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Rolling, backflipping and nading delays your reload time. Relistically it makes sence because you only have 2 hands, but it just feels buggy because you can't predict your reload time. Barret is not so affected by this because you normally don't reload your gun, it's just the long interval between shots, wich is unaffected by any of this.The spas is also affected by proning/unproning, and "shooting" evnen when you are out of ammo still stops the reload.Perfect example of frustration:<bowllet> when im playing <bowllet> and my m79 is reloading<bowllet> i have like 10 people shooting at me<bowllet> and im dodging everything<bowllet> but the thing is my m79 barely reloads because of all the flips<bowllet> it's annoying<MrBungle> when i spas boost i waste all my ammos just to get to the ennemy base<MrBungle> because it usually only reload one pellet in all that distanceI suggest that rolling, backflipping, nading and proning/unproning will not affect reload time!
Quote from: homerofgods on August 08, 2013, 03:36:00 pmRolling, backflipping and nading delays your reload time. Relistically it makes sence because you only have 2 hands, but it just feels buggy because you can't predict your reload time. Barret is not so affected by this because you normally don't reload your gun, it's just the long interval between shots, wich is unaffected by any of this.The spas is also affected by proning/unproning, and "shooting" evnen when you are out of ammo still stops the reload.Perfect example of frustration:<bowllet> when im playing <bowllet> and my m79 is reloading<bowllet> i have like 10 people shooting at me<bowllet> and im dodging everything<bowllet> but the thing is my m79 barely reloads because of all the flips<bowllet> it's annoying<MrBungle> when i spas boost i waste all my ammos just to get to the ennemy base<MrBungle> because it usually only reload one pellet in all that distanceI suggest that rolling, backflipping, nading and proning/unproning will not affect reload time!well this a choice either you reload or switch weapon or you dodge/roll/backflip etc.this would remove that aspect of the game.
...PC vs Mac is like AK47 vs M4A1...
I definitely wouldn't want boosters to see moving around with no one to touch them, and still being able to kill like hell.It's just what zakath said, you either flip and backroll or you choose to reload.If this would get passed through then spas boosters/runners will win this game everytime.
..., and "shooting" even when you're out of ammo still stops reload.
I definitely wouldn't want boosters to be moving around with no one to touch them and still being able to kill like hell.It's just what zakath said: you either flip and backroll, or you choose to reload.If this would get passed through, then spas boosters/runners will win this game every time.
well this a choice either you reload or switch weapon or you dodge/roll/backflip etc.this would remove that aspect of the game.
I think that only these two should stop reloading:backfliprolling
the m79 reload time is longer than it should be in competitive matches
Quote from: iAmBullet on August 09, 2013, 01:03:06 amthe m79 reload time is longer than it should be in competitive matchesWhat are you basing this on, experience or because it neatly supports your idea? M79 hasn't been a problem in competitive as far as I remember. Definitely not underpowered at least.
So unless anyone can find a video of Arnold reloading during a roll as he takes down a small South American country, then I'm inclined to keep it like it is. =)
If you had actually read the initial post instead of rushing to vote right after registering you'd know this wouldn't affect the Barrett at all, as animations don't delay the fire interval.