Author Topic: Devlog update (2013-09-01) code cleanup, bugfixes and more  (Read 5179 times)

0 Members and 1 Guest are viewing this topic.

Offline Shoozza

  • Moderator
  • Veteran
  • *****
  • Posts: 1632
  • Soldat's Babysitter
    • Website
Devlog update (2013-09-01) code cleanup, bugfixes and more
« on: September 01, 2013, 02:37:50 pm »
Hello everyone!

First: Sorry for missing the devlog from last week...

So this time I'll write what happened in the last two weeks.
skoskav was/is away this week with limited internet access but he helped anyways!

I'll try another format for the devlog. Let me know how you like it.

skoskav:
* Fixed player names weren't centered in spectator mode
* Fixed off-screen teammate names weren't positioned correctly
* Fixed player indicator visible in the map's top-left corner when you're spectating
* Fixed big event font wasn't as detailed in resolutions wider than 4:3
* Fixed team mates could be binked under some circumstances #398
* Refactoring

Shoozza:
* Fixed debug=2 setting in soldat.ini crashes soldatserver #394*
* Fixed OSX servers are displayed as Windows servers in Servers List*
* Lots of refactoring..
* Cleanup work for easier porting of directx8 to directx9 and opengl
* Removed some unused/dead code
* Preparation for gui and gamecode separation (work for future gui reimplementation and port to lazarus)
* Merging duplicate code from server/client
* Discussed the anticheat Api with Mr and gave bugfix info and general feedback
* Some Lazarus related changes in preparation for future port of Soldat client
* Fixed some bugs related to killing soldatserver and clean shutdown (SIGTERM, SIGINT, SIGQUIT)
* Fixed potential disconnect issue when TCP buffer was not empty
* Released a private test build of soldatserver with stacktrace on crash support (looked hard to find a portable solution which would work for * Delphi (Windows/Linux) and Lazarus (Linux/Windows/OSX) but Delphi and Linux solution didn't work.
Rules
Tools: ARSSE - SARS - SRB - chatMod

DarkCrusade

  • Guest
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #1 on: September 01, 2013, 02:43:09 pm »
<3

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #2 on: September 01, 2013, 02:51:11 pm »
Quote
Cleanup work for easier porting of directx8 to directx9 and opengl
Good!
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline DutchFlame

  • Camper
  • ***
  • Posts: 363
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #3 on: September 01, 2013, 02:51:41 pm »
nice!

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #4 on: September 01, 2013, 02:57:43 pm »
Nice improvements,keep up with the good work!
I feel a lack of mantis issues being fixed, only 2 of them were
Where is the picture? :ยด)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline squiddy

  • Soldat Beta Team
  • Camper
  • ******
  • Posts: 333
  • Flagger assassin
    • SoldatX
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #5 on: September 01, 2013, 03:13:57 pm »
I definitely like this new format >:3

Although I miss the picture too xD. Great job, devs!
www.soldatx.com.br - The brazilian Soldat community.

Offline mtk

  • Soldat Beta Team
  • Major
  • ******
  • Posts: 88
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #6 on: September 01, 2013, 03:53:06 pm »
GJ Devteam!

Quote
Fixed off-screen teammate names weren't positioned correctly
Let's make'em even better by adding transparency if our teammate is far from edge of the screen. So the closer teammate gets, the more visible his nick will be.

Offline L[0ne]R

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2079
  • need a life. looking for donors.
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #7 on: September 02, 2013, 12:06:48 am »
+1000 points for doing an awesome job as always. -999 points for not having a funny picture in devlog. Try harder next time. ;D

Offline Vos

  • Soldier
  • **
  • Posts: 231
    • http://kosoldat.forumer.com/index.php
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #8 on: September 02, 2013, 03:28:38 am »
I'm ok with both ways really.

Good job, and keep the good work up guys!
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline Adam

  • Camper
  • ***
  • Posts: 322
  • When someone you argue with has a good point.
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #9 on: September 02, 2013, 07:40:10 am »
when you get binked with rett is it supposed to effect your secondary you're using or is it a bug???

Arguing with your girlfriend and you don't get a response for a few minutes

Offline CheeSeMan.

  • Flagrunner
  • ****
  • Posts: 731
  • WOOT SLIPPERY PICKLES
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #10 on: September 02, 2013, 12:00:24 pm »
nice job guys keep it up!
Banana Banging since summer 2008!     
cB. Cheeky Bananas                
#CheekyB.Soldat

Offline homerofgods

  • Soldat Beta Team
  • Rainbow Warrior
  • ******
  • Posts: 2029
  • We can do better!
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #11 on: September 02, 2013, 05:26:48 pm »
when you get binked with rett is it supposed to effect your secondary you're using or is it a bug???
You mean you get binked if you have a secondary and someone on your team shoots you with barret? And wich secondary are you refering to?

Offline Mighty

  • Camper
  • ***
  • Posts: 276
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #12 on: September 03, 2013, 12:57:23 am »
when you get binked with rett is it supposed to effect your secondary you're using or is it a bug???
You mean you get binked if you have a secondary and someone on your team shoots you with barret? And wich secondary are you refering to?

I htink he meant it another way: you're using rett and you get binked. You switch to your secondary. Does bink still apply?
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline 14th_account

  • Soldier
  • **
  • Posts: 208
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #13 on: September 03, 2013, 08:52:23 am »
when you get binked with rett is it supposed to effect your secondary you're using or is it a bug???

Yes, that's deliberate. Though it has absolutely nothing to do with the devlog, and you should post questions in an appropriate forum section. It's really annoying when you post unrelated stuff in the devlogs.

Offline Adam

  • Camper
  • ***
  • Posts: 322
  • When someone you argue with has a good point.
Re: Devlog update (2013-09-01) code cleanup, bugfixes and more
« Reply #14 on: September 03, 2013, 01:58:56 pm »
when you get binked with rett is it supposed to effect your secondary you're using or is it a bug???
You mean you get binked if you have a secondary and someone on your team shoots you with barret? And wich secondary are you refering to?

I htink he meant it another way: you're using rett and you get binked. You switch to your secondary. Does bink still apply?
yeah that

Arguing with your girlfriend and you don't get a response for a few minutes