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heh... It could be used as a radar skill in some realistic mode games xD like /showenemy :]
That's actually impossible because you'd have to either draw on terrain, on map, or at least know player's cursor's position.Or am I actually wrong and it's possible and I'm just too sleepy?
Also I believe writeln(inttostr(k)); should be commented?
Edit: also, I found the highest working as intended radius to be 43 starting from layer no 2. Any higher number causes a Byte value loop and layers start to overwrite, also showing at in-game console.