Author Topic: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing  (Read 16299 times)

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Offline homerofgods

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #20 on: July 17, 2013, 01:24:48 pm »
I tested the new version and I have a one question:

Why all the kits are white? Where is the red cross? :D
Are the flags white too? Do you use windows 7?
I have a bug that makes both my flags and kits black


These descriptions fits this bug: [size=78%]http://bugs.soldat.pl/view.php?id=327[/size]




Which was reported by TheOne. It was supposed to be fixed by Skoskav.
I'll reopen the ticket.
The first time I open soldat and join a game it's ok. I can use Ctrl+Esc and Alt+Tab without getting problem. But if I quit to menu and join game once more I get black flag and kits.

Offline Bistoufly

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #21 on: July 17, 2013, 01:31:28 pm »
The first time I open soldat and join a game it's ok. I can use Ctrl+Esc and Alt+Tab without getting problem. But if I quit to menu and join game once more I get black flag and kits.
Please add a comment to ticket 327: http://bugs.soldat.pl/view.php?id=327
I reopened it.

Offline Hubiq

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #22 on: July 17, 2013, 04:30:02 pm »
I tested the new version and I have a one question:

Why all the kits are white? Where is the red cross? :D
Are the flags white too? Do you use windows 7?

No, I am using Windows XP Professional + SP2.

Offline 14th_account

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #23 on: July 17, 2013, 06:16:28 pm »
I just managed to recreate the black flags and kits. It shouldn't be too difficult to fix. Hopefully that's the only showstopping new bug found.
« Last Edit: July 17, 2013, 06:21:02 pm by 14th_account »

Offline No-Mercy

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #24 on: July 17, 2013, 08:37:20 pm »
Hello community, hello developers!
Thanks for work!
A really good job, but now I am really sad :(
My favourite bug fixed:
- Fixed possible to throw grenades through thin walls #163
How much can I pay because it can come back?   ;D
« Last Edit: July 17, 2013, 08:39:08 pm by No-Mercy »

Offline squiddy

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #25 on: July 18, 2013, 12:34:43 am »
Can someone post the change log for the weapons?

Most players who played rc3 didn't like how the grenades currently are, they say they want the "old" one back :\
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Offline 14th_account

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #26 on: July 18, 2013, 01:58:39 am »
The weapon changes are in the weapons.ini file. They're the same ones from RC2.

Offline squiddy

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #27 on: July 18, 2013, 02:04:46 am »
Thanks a lot Haste (can I call you Haste? xD) and 14th!
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Offline SneS

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #28 on: July 18, 2013, 04:59:22 am »
Quote
Barrett      bink -5, moveacc -1

Grrr, this gun was too strong... And now it is even better  :|

Offline No-Mercy

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #29 on: July 18, 2013, 06:16:01 am »
Quote
Barrett      bink -5, moveacc -1

Grrr, this gun was too strong... And now it is even better  :|

True...

Offline SneS

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #30 on: July 18, 2013, 07:32:24 am »
Quote
Barrett      bink -5, moveacc -1

Grrr, this gun was too strong... And now it is even better  :|

True...

Now all players use only barrett. Other weapons do not count. This weapon is simply too strong...

Offline paintZoom

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #31 on: July 18, 2013, 10:45:16 pm »
downloaded and tested it for a few minutes and is looking great but i found an exploitable bug :C
how to: walk near a "box" or whatever those things are and then throw a knife to the ground...another knife will appear.. check the demos
and btw the barrett is looking awesome  (take barret and choose Ash.. ricochet Heaven) now those weird ricochets on the polygons corners happens very often
also great job on the improved maps :D any chance to see some new ctf maps on the new release? would be nice

Offline CheeSeMan.

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #32 on: July 19, 2013, 10:32:33 am »
good job! keep it up devs!

Weapon ini changes :/ don't know will need to test seem a bit whack to me, more spas damage in realistic? What for? Deagles also??? They will become a one hit kill? Whats going on!!!!
« Last Edit: July 19, 2013, 10:34:51 am by CheeSeMan. »
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Offline Shoozza

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #33 on: July 19, 2013, 03:11:38 pm »
downloaded and tested it for a few minutes and is looking great but i found an exploitable bug :C
how to: walk near a "box" or whatever those things are and then throw a knife to the ground...another knife will appear.. check the demos
and btw the barrett is looking awesome  (take barret and choose Ash.. ricochet Heaven) now those weird ricochets on the polygons corners happens very often
also great job on the improved maps :D any chance to see some new ctf maps on the new release? would be nice
I think that's actually a older known bug, there should be a bugreport in the bugtracker (if not please create one ;) ).

The maps will be the same as in the rc3.
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Offline 14th_account

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #34 on: July 19, 2013, 03:12:31 pm »
Quote
Barrett      bink -5, moveacc -1

Grrr, this gun was too strong... And now it is even better  :|

True...

Now all players use only barrett. Other weapons do not count. This weapon is simply too strong...

The weapon change alone doesn't give the full story. The bink system and how it interacts with movement accuracy has been completely reworked. Hopefully Barrett users as well as their foes will appreciate the tweaks.


Bistoufly: Shit. I forgot about that. Fixed.
« Last Edit: July 19, 2013, 05:01:07 pm by 14th_account »

Offline No-Mercy

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #35 on: July 19, 2013, 04:22:26 pm »
I really appreciated the addition of the variable PUSH in weapons.ini  ;D

Offline darDar

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #36 on: July 20, 2013, 04:14:18 am »
push = boost ?
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Offline Bistoufly

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #37 on: July 20, 2013, 09:36:01 am »
push = boost ?
"The weight of a bullet, factors together with its velocity to push away the receiving player."

Basically it defines the amount your weapon will push against other players.
It doesn't affect self-boost.

Offline Bistoufly

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #38 on: July 20, 2013, 10:17:40 am »
On the topic of the new PUSH parameter:


I noticed that [Punch] has PUSH set to 0
Code: [Select]
[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=0
BulletSpread=0
Recoil=0
Push=0
InheritedVelocity=0

Does that mean that the PUSH amount of the punch is still hardcoded?

I ask this because being able to remove the push from it would be very handy for climbing servers.
One of the issue climbers are facing is that sometimes player push each other in deadly polygons. Even tho it's against the etiquette and is usually punished by players administrating and moderating the servers; it still happens.
The climbing servers already use scripts that remove the damage dealt by punching.
But until the push can be removed as well, it will still be an incomplete solution.


Edit: If anyone else is wondering. I've got my answer:
Quote
[00:36] <skoskav> the Punch is right now too much separated from regular projectiles to be made moddable with Push (same with explosions)]
[00:36] <skoskav> it's too much work to fix this for 1.6.4
[00:36] <skoskav> but I want to fix it for the next version

« Last Edit: July 20, 2013, 06:12:32 pm by Bistoufly »

Offline Monsteri

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Re: SOLDAT 1.6.4rc3 (hopefully last) release candidate ready for testing
« Reply #39 on: July 21, 2013, 10:56:04 am »
I appreciate all the bug fixes, seems like there has been a lot of effort put into the game while I've been elsewhere B)

However, Soldat really needs a graphics overhaul to attract any new players that are not Brazilian (sorry if racist). You could begin just by throwing away that silly resolution restrictment and move the default reso up to 1024x768.

Most people have at least 1366x768 monitors these days, and Soldat is either 'effing tiny on the screen or looks like a god-ugly mess. If I play it fullscreen, strange fps drops occur, so I haven't played it actively in almost a year now.
Sorry if I'm insolent.