Author Topic: SOLDAT 1.6.5 RELEASED!  (Read 27527 times)

0 Members and 1 Guest are viewing this topic.

Offline Shoozza

  • Retired Soldat Developer
  • Veteran
  • ******
  • Posts: 1632
  • Soldat's Babysitter
    • Website
SOLDAT 1.6.5 RELEASED!
« on: August 04, 2013, 05:03:47 pm »
I'm happy to announce the next version of Soldat: Soldat 1.6.5!

In this release we mainly focused on fixing the major bugs in 1.6.4 and earlier versions.
We also tried to release as soon as possible.


A few bugfix highlights this new version brings:


Fixed access violations occuring on ctf_Dropdown.



Fixed wrong player getting hit by bullet when players
are standing close to each other.



Fixed 24th character in player name being cut off.
Fixed big event messages weren't size-adjusted for resolutions other than 4:3.



You can find the download links at the end of this post.

Soldat 1.6.5 changelog:
- Added workaround for black window in fullscreen mode on Windows 8 and later
- Modified Scale_Interface=0 in soldat.ini can now also be used by unregistered players #338
- Modified Scale_Interface to be enabled by default
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Fixed flags and kits becoming black in windowed mode when tabbing out of the game and back in
- Fixed cant see through bullet collide polygon in realistic #348
- Fixed range errors caused by too small admin and remote ip arrays in client server
- Fixed scaling of crosshair and player indicator even though Scale_Interface=0 was set #336
- Fixed missing bonus power-up countdown texts #351
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed big event messages weren't size-adjusted for resolutions other than 4:3 #174
- Fixed player and flag positions on the minimap were slightly off #221
- Fixed access violations caused by parachutes #340
- Fixed 24th character in player name being cut off #140
- Fixed controls momentarily locking when throwing knife #287
- Fixed esc menu 1,2,3,4 shortcuts work while writing kick vote message #349
- Fixed !,@,#,$ (keys on 1,2,3,4) work with esc menu
- Fixed the escape menu's team selection hotkey not working in non-team based modes #366
- Fixed the escape menu's team selection hotkey instantly assigning you to Delta Team in TDM


Soldatserver 2.7.5 changelog:
- Added FormatFloat to SC3 API
- Modified the PacketRate_Adjusting option - that increases the send rate when there are few players - to always be enabled on servers
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Modified only drop packets instead of kickban on duplicate bullet packet detection
- Fixed daemon mode for soldatserver_legacy (#332, #343)
- Fixed /recompile <name> doesn't remove old script from queue
- Fixed /recompile leaks memory #344
- Fixed /addbot without team parameter adds bot to random team
- Fixed different object styles in SpawnObject() and GetObjectStat() #346
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed flood kicks when server admins didn't properly patch their servers #341
- Fixed OnWeaponChange triggers 3 times instead of 1 #355
- Fixed OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead. #347
- Fixed /recompile could sometimes crash the server
- Fixed OnKill - WeaponType is unpredictable #356
- Fixed not all spectator slots could be filled


Weaponmod changes:
Normal:

Changes from 1.6.4 -> 1.6.5
Deagles      dmg -2
HK MP5       dmg -2
Ak           dmg -1
Steyr        dmg -2
Spas         dmg -1
Barrett      moveacc +1

Realistic:

None!


Map changes:
CTF

Ash, B2b, Blade, Death, Equinox, Guardian, Hormone, IceBeam, Kampf, Lanubya, Laos, MFM, Maya, Nuubia, Raspberry, Rotten, Ruins, Run, Scorpion, Snakebite, Steel, Triumph, Viet, Voland, X
Modified moved spawn points to be of equal height as a quick-fix for getting wrong weapons at spawn

Crucifix
Fixed lowered spawn points to prevent fall damage in realistic mode


Downloads:
Soldat 1.6.5 Full
Soldat 1.6.5 Patch (for 1.6.4 only)

Server 2.7.5 Full
Server 2.7.5 Patch (for 2.7.4 only)
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline Fryer

