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Sure... And how about invisible bullets of enemies in multiplayer (whole server, about 12 ppls, has confirmed that)? It's fucking ridiculous.
Oh, and don't forget to fix "banned for possible cheating" because 4 players got banned in a short time for nothing.
It's getting better! You have to start singleplayer game before multiplayer. Otherwise you literally can't choose and play with ANY WEAPON in multiplayer - there is no even weapon menu visible, plus you are moving like a zoombie. GREAT JOB!
I'm staying kicked to the main menu when I try vote another map or vote kick
Quote from: AdamD on July 23, 2013, 08:48:19 amthe patch seems to have trouble detecting a compatible soldat version same here
the patch seems to have trouble detecting a compatible soldat version
Shouldn't be a new question but... there's no way to fix the menus resolution?Example: Set a fixed dimension to the menus as 1024x768 and leave the ingame resolution free to be any one?I'm using 1360x768 and the Start Game menu doesn't look enjoyable.
Another thing: The start screen it's ok, the start game isn't. Join game screen it's ok, the options and player screen isn't. Exit it's ok... This should be crazy to newcomers.
but you sadly ruined the knife... It is totally buggy now you should change it back. I sadly cant go in detail or post some demos right now.
My soldat crash when trying to request servers in the soldat lobby. In 1.6.4rc3(or4) works...
Even with a clean install with crashes with acess violation, can't even play SP. W7 64-bits here.
Ok for now works. But.. the majority of old scripts do not work in new soldatserver ;( When I tried to add a bot with the command / addbot John.It is added to spectators but at the time stretched into play, moving with the cloud of the spawn, seemingly invincible
But.. the majority of old scripts do not work in new soldatserver ;(
Quote from: Tekidek on July 23, 2013, 07:37:39 pmEven with a clean install with crashes with acess violation, can't even play SP. W7 64-bits here.Try an other install, I use W8 64-bits and works... don't use fullscreen but window to 100 %, try it.
Loots of bugs with new script core:Code: [Select](08:48:16) [*] Preparing scripts to be launched(08:48:16) [*] Compiling Comment -> script.pas...(08:48:16) [*] Comment -> [Hint] (15:10): Variable 'Result' never used(08:48:16) [*] Comment compiled(08:48:17) [*] Compiling FunAdmin -> FunAdmin.pas...(08:48:17) [*] FunAdmin -> [Warning] (0:0): "or False" is not needed(08:48:17) [*] FunAdmin compiled(08:48:17) [*] Compiling Joiner -> Joiner.pas...(08:48:18) [*] Joiner -> [Hint] (18:10): Variable 'Result' never used(08:48:18) [*] Joiner compiled(08:48:18) [*] Compiling NameTracker -> core.pas...(08:48:18) [*] NameTracker -> [Hint] (148:2): Variable 'I' never used(08:48:18) [*] NameTracker -> [Hint] (146:10): Variable 'Result' never used(08:48:18) [*] NameTracker compiled(08:48:19) [*] Compiling Nextmap -> core.pas...(08:48:19) [*] Nextmap -> [Hint] (35:10): Variable 'Result' never used(08:48:19) [*] Nextmap compiled(08:48:19) [*] Compiling spree -> spree.pas...(08:48:19) [*] spree -> [Hint] (166:10): Variable 'Result' never used(08:48:19) [*] spree -> [Hint] (193:10): Variable 'Result' never used(08:48:19) [*] spree compiled(08:48:20) [*] Compiling stats -> stats.pas...(08:48:20) [*] stats -> [Hint] (408:10): Variable 'Result' never used(08:48:20) [*] stats compiled(08:48:20) [*] Compiling tablica -> tablica.pas...(08:48:20) [*] tablica -> [Hint] (37:10): Variable 'Result' never used(08:48:20) [*] tablica compiled(08:48:20) [*] Done(08:48:21) [*] Joiner -> Settings loaded successfully(...)
(08:48:16) [*] Preparing scripts to be launched(08:48:16) [*] Compiling Comment -> script.pas...(08:48:16) [*] Comment -> [Hint] (15:10): Variable 'Result' never used(08:48:16) [*] Comment compiled(08:48:17) [*] Compiling FunAdmin -> FunAdmin.pas...(08:48:17) [*] FunAdmin -> [Warning] (0:0): "or False" is not needed(08:48:17) [*] FunAdmin compiled(08:48:17) [*] Compiling Joiner -> Joiner.pas...(08:48:18) [*] Joiner -> [Hint] (18:10): Variable 'Result' never used(08:48:18) [*] Joiner compiled(08:48:18) [*] Compiling NameTracker -> core.pas...(08:48:18) [*] NameTracker -> [Hint] (148:2): Variable 'I' never used(08:48:18) [*] NameTracker -> [Hint] (146:10): Variable 'Result' never used(08:48:18) [*] NameTracker compiled(08:48:19) [*] Compiling Nextmap -> core.pas...(08:48:19) [*] Nextmap -> [Hint] (35:10): Variable 'Result' never used(08:48:19) [*] Nextmap compiled(08:48:19) [*] Compiling spree -> spree.pas...(08:48:19) [*] spree -> [Hint] (166:10): Variable 'Result' never used(08:48:19) [*] spree -> [Hint] (193:10): Variable 'Result' never used(08:48:19) [*] spree compiled(08:48:20) [*] Compiling stats -> stats.pas...(08:48:20) [*] stats -> [Hint] (408:10): Variable 'Result' never used(08:48:20) [*] stats compiled(08:48:20) [*] Compiling tablica -> tablica.pas...(08:48:20) [*] tablica -> [Hint] (37:10): Variable 'Result' never used(08:48:20) [*] tablica compiled(08:48:20) [*] Done(08:48:21) [*] Joiner -> Settings loaded successfully
ok but another thing:When player use flamer its get kicked for floodCode: [Select](18:56:51) JMLG|jO.! is flooding the server(18:56:53) JMLG|jO.! is flooding the server(18:57:08) JMLG|jO.! is flooding the server(18:57:10) JMLG|jO.! is flooding the server(18:57:16) JMLG|jO.! is flooding the server(18:57:16) JMLG|jO.! has been kicked and banned for 15 minutes (Flood Kicked)EDIT i just tested it, when you have flamer and you use it constantly, you get flood kickheh, 6 players get that...
(18:56:51) JMLG|jO.! is flooding the server(18:56:53) JMLG|jO.! is flooding the server(18:57:08) JMLG|jO.! is flooding the server(18:57:10) JMLG|jO.! is flooding the server(18:57:16) JMLG|jO.! is flooding the server(18:57:16) JMLG|jO.! has been kicked and banned for 15 minutes (Flood Kicked)