Author Topic: SOLDAT 1.6.5 RELEASED!  (Read 27522 times)

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Offline Shoozza

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SOLDAT 1.6.5 RELEASED!
« on: August 04, 2013, 05:03:47 pm »
I'm happy to announce the next version of Soldat: Soldat 1.6.5!

In this release we mainly focused on fixing the major bugs in 1.6.4 and earlier versions.
We also tried to release as soon as possible.


A few bugfix highlights this new version brings:


Fixed access violations occuring on ctf_Dropdown.



Fixed wrong player getting hit by bullet when players
are standing close to each other.



Fixed 24th character in player name being cut off.
Fixed big event messages weren't size-adjusted for resolutions other than 4:3.



You can find the download links at the end of this post.

Soldat 1.6.5 changelog:
- Added workaround for black window in fullscreen mode on Windows 8 and later
- Modified Scale_Interface=0 in soldat.ini can now also be used by unregistered players #338
- Modified Scale_Interface to be enabled by default
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Fixed flags and kits becoming black in windowed mode when tabbing out of the game and back in
- Fixed cant see through bullet collide polygon in realistic #348
- Fixed range errors caused by too small admin and remote ip arrays in client server
- Fixed scaling of crosshair and player indicator even though Scale_Interface=0 was set #336
- Fixed missing bonus power-up countdown texts #351
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed big event messages weren't size-adjusted for resolutions other than 4:3 #174
- Fixed player and flag positions on the minimap were slightly off #221
- Fixed access violations caused by parachutes #340
- Fixed 24th character in player name being cut off #140
- Fixed controls momentarily locking when throwing knife #287
- Fixed esc menu 1,2,3,4 shortcuts work while writing kick vote message #349
- Fixed !,@,#,$ (keys on 1,2,3,4) work with esc menu
- Fixed the escape menu's team selection hotkey not working in non-team based modes #366
- Fixed the escape menu's team selection hotkey instantly assigning you to Delta Team in TDM


Soldatserver 2.7.5 changelog:
- Added FormatFloat to SC3 API
- Modified the PacketRate_Adjusting option - that increases the send rate when there are few players - to always be enabled on servers
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Modified only drop packets instead of kickban on duplicate bullet packet detection
- Fixed daemon mode for soldatserver_legacy (#332, #343)
- Fixed /recompile <name> doesn't remove old script from queue
- Fixed /recompile leaks memory #344
- Fixed /addbot without team parameter adds bot to random team
- Fixed different object styles in SpawnObject() and GetObjectStat() #346
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed flood kicks when server admins didn't properly patch their servers #341
- Fixed OnWeaponChange triggers 3 times instead of 1 #355
- Fixed OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead. #347
- Fixed /recompile could sometimes crash the server
- Fixed OnKill - WeaponType is unpredictable #356
- Fixed not all spectator slots could be filled


Weaponmod changes:
Normal:

Changes from 1.6.4 -> 1.6.5
Deagles      dmg -2
HK MP5       dmg -2
Ak           dmg -1
Steyr        dmg -2
Spas         dmg -1
Barrett      moveacc +1

Realistic:

None!


Map changes:
CTF

Ash, B2b, Blade, Death, Equinox, Guardian, Hormone, IceBeam, Kampf, Lanubya, Laos, MFM, Maya, Nuubia, Raspberry, Rotten, Ruins, Run, Scorpion, Snakebite, Steel, Triumph, Viet, Voland, X
Modified moved spawn points to be of equal height as a quick-fix for getting wrong weapons at spawn

Crucifix
Fixed lowered spawn points to prevent fall damage in realistic mode


Downloads:
Soldat 1.6.5 Full
Soldat 1.6.5 Patch (for 1.6.4 only)

Server 2.7.5 Full
Server 2.7.5 Patch (for 2.7.4 only)
Rules
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Offline Fryer

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #1 on: August 04, 2013, 05:12:14 pm »
So fast even I didn't see it coming until the last minute. GJ fixing those bugs with superspeed while I was away!
...PC vs Mac is like AK47 vs M4A1...
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Offline xmRipper

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #2 on: August 04, 2013, 05:13:21 pm »
Wow. That was fast.
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline CheeSeMan.

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #3 on: August 04, 2013, 05:16:37 pm »
Nice great job :D
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Offline Adam

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #4 on: August 04, 2013, 05:24:03 pm »
Why do you get bink from teammates when using rett?

Arguing with your girlfriend and you don't get a response for a few minutes

Offline porquilho

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #5 on: August 04, 2013, 05:30:31 pm »
(HK MP5       dmg -2
Steyr        dmg -2 )

finally I can load the 2nd bullet in ruger before I die. good luck killing porquilho now.

