses 300 health, essentially making his team lose. I am now thinking about critical strike chances and evasion that becomes higher the better your kill/death ratio gets. It would be all the more motivation to stay alive rather than rush into the enemy base to spawn-kill. Right now, I am just tossing ideas and thinking about stuff that could work and see how it works in game. I want players to actually feel that they gradually become stronger, something that's missing right now in my opinion. Maybe I'll have to add special effects after all - e.g. random special skills that work like an one-trick-pony, including mines, stealth on demand, health regeneration and self-detonation upon death. I think I am getting somewhere
@homer: Do you know how much time can pass before a consecutive kill is not counted for the double kill? This sounds interesting enough to give it a try.
Quote from: DarkCrusade on May 11, 2013, 10:22:27 am@homer: Do you know how much time can pass before a consecutive kill is not counted for the double kill? This sounds interesting enough to give it a try.No I don't, but maybe someone in #soldat.devs can answer that. I was thinking since you probbably will loose a great deal of hp when engaging two enemies, you should get rewarded accordingly if you manage to survive. Just be careful so that theese features doesn't end up making the best team more overpowered. In Lol they use a killing bounty (500g) if you kill somone on a killingspree to balance things outAdam, DarkCrusade's script is not finished so you can't say that it allready exist. If you can't contribute to the discussion or help in any way, just be quiet. Edit: removed off topic quote
Sounds good but don't you think the script should fit to the player? Now it would looks like to radomly reward you for scoring and that's it. But when the script would be able to distinguish your gamestyle it will be able to improve you in this way. For example you are playing like a flag capper with m79, and when you score a flag or a nice killing spree you will get new level of this instant reloading, or next time possibility to make rocket jumping without damage yourself. Also your team gets simple buff like regeneration. This would be hexer without accounts. Players will be able to create thier own builds for diffrent gamestyles again and again.