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Devlog update (2013-05-19) RC2 closing up
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Topic: Devlog update (2013-05-19) RC2 closing up (Read 5298 times)
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Falcon`
Flagrunner
Posts: 792
A wanted lagger
Devlog update (2013-05-19) RC2 closing up
«
on:
May 19, 2013, 04:55:18 pm »
Hi,
This week i managed to fix that all-things-stuck-in-the-center bug which stopped Shoozza from releasing RC2. As it's now fixed, release is now scheduled for the next week(end i guess). Other than that not much happen. Skoskav commited something related to textures and me a few scriptcore stuff, which i'm still working on. By the way, if you have any scriptcore wishes, it's a good time to reveal them.
DeactivateServer() is already added Mr, so skip that one.
«
Last Edit: May 19, 2013, 05:05:16 pm by FalconPL
»
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If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.
squiddy
Soldat Beta Team
Camper
Posts: 333
Flagger assassin
Re: Devlog update (2013-05-19)
«
Reply #1 on:
May 19, 2013, 05:05:57 pm »
Drawtextex and apponidletimer are already in, correct?
How about OnGameEnd() ?
Edit: oh yeah, and it would be a great idea to bring back WorldText.
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Falcon`
Flagrunner
Posts: 792
A wanted lagger
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #2 on:
May 19, 2013, 05:13:42 pm »
OnGameEnd should be already in rc1, you can test it. WorldText is too much work for a week.
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If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.
squiddy
Soldat Beta Team
Camper
Posts: 333
Flagger assassin
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #3 on:
May 19, 2013, 05:20:47 pm »
Please remind me why you removed it in the first place?
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Falcon`
Flagrunner
Posts: 792
A wanted lagger
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #4 on:
May 19, 2013, 05:25:30 pm »
I didn't. It's enesce that added it, but that version never made it to the stable. That's why OnGameEnd(), World/Interface Text/Image and PlaySound() are (partially, were) missing. Because they were in his 2.7.4 which was never released.
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If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.
squiddy
Soldat Beta Team
Camper
Posts: 333
Flagger assassin
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #5 on:
May 19, 2013, 05:26:46 pm »
Much obliged!
Keep up the good work
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JotEmI
Soldier
Posts: 188
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #6 on:
May 19, 2013, 06:15:15 pm »
DoDamageByEx() please
I know, you wrote that it's gonna take some work but I could really use it. Alternatively, please make DoDamageBy() use only one, predefined weapon to deal damage instead random, as you explained.
«
Last Edit: May 19, 2013, 06:16:59 pm by JotEmI
»
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Falcon`
Flagrunner
Posts: 792
A wanted lagger
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #7 on:
May 19, 2013, 06:28:15 pm »
Not gonna happen, at least not in RC2. This would require rewriting half of netcode in worst case scenario.
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If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis
Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.
DutchFlame
Camper
Posts: 363
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #8 on:
May 20, 2013, 08:57:20 am »
aight good work, lemme know when rc2 is out so we can start testing, and have the final version out asap!
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Prodigyx
Soldier
Posts: 188
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #9 on:
May 20, 2013, 09:27:19 pm »
When will we have an anti-cheat?
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DutchFlame
Camper
Posts: 363
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #10 on:
May 21, 2013, 12:09:26 pm »
Quote from: Prodigyx on May 20, 2013, 09:27:19 pm
When will we have an anti-cheat?
http://msac.mologie.de/
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Furai
Administrator
Veteran
Posts: 1908
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #11 on:
May 21, 2013, 12:38:54 pm »
As soon as it gets implemented.
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Shoozza
Moderator
Veteran
Posts: 1632
Soldat's Babysitter
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #12 on:
May 23, 2013, 01:15:14 am »
The anticheat will get added in the release after 1.6.4 (if everything works out)
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Denacke
Soldat Beta Team
Soldier
Posts: 209
Cake!
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #13 on:
May 23, 2013, 02:22:26 am »
Great job stomping the bug! Can't wait to see this new version out
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As de Espada
Soldat Beta Team
Veteran
Posts: 1493
Mapper
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #14 on:
May 23, 2013, 11:19:08 pm »
It's good to see things moving again, the next release will be big
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darDar
Soldat Beta Team
Flagrunner
Posts: 794
Re: Devlog update (2013-05-19) RC2 closing up
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Reply #15 on:
May 24, 2013, 06:57:07 am »
Just the case that we have the AntiCheat System back makes the game so much greater.
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Shoozza
Moderator
Veteran
Posts: 1632
Soldat's Babysitter
Re: Devlog update (2013-05-19) RC2 closing up
«
Reply #16 on:
May 24, 2013, 11:49:38 am »
Well the anticheat wont be in 1.6.4 but its planned for the release after that and I don't plan to leave so much time between releases anymore as it's totally annoying for me if I have to delay stuff so often.
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DutchFlame
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Re: Devlog update (2013-05-19) RC2 closing up
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Reply #17 on:
May 24, 2013, 05:26:00 pm »
you just delayed the anticheat to 1.6.5 lmao ;'D
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Official Soldat Forums
Official Content
Soldat Developer Log
(Moderators:
chrisgbk
,
Shoozza
,
zakath
)
Devlog update (2013-05-19) RC2 closing up