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nobody wants to gather some sctfl proes in a server
Ussocom needs nerfing as well. It's too fast and dealing too much damage.
14th_account since nobody wants to gather some sctfl proes in a server, I spent some time trying to make the weapon mode a bit better. I'm guessing most people in this thread would approve of theese changes:[Desert Eagles]Damage=184 --> Damage=176FireInterval=22 --> FireInterval=25[HK MP5]Damage=102 --> Damage=96[Ak-74]Damage=104 --> Damage=98[Steyr AUG]Damage=73 --> Damage=67[FN Minimi]Damage=86 --> Damage=80MovementAcc=2 --> MovementAcc=1
Desert Eagles got -10 because it was so op, but it's still just enough to get a kill on 2 headshots if you're lucky.
Quote from: homerofgods on September 10, 2013, 07:44:09 pmDesert Eagles got -10 because it was so op, but it's still just enough to get a kill on 2 headshots if you're lucky.I don't get the point of this. Ruger is nowhere near getting guaranteed two hit kills, and with less bullets and slower fire interval it's inferior to Deagles.
First of all I wanted to do as little as possible, and rather change it even more for the next release/beta. I'd be happy to do more, but theese seamed to be the changes most people would agree on right now. I wanted to decrease general demage so I gave a -8 decrease on the sprayer guns because their bullets are all over the place. Desert Eagles got -10 because it was so op, but it's still just enough to get a kill on 2 headshots if you're lucky.It wouldn't matter much if I reduced demage on barret or M79 so I just left them alone for now. (I didn't want to do too much)I could have done some demage reduction on spas aswell, but ruger was allready a bit weaker then the other guns so I didn't tutch it. I decided to give a little better accuracy to minimi because it's supposed to be a long ranged gun, right now it feels like it has worse accuracy than hk and steyr.If you get some sctfl proes in a server it would great, but if you don't I'm suggesting these changes to ensure some demage reduction.
Wich is why I want to nerf DE...
Quote from: homerofgods on September 10, 2013, 08:45:59 pmWich is why I want to nerf DE... I meant what's the point of having Deagles to "get a kill on 2 headshots if you're lucky." Deagles shouldn't be able to kill in two shots in any situation.
Quote from: Dusty on September 11, 2013, 06:41:01 amQuote from: homerofgods on September 10, 2013, 08:45:59 pmWich is why I want to nerf DE... I meant what's the point of having Deagles to "get a kill on 2 headshots if you're lucky." Deagles shouldn't be able to kill in two shots in any situation.I guess I was thinking that it would encourage deagle users to try to aim well, it would be funny for them to sometimes hit a perfect two shots. But although it's still possible I made it so that it's very difficult, it would't happen often. If I lower damage by 1 more it would be impossible, we could do a poll on it and see what people want.Ruger has way more chance of getting a kill on 2 shots. I tested it.Listen.. If I was in charge of the weapon balance I would decreace movement accuracy of ruger. I would lower the bullet spread on HK and instead give it more interval, then balance it out with demage.I would give both minimi and ak more interval, and instead more demage/accuracy.I would give soccom close to 0 fireinterval so you would be able to shoot as fast as humanly possible, but lower damage.I would perhaps nerf barret a bit, but I like to be able to doubblekill sometimes.I am quite confident I would make a better minigun aswellActually I might upload my ideal weapon balance later, but for now I just wanted to suggest the most important changes.