Hi,
I've been porting Soldat into a Terraria mod. Essentially anything is possible within the bounds of the Terraria game, given the source code is in C# and can be seen with a "decompiler" program, ILSpy, and the mod software tConfig injects scripts into Terraria.
I'm open for some help. I've run through a few basics for the mod: set up a basic looping system, and some weapons.
If you're not into coding, the default maps for Soldat, or any good independent maps, could be exported into an image and used by another program, Omnitool. I'm considering good default Soldat maps in one map, and anything goes in a second.
Extracting a map,
http://youtu.be/pjXmAyKn_RYhttp://youtu.be/r7mMimu5kX0