Offline Shoozza

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #6 on: August 04, 2013, 05:44:20 pm »
Just noticed that i forget to include up to date update.sh and update.txt files

here the original content:

update.sh
Quote
#!/bin/bash

PATCH_DIR=$(cd $(dirname "$0");pwd)
if [ $# -eq 0 ]; then
        TARGET_DIR="$PATCH_DIR"
elif [ $# -eq 1 ]; then
        TARGET_DIR=$(cd "$1";pwd)
else
        echo "Usage: ./update.sh soldatserver_dir"
        echo "If you want to patch multiple servers at the same time you can use the *nix utility find:"
        echo "Example: find server* -maxdepth 0 -exec ./update.sh \"{}\" \\;"
        exit
fi

if [ ! -d "$TARGET_DIR" ]; then
        echo "Usage: ./update.sh soldatserver_dir"
        exit
fi

if [ ! -f "$TARGET_DIR/soldat.ini" ]; then
        echo "Usage: ./update.sh soldatserver_dir"
        exit
fi

echo "Patching server: $TARGET_DIR"

cd $TARGET_DIR

if [ "$PATCH_DIR" != "$TARGET_DIR" ]; then
        cp -r $PATCH_DIR/* .
fi

rm -rf ./update.txt ./update.sh ./soldatserver.exe ./soldatserver_lazarus.exe ./soldatserver_delphi.exe ./soldatserver_legacy.exe ./soldatserver_lazarus ./soldatserver_delphi
if [ -f "./soldatserver" ]; then
        chmod +x ./soldatserver
fi
if [ -f "./soldatserver_legacy" ]; then
        chmod +x ./soldatserver_legacy
fi

if [ -f "./soldatserver_osx" ]; then
        chmod +x ./soldatserver_osx
fi

sed -i "/PacketRate_Adjusting=.*/d" "$TARGET_DIR/soldat.ini"

echo "Patched!"

update.txt
Quote
How to update the server:

If you're on *nix run the update.sh script in the patch directory to automatically patch the server.
To manually update the patch, do the following steps:

1) Add all the files (overwrite existing files) from the patch, except for update.txt and soldat.ini
2) Remove following entries in your existing soldat.ini:
     PacketRate_Adjusting=1
3) chmod +x the soldatserver* files

Done!
Rules
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Offline ginn

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #7 on: August 04, 2013, 05:46:54 pm »
does this mean the wm will remain fucked up? Soldat is dead to me -_-

Offline Flym

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #8 on: August 04, 2013, 05:48:35 pm »
lol Great Job. Lets hawk around  ::)

Offline Raged`

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #9 on: August 04, 2013, 06:23:11 pm »
STEYR -2 DMG? OMG

Offline ginn

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #10 on: August 04, 2013, 06:28:31 pm »
first gather feels better than before :o ... can't really make an opinion before a cw though.
« Last Edit: August 04, 2013, 06:50:49 pm by ginn »

Offline Atomic

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #11 on: August 04, 2013, 06:30:37 pm »
HK MP5 dmg -2 ??? WHY?  It should be -1, imo. :D

Offline jrgp

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #12 on: August 04, 2013, 06:39:08 pm »
Nice job guys. Does this make 1.6.4 the shortest release ever?
There are other worlds than these

Offline Atomic

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #13 on: August 04, 2013, 07:04:04 pm »
Good job on the release guys.  It seems a lot smoother now! :D

Offline squiddy

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #14 on: August 04, 2013, 07:09:07 pm »
Great version!

Played a gather and it feels definitely better than 1.6.4. I just think Steyr is still too opped :(
Overall, great work! :D
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Offline ginn

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #15 on: August 04, 2013, 08:24:24 pm »
Alright this is good again, can still tie even if you're 40-50 kills behind.

Offline Bait]

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #16 on: August 04, 2013, 11:30:18 pm »
WTF another version?!!! The bugs ot rotten are fixed?...

Offline Vos

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #17 on: August 05, 2013, 01:57:02 am »
Such a brief release, good choice to do it so fast anyways! well done.

cant wait to test some things out
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Offline Denacke

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #18 on: August 05, 2013, 02:58:32 am »
Sounds great, will update my servers soon :)

Thanks for the quick action dev team!

Offline homerofgods

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Re: SOLDAT 1.6.5 RELEASED!
« Reply #19 on: August 05, 2013, 04:55:10 am »
Why do you get bink from teammates when using rett?
You don't. The green dot on the upper right on my screen is atleast not affected.