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[19:02:57] [@Majoman] did you see this, Fryer`? http://img716.imageshack.us/img716/78/ashblend.jpg[19:04:10] [@Fryer`] yeah Majoman[19:04:20] [@Majoman] what are your thoughts about it?[19:04:51] [@Fryer`] artistically it's much better than probably all current maps[19:05:04] [@Majoman] yeah, obviously[19:05:10] [@Majoman] I'm not talkin' 'bout that[19:05:19] [@Fryer`] what then?[19:05:25] [@Majoman] I mean, how hard would it be to integrate it into soldat?[19:05:37] [@Fryer`] integrate what?[19:05:41] [@Majoman] blender[19:05:45] [@Majoman] you know[19:05:57] [@Fryer`] all that's needed is a pms exporter script really[19:06:00] [@Majoman] like making maps made in blender being supported in soldat[19:06:03] [@Majoman] well[19:06:08] [@Majoman] how hard would it be to make one?[19:06:30] [@Fryer`] easy for someone with a knowledge of python[19:06:48] [@Majoman] let's say there is someone rly good at python[19:06:56] [@Majoman] how many hours of work would you guess is needed?[19:07:17] [@Fryer`] 1 2 3[19:07:22] [@Fryer`] not much[19:07:28] [@Fryer`] if you know the map format[19:07:33] [@Majoman] why is it not done then?[19:07:52] [@Majoman] nobody from the devs can work in python?[19:07:55] [@Fryer`] because there is polyworks and it's not high demand and nobody knows how easy it is[19:08:05] [@Majoman] you can't do shit like that in PW tho[19:08:08] [@Majoman] so why sticking to it?[19:08:14] [@Majoman] soldat is utterly ugly, it needs a change[19:08:25] [@Fryer`] you can do shit like that in pw[19:08:28] [@Fryer`] just not as easily[19:08:44] [@Fryer`] and there aren't many mappers around atm[19:08:48] [@Majoman] if nobody can do it in PW but somebody can do it in blender, why not helping him?[19:08:54] [@Fryer`] if there were, i bet someone would do it[19:09:11] [@Majoman] not if nobody knows about it[19:10:45] [@Fryer`] i would be happy to do it if there was enough demand for something like it[19:10:59] [@Majoman] define enough demand?[19:11:00] [@Fryer`] but the mapping scene is void[19:11:03] [@Majoman] more than one mapper?[19:11:09] [@Fryer`] yeah[19:11:16] [@Fryer`] more than 0[19:11:19] [@Majoman] what if that one mapper is a super no life with endless amount of free time?[19:11:21] [@Majoman] well[19:11:24] [@Majoman] there's one already[19:11:28] [@Majoman] that's more than 0 ;)[19:12:04] [@Fryer`] well, there seems to be almost nothing happening, huge lack of activity in the mapping scene[19:12:07] [@Majoman] I will be happy to open topics on both sctfl and soldatforums asking for ppl willing to revamp current soldat maps in blender[19:12:11] [@Majoman] if it'd help you[19:12:16] [@Fryer`] AGES since i saw a good map on soldat.mapping[19:12:19] [@Majoman] we don't need new maps[19:12:26] [@Majoman] we just need to revamp old ones[19:12:27] [@Majoman] that's all[19:12:40] [@Majoman] like that pic you saw, that's just ctf_ash[19:12:45] [@Majoman] and it looks fucking great[19:12:51] [@Fryer`] if you make that topic[19:12:55] [@Majoman] I will[19:13:08] [@Fryer`] tell ppl i'll make an exporter script if enough maps are converted[19:13:13] [@Fryer`] and if they ar good[19:13:18] [@Majoman] ok[19:13:21] [@Majoman] what is enough maps?[19:13:36] [@Majoman] well[19:13:43] [@Majoman] 100% of current default maps or less?[19:13:55] [@Majoman] I mean ctf maps for now ofc[19:14:44] [@Fryer`] 50%, all much better visually (that screen as guideline), and i'll do it[19:16:44] [@Fryer`] not expecting very much to happen tbh .-.[19:16:56] [@Majoman] well[19:17:00] [@Majoman] worth a shot[19:17:06] [@Fryer`] sure[19:17:10] [@Majoman] seems like the last chance for an improved look[19:17:22] [@Majoman] which would be a great 1st step for reviving the game[19:17:34] [@Majoman] all that is need afterwards is a working anticheat[19:17:34] [@Fryer`] is that ashblender guy still around?[19:17:40] [@Majoman] fuck eats, it's pretty good as it's now[19:17:47] [@Majoman] yeah, it's a new topic kinda[19:17:54] [@Majoman] may 2013 I think[19:17:57] [@Fryer`] k[19:18:19] [@Fryer`] maybe pm him too, perhaps it'll give him motivation :p[19:18:35] [@Majoman] ok, nice idea[19:18:41] [@Majoman] cool to see you're up for it, bud ;)[19:19:19] [@Majoman] original topic btw: http://forums.soldat.pl/index.php?topic=42614.0[19:19:26] [@Fryer`] well, just because i don't really think it'll happen[19:19:36] [@Fryer`] but yeh, i'll do it if it happens[19:20:06] [@Majoman] :P[19:20:29] [@Fryer`] hmm[19:20:44] [@Fryer`] he says he wants to do it?[19:20:52] [@Majoman] yeah, check the original topic[19:21:35] [@Majoman] actually[19:21:43] [@Majoman] he said: "I could provide .DAE(somewhat popular 3d model format) to .PMS converter."[19:21:50] [@Majoman] is that what we were just talking about?[19:22:05] [@Majoman] this thing would needed to be coded in python?[19:22:14] [@Majoman] I mean idk anything about these things, but it seems so[19:28:17] [@Fryer`] well, dae can be opened in blender afaik[19:28:51] [@Fryer`] so an exporter for blender would be the same thing, just with a middle step[19:29:26] [@Fryer`] i don't know the dae format and i have no interest in learning it, so i wont do that[19:31:19] [@Majoman] what would you need to convert then?[19:32:25] [@Majoman] well, don't matter, I'll just make a topic sayin' you're willing to make replacing old maps with these done in blender possible, if there's someone who can revamp at least 50% of the default ctf maps[19:32:36] [@Majoman] I think that's clear enough
Who was the guy who made the screenshot again? - So who made this work... ?
...PC vs Mac is like AK47 vs M4A1...