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Nothing is wrong with an increased kill count. Soldat is a fast paced game after all.
Does it actually bother you, or are you just being a curmudgeon stuck in your old ways?
Quote from: DutchFlame on August 01, 2013, 03:53:31 pmNothing is wrong with an increased kill count. Soldat is a fast paced game after all.The higher kill count slows down the game, soldat won't be as fast anymore with the current wm.
Lol what, the faster someone dies the more action, instead of camping into your "save areas"all you have to do if you don't think it's fast enough is to change your respawn time.
[......] Moving away from digressions , modifying the current weapon balance is really redundant. I believe there's only one developer who is responsible for this , so it's strictly directed to him. On first sight , those seem to be the minor changes , but how significant.. Most of the weapons work fine. There is no need of improving each one of them with every new release. Small changes are always welcome , but there should be a reason for it , like ' this weapon is totally useless , it doesn't help at all , let's make it more usefull ' , or ' this weapon is far too strong ' . We can't change the weapon balance just because we got bored of it. That's not the way. The current demand is very important too. We have to consider people's expectations. Motto for today : Leave it when it works pretty well.Barret and Deagles are fine now , tho. Barret : New changes make it harder to use, i get it cause it was too easy. I still believe , long reload and delay is the thing we should stick to. Same with deagles. But the rest of the weapons were really okay. No need to change them. Especially mini and hk. Mini is pain in the ass now , and adding a damage to already opped hk , was not a really wise move
I think it's smarter to consult to experienced players when it comes to wm, like inviting them as beta testers, rather than relying on input from the betas/rcs.
The damage increase has really hampered the game and made it so that even newbies can play as good as the pro players.
Quote from: Atomic on August 02, 2013, 03:28:57 pmThe damage increase has really hampered the game and made it so that even newbies can play as good as the pro players.That is my friend a good thing. Killing newbie is a happy newbie, which means he'll most likely stick around, which means new fresh blood for us.
That is my friend a good thing. Killing newbie is a happy newbie, which means he'll most likely stick around, which means new fresh blood for us.