  • Camper
  • ***
  • Posts: 261
  • Game dev
Re: SOLDAT 1.6.5 RELEASED!
« Reply #1 on: August 04, 2013, 05:12:14 pm »
So fast even I didn't see it coming until the last minute. GJ fixing those bugs with superspeed while I was away!
...PC vs Mac is like AK47 vs M4A1...
<DutchFlame`> i once heard running runescape in the background gave you a speedboost
<Mr> yes, it allocates more electrons, so there are more electrons available for Soldat -> they are streched less and it is more fluent

Soldat PolyWorks 1.5.0.13 - AimMode - Aim practise gamemode script - Fryer's SoldatStream Mod

Offline xmRipper

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 742
    • Personal
Re: SOLDAT 1.6.5 RELEASED!
« Reply #2 on: August 04, 2013, 05:13:21 pm »
Wow. That was fast.
Co-Founder / CTO @ Macellan
Founder Turkish Soldat Community

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: SOLDAT 1.6.5 RELEASED!
« Reply #3 on: August 04, 2013, 05:16:37 pm »
Nice great job :D
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline Adam

  • Camper
  • ***
  • Posts: 322
  • When someone you argue with has a good point.
Re: SOLDAT 1.6.5 RELEASED!
« Reply #4 on: August 04, 2013, 05:24:03 pm »
Why do you get bink from teammates when using rett?

Arguing with your girlfriend and you don't get a response for a few minutes

Offline porquilho

  • Major(1)
  • Posts: 5
Re: SOLDAT 1.6.5 RELEASED!
« Reply #5 on: August 04, 2013, 05:30:31 pm »
(HK MP5       dmg -2
Steyr        dmg -2 )

finally I can load the 2nd bullet in ruger before I die. good luck killing porquilho now.

Offline Shoozza

  • Retired Soldat Developer
  • Veteran
  • ******
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Re: SOLDAT 1.6.5 RELEASED!
« Reply #6 on: August 04, 2013, 05:44:20 pm »
Just noticed that i forget to include up to date update.sh and update.txt files

here the original content:

update.sh
Quote
#!/bin/bash

PATCH_DIR=$(cd $(dirname "$0");pwd)
if [ $# -eq 0 ]; then
        TARGET_DIR="$PATCH_DIR"
elif [ $# -eq 1 ]; then
        TARGET_DIR=$(cd "$1";pwd)
else
        echo "Usage: ./update.sh soldatserver_dir"
        echo "If you want to patch multiple servers at the same time you can use the *nix utility find:"
        echo "Example: find server* -maxdepth 0 -exec ./update.sh \"{}\" \\;"
        exit
fi

if [ ! -d "$TARGET_DIR" ]; then
        echo "Usage: ./update.sh soldatserver_dir"
        exit
fi

if [ ! -f "$TARGET_DIR/soldat.ini" ]; then
        echo "Usage: ./update.sh soldatserver_dir"
        exit
fi

echo "Patching server: $TARGET_DIR"

cd $TARGET_DIR

if [ "$PATCH_DIR" != "$TARGET_DIR" ]; then
        cp -r $PATCH_DIR/* .
fi

rm -rf ./update.txt ./update.sh ./soldatserver.exe ./soldatserver_lazarus.exe ./soldatserver_delphi.exe ./soldatserver_legacy.exe ./soldatserver_lazarus ./soldatserver_delphi
if [ -f "./soldatserver" ]; then
        chmod +x ./soldatserver
fi
if [ -f "./soldatserver_legacy" ]; then
        chmod +x ./soldatserver_legacy
fi

if [ -f "./soldatserver_osx" ]; then
        chmod +x ./soldatserver_osx
fi

sed -i "/PacketRate_Adjusting=.*/d" "$TARGET_DIR/soldat.ini"

echo "Patched!"

update.txt
Quote
How to update the server:

If you're on *nix run the update.sh script in the patch directory to automatically patch the server.
To manually update the patch, do the following steps:

