This week focused on greasing up the animations and how they switch from one into another, hopefully speeding up gameplay quite a bit. You'll be able to try it out within a few hours in the 1.6.6 beta, assuming Shoozza doesn't fall asleep before releasing it.
skoskav:
* Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
* Modified rolling out of prone to not lose the player's momentum
* Fixed not being able to immediately sidejump out of crouch
* Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
* Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
* Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
* Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
* Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
* Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
* Fixed controls momentarily locking when throwing knife in online games #383
* Some refactoring
Shoozza:
* Fixed cannot join spectator team through ESC menu on Windows servers #408
* Lots of refactoring