1) Add all the files (overwrite existing files) from the patch, except for update.txt and soldat.ini
2) Remove following entries in your existing soldat.ini:
     PacketRate_Adjusting=1
3) chmod +x the soldatserver* files

Done!
Rules
Tools: ARSSE - SARS - SRB - chatMod

Offline ginn

  • Camper
  • ***
  • Posts: 479
Re: SOLDAT 1.6.5 RELEASED!
« Reply #7 on: August 04, 2013, 05:46:54 pm »
does this mean the wm will remain fucked up? Soldat is dead to me -_-

Offline Flym

  • Major(1)
  • Posts: 11
  • you dont deserve what you want..
Re: SOLDAT 1.6.5 RELEASED!
« Reply #8 on: August 04, 2013, 05:48:35 pm »
lol Great Job. Lets hawk around  ::)

Offline Raged`

  • Major(1)
  • Posts: 29
Re: SOLDAT 1.6.5 RELEASED!
« Reply #9 on: August 04, 2013, 06:23:11 pm »
STEYR -2 DMG? OMG

Offline ginn

  • Camper
  • ***
  • Posts: 479
Re: SOLDAT 1.6.5 RELEASED!
« Reply #10 on: August 04, 2013, 06:28:31 pm »
first gather feels better than before :o ... can't really make an opinion before a cw though.
« Last Edit: August 04, 2013, 06:50:49 pm by ginn »

Offline Atomic

  • Major(1)
  • Posts: 22
Re: SOLDAT 1.6.5 RELEASED!
« Reply #11 on: August 04, 2013, 06:30:37 pm »
HK MP5 dmg -2 ??? WHY?  It should be -1, imo. :D

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: SOLDAT 1.6.5 RELEASED!
« Reply #12 on: August 04, 2013, 06:39:08 pm »
Nice job guys. Does this make 1.6.4 the shortest release ever?
There are other worlds than these

Offline Atomic

  • Major(1)
  • Posts: 22
Re: SOLDAT 1.6.5 RELEASED!
« Reply #13 on: August 04, 2013, 07:04:04 pm »
Good job on the release guys.  It seems a lot smoother now! :D

Offline squiddy

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 333
  • Flagger assassin
    • SoldatX
Re: SOLDAT 1.6.5 RELEASED!
« Reply #14 on: August 04, 2013, 07:09:07 pm »
Great version!

Played a gather and it feels definitely better than 1.6.4. I just think Steyr is still too opped :(
Overall, great work! :D
www.soldatx.com.br - The brazilian Soldat community.

Offline ginn

  • Camper
  • ***
  • Posts: 479
Re: SOLDAT 1.6.5 RELEASED!
« Reply #15 on: August 04, 2013, 08:24:24 pm »
Alright this is good again, can still tie even if you're 40-50 kills behind.

Offline Bait]

  • Major(1)
  • Posts: 46
  • I am the law!
Re: SOLDAT 1.6.5 RELEASED!
« Reply #16 on: August 04, 2013, 11:30:18 pm »
WTF another version?!!! The bugs ot rotten are fixed?...

Offline Vos

  • Soldier
  • **
  • Posts: 231
    • http://kosoldat.forumer.com/index.php
Re: SOLDAT 1.6.5 RELEASED!
« Reply #17 on: August 05, 2013, 01:57:02 am »
Such a brief release, good choice to do it so fast anyways! well done.

cant wait to test some things out
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline Denacke

  • Soldat Beta Team
  • Soldier
  • ******
  • Posts: 209
  • Cake!
Re: SOLDAT 1.6.5 RELEASED!
« Reply #18 on: August 05, 2013, 02:58:32 am »
Sounds great, will update my servers soon :)

Thanks for the quick action dev team!

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: SOLDAT 1.6.5 RELEASED!
« Reply #19 on: August 05, 2013, 04:55:10 am »
Why do you get bink from teammates when using rett?
You don't. The green dot on the upper right on my screen is atleast not